Created by: YGO Mod (20517634)

Created On: 05/10/2025

Need 32 UR

UR Rarity
Crystal Beast Rainbow Dragon1 card
 Rarity
Evil HERO Infernal Rider1 card
UR Rarity
Rainbow Dark Dragon1 card
UR Rarity
Vision HERO Vyon1 card
UR Rarity
Elemental HERO Flame Wingman - Infernal Rage1 card
UR Rarity
Elemental HERO Neos Kluger2 card
UR Rarity
Elemental HERO Sunrise1 card
 Rarity
Evil HERO Neos Lord1 card
UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
Granguignol the Dusk Dragon1 card
UR Rarity
Guardian Chimera1 card
UR Rarity
Phantom of Yubel1 card
UR Rarity
Yubel - The Loving Defender Forever1 card
UR Rarity
Predaplant Verte Anaconda1 card
UR Rarity
Elemental HERO Neos2 card
UR Rarity
Blazing Cartesia, the Virtuous1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crystal Bond1 card
UR Rarity
Foolish Burial1 card
UR Rarity
Heavy Storm1 card
UR Rarity
Magical Mid-Breaker Field1 card
UR Rarity
Neos Fusion3 card
UR Rarity
Nightmare Throne2 card
UR Rarity
Reinforcement of the Army1 card
UR Rarity
Super Polymerization1 card
UR Rarity
That Grass Looks Greener1 card

Main: 49 Extra: 15

R Rarity
1 cardCross Keeper
R Rarity
1 cardCross Keeper
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


UR Rarity
1 cardCrystal Beast Rainbow Dragon
UR Rarity
1 cardCrystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


N Rarity
1 cardCrystal Beast Ruby Carbuncle
N Rarity
1 cardCrystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


R Rarity
2 cardCrystal Beast Sapphire Pegasus
R Rarity
2 cardCrystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


R Rarity
1 cardElemental HERO Prisma
R Rarity
1 cardElemental HERO Prisma
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


SR Rarity
1 cardElemental HERO Shadow Mist
SR Rarity
1 cardElemental HERO Shadow Mist
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


SR Rarity
2 cardElemental HERO Spirit of Neos
SR Rarity
2 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


 Rarity
1 cardEvil HERO Infernal Rider
 Rarity
1 cardEvil HERO Infernal Rider
Evil HERO Infernal Rider
WIND 6
Evil HERO Infernal Rider
  • ATK:

  • 2100

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn.


R Rarity
1 cardEvil HERO Sinister Necrom
R Rarity
1 cardEvil HERO Sinister Necrom
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


UR Rarity
1 cardRainbow Dark Dragon
UR Rarity
1 cardRainbow Dark Dragon
Rainbow Dark Dragon
DARK 10
Rainbow Dark Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.


SR Rarity
1 cardSpirit of Yubel
SR Rarity
1 cardSpirit of Yubel
Spirit of Yubel
DARK 10
Spirit of Yubel
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


UR Rarity
1 cardVision HERO Vyon
UR Rarity
1 cardVision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


N Rarity
2 cardYubel
N Rarity
2 cardYubel
Yubel
DARK 10
Yubel
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.


UR Rarity
2 cardElemental HERO Neos
UR Rarity
2 cardElemental HERO Neos
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR Rarity
1 cardBlazing Cartesia, the Virtuous
UR Rarity
1 cardBlazing Cartesia, the Virtuous
Blazing Cartesia, the Virtuous
LIGHT 4
Blazing Cartesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrystal Bond
    UR Rarity
    1 cardCrystal Bond
    Crystal Bond
    Spell Normal
    Crystal Bond

      Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


      SR Rarity
      1 cardDark Fusion
      SR Rarity
      1 cardDark Fusion
      Dark Fusion
      Spell Normal
      Dark Fusion

        Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


        SR Rarity
        2 cardE - Emergency Call
        SR Rarity
        2 cardE - Emergency Call
        E - Emergency Call
        Spell Normal
        E - Emergency Call

          Add 1 "Elemental HERO" monster from your Deck to your hand.


          UR Rarity
          1 cardFoolish Burial
          UR Rarity
          1 cardFoolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            SR Rarity
            1 cardFoolish Burial Goods
            SR Rarity
            1 cardFoolish Burial Goods
            Foolish Burial Goods
            Spell Normal
            Foolish Burial Goods

              Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


              SR Rarity
              1 cardFusion Recycling Plant
              SR Rarity
              1 cardFusion Recycling Plant
              Fusion Recycling Plant
              Spell Field
              Fusion Recycling Plant

                Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.


                UR Rarity
                1 cardHeavy Storm
                UR Rarity
                1 cardHeavy Storm
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.


                  UR Rarity
                  1 cardMagical Mid-Breaker Field
                  UR Rarity
                  1 cardMagical Mid-Breaker Field
                  Magical Mid-Breaker Field
                  Spell Field
                  Magical Mid-Breaker Field

                    Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.


                    SR Rarity
                    2 cardMiracle Contact
                    SR Rarity
                    2 cardMiracle Contact
                    Miracle Contact
                    Spell Normal
                    Miracle Contact

                      Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                      R Rarity
                      1 cardMiracle Fusion
                      R Rarity
                      1 cardMiracle Fusion
                      Miracle Fusion
                      Spell Normal
                      Miracle Fusion

                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                        SR Rarity
                        1 cardMound of the Bound Creator
                        SR Rarity
                        1 cardMound of the Bound Creator
                        Mound of the Bound Creator
                        Spell Field
                        Mound of the Bound Creator

                          Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster on the field destroys a monster by battle and sends it to the Graveyard: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand.


                          UR Rarity
                          3 cardNeos Fusion
                          UR Rarity
                          3 cardNeos Fusion
                          Neos Fusion
                          Spell Normal
                          Neos Fusion

                            Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                            UR Rarity
                            2 cardNightmare Throne
                            UR Rarity
                            2 cardNightmare Throne
                            Nightmare Throne
                            Spell Field
                            Nightmare Throne

                              When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.


                              N Rarity
                              1 cardPolymerization
                              N Rarity
                              1 cardPolymerization
                              Polymerization
                              Spell Normal
                              Polymerization

                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                UR Rarity
                                1 cardReinforcement of the Army
                                UR Rarity
                                1 cardReinforcement of the Army
                                Reinforcement of the Army
                                Spell Normal
                                Reinforcement of the Army

                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                  UR Rarity
                                  1 cardSuper Polymerization
                                  UR Rarity
                                  1 cardSuper Polymerization
                                  Super Polymerization
                                  Spell Quick
                                  Super Polymerization

                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                    Tag(s):

                                    UR Rarity
                                    1 cardThat Grass Looks Greener
                                    UR Rarity
                                    1 cardThat Grass Looks Greener
                                    That Grass Looks Greener
                                    Spell Normal
                                    That Grass Looks Greener

                                      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                      R Rarity
                                      1 cardFavorite Contact
                                      R Rarity
                                      1 cardFavorite Contact
                                      Favorite Contact
                                      Trap Normal
                                      Favorite Contact

                                        Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                        SR Rarity
                                        1 cardFusion Duplication
                                        SR Rarity
                                        1 cardFusion Duplication
                                        Fusion Duplication
                                        Trap Normal
                                        Fusion Duplication

                                          Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn.


                                          SR Rarity
                                          1 cardRainbow Bridge of Salvation
                                          SR Rarity
                                          1 cardRainbow Bridge of Salvation
                                          Rainbow Bridge of Salvation
                                          Trap Normal
                                          Rainbow Bridge of Salvation

                                            If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                            UR Rarity
                                            1 cardElemental HERO Flame Wingman - Infernal Rage
                                            UR Rarity
                                            1 cardElemental HERO Flame Wingman - Infernal Rage
                                            Elemental HERO Flame Wingman - Infernal Rage
                                            WIND 8
                                            Elemental HERO Flame Wingman - Infernal Rage
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1200


                                            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                            UR Rarity
                                            2 cardElemental HERO Neos Kluger
                                            UR Rarity
                                            2 cardElemental HERO Neos Kluger
                                            Elemental HERO Neos Kluger
                                            LIGHT 9
                                            Elemental HERO Neos Kluger
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            "Elemental HERO Neos" + "Yubel" Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.


                                            UR Rarity
                                            1 cardElemental HERO Sunrise
                                            UR Rarity
                                            1 cardElemental HERO Sunrise
                                            Elemental HERO Sunrise
                                            LIGHT 7
                                            Elemental HERO Sunrise
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1200


                                            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                             Rarity
                                            1 cardEvil HERO Neos Lord
                                             Rarity
                                            1 cardEvil HERO Neos Lord
                                            Evil HERO Neos Lord
                                            DARK 10
                                            Evil HERO Neos Lord
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                            UR Rarity
                                            1 cardGarura, Wings of Resonant Life
                                            UR Rarity
                                            1 cardGarura, Wings of Resonant Life
                                            Garura, Wings of Resonant Life
                                            DARK 6
                                            Garura, Wings of Resonant Life
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 2400


                                            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                            UR Rarity
                                            1 cardGranguignol the Dusk Dragon
                                            UR Rarity
                                            1 cardGranguignol the Dusk Dragon
                                            Granguignol the Dusk Dragon
                                            LIGHT 8
                                            Granguignol the Dusk Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2500


                                            "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.


                                            UR Rarity
                                            1 cardGuardian Chimera
                                            UR Rarity
                                            1 cardGuardian Chimera
                                            Guardian Chimera
                                            DARK 9
                                            Guardian Chimera
                                            • ATK:

                                            • 3300

                                            • DEF:

                                            • 3300


                                            3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                            UR Rarity
                                            1 cardPhantom of Yubel
                                            UR Rarity
                                            1 cardPhantom of Yubel
                                            Phantom of Yubel
                                            DARK 9
                                            Phantom of Yubel
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn.


                                            SR Rarity
                                            1 cardRainbow Neos
                                            SR Rarity
                                            1 cardRainbow Neos
                                            Rainbow Neos
                                            LIGHT 10
                                            Rainbow Neos
                                            • ATK:

                                            • 4500

                                            • DEF:

                                            • 3000


                                            "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                                            UR Rarity
                                            1 cardYubel - The Loving Defender Forever
                                            UR Rarity
                                            1 cardYubel - The Loving Defender Forever
                                            Yubel - The Loving Defender Forever
                                            DARK 12
                                            Yubel - The Loving Defender Forever
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            1 "Yubel" monster + 1+ Effect Monsters on the field If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each material used. You can only use this effect of "Yubel - The Loving Defender Forever" once per turn. Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, and if you do, banish that monster.


                                            UR Rarity
                                            1 cardPredaplant Verte Anaconda
                                            UR Rarity
                                            1 cardPredaplant Verte Anaconda
                                            Predaplant Verte Anaconda
                                            DARK
                                            Predaplant Verte Anaconda
                                            • ATK:

                                            • 500

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                            SR Rarity
                                            1 cardProxy F Magician
                                            SR Rarity
                                            1 cardProxy F Magician
                                            Proxy F Magician
                                            FIRE
                                            Proxy F Magician
                                            • ATK:

                                            • 1400

                                            • LINK-2

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                                            2 Effect Monsters During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.


                                            SR Rarity
                                            1 cardXtra HERO Cross Crusader
                                            SR Rarity
                                            1 cardXtra HERO Cross Crusader
                                            Xtra HERO Cross Crusader
                                            DARK
                                            Xtra HERO Cross Crusader
                                            • ATK:

                                            • 1600

                                            • LINK-2

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                                            2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                            R Rarity
                                            1 cardXtra HERO Infernal Devicer
                                            R Rarity
                                            1 cardXtra HERO Infernal Devicer
                                            Xtra HERO Infernal Devicer
                                            DARK
                                            Xtra HERO Infernal Devicer
                                            • ATK:

                                            • 1700

                                            • LINK-2

                                            Link Arrow:

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                                            2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.




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