Wyrms : Rush! Deck #484657 — Yu-Gi-Oh! Rush Duel Sevens
35 Main, incl. Constructor Chief Wyrm Handtoolon x3, Constructor Princess Pylon x3, Constructor Sentry Dragline x3 - Skill: Dynamic Dream-Builder. Created May 9, 2025 by YGO Mod.
Deck Wyrms : Rush! Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 05/09/2025
Dynamic Dream-Builder
Main Deck (35)
- Constructor Chief Wyrm Handtoolon x3
- Constructor Desk Worker Tarasque x2
- Constructor Princess Pylon x3
- Constructor Sentry Dragline x3
- Constructor Sky Wyrm Gantry Dragon x2
- Constructor Soldier Drillzard x2
- Constructor Warrior Shovelon x3
- Constructor Wyrm Buildragon x3
- Infinite Constructor Wyrm Buildream x2
- Picklon the Constructor Fairy x2
- Fusion x1
- Peaks of Blisstopia x3
- Pot of Greed x1
- Primal Howling x2
- Talismanic Seal Array x1
- Buffered Slime x1
- Negate Attack x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 50 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: FTK/Alternate-Win
- Format: rush-duel-sevens
Legality
Main 35 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Archetype-core engine chains into a Maximum-style board that converts to direct or piercing damage (guide-described, Inferred); Alternate OTK-style burst once a Fusion/sacrifice line resolves (guide-described, Inferred)
- Turn 1 (going first): Open on an archetype-core starter (P of at least one core card in hand of 5 ≈ 0.94, Inferred) and extend into the board-building line; exact starter steps unverified because card names and text did not resolve
- Turn 2 (going second): Six-card hand gives slightly better starter odds, but no hand traps, floodgates or removal are tagged, so going-second plan relies on the engine recovering through the board
- Recovery: Unverified: no searcher, recursion or floating-resource text could be read from the export
- After siding: Not applicable: the deck runs no side deck (Side Deck size 0), so there is no post-side plan to evaluate
Why it scores here
The score comes from the deck as a system: the archetype core (14 copies, with about a 94% chance of at least one in a 5-card opening hand, Inferred) makes the engine reliably live on turn one, and the 35-card main sits near the Rush Duel minimum, which keeps the list compact. Conversion and interaction are rated mid-to-low because no recorded boards exist, no card names or text resolved, and no hand traps, floodgates or removal are tagged, so the deck's ability to continue through disruption cannot be shown. Popularity was not rewarded: the archetype appears in guides and its usage data is present, but that confirms the list is real and accessible rather than strong. No card-level scores were averaged; the 50 reflects a structural read that is capped by the lack of card data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(≥1 archetype-core copy in opening hand of 5) ≈ 0.94 across 14 core copies; starter odds depend on unresolved card roles (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 17 distinct main-deck passcodes, 35 cards, 5 singletons, 6 doubles, 6 triples; brick rate not estimable without card text (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards in combo data; ceiling rests on guide descriptions of an OTK-capable Maximum/Fusion line (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median or power distribution available; floor cannot be measured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Guides describe redundancy across Fusion and boss routes, but no independent-route or recursion text was resolved (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | No resource signature or net card advantage data; recovery untested (Provisional) |
| D7 | End-Board & Interaction Quality | 40 | Zero hand-trap, floodgate, tech and removal tags; no interaction density available (Verified from role tags, Inferred as weakness) |
| D8 | Going-Second & Board-Breaking Power | 40 | No going-second split or board-breaker text resolved; ability to break an established board unverified (Provisional) |
| D9 | Offensive Pressure & Closing Power | 55 | Guides describe direct and piercing damage from bosses; no ATK or boss stats resolved (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 35 main cards against a 30–60 size range, 17 distinct passcodes, no splash (archetype purity exact-name metric is not meaningful here because names are null) (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Rush Duel has no Extra Deck; 0 Extra cards is the format norm, scored neutral (Verified) |
| D12 | Side Deck Adaptability | 20 | No side deck (Side Deck size 0); no post-side adaptability to assess (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament data or dated meta sample; format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Step count and decision complexity cannot be read without card text; scored at a neutral midpoint (Provisional) |
How the score was computed
Strategy profile: Combo. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*49 + 0.20*45 = 48.2, plus modifier +2 = 50
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact 35-card main at the format minimum
- Large archetype-core presence (14 copies) gives high odds of a live opening hand
Weaknesses
- No resolved card names or text, so the engine cannot be verified
- No interaction, hand-trap or floodgate tags
- No side deck and no recorded boards
Critical choke points
- Dependence on the archetype core: a hand with no core card is likely dead (about 6%)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | n/a | n/a | Re-run the evaluation after the card rows resolve. The current card data has no names, types or text, so no card-level change can be recommended honestly. |
Evidence & confidence
- Verified: Legality: 35 main cards within the 30–60 Rush Duel range; no violations; no restricted cards; Copy histogram: 5 singletons, 6 doubles, 6 triples; Usage statistics available: 7 of 19 core cards present (36.8%)
- Inferred: Engine accessibility from hypergeometric estimate on the archetype-core group; Combo/OTK ceiling from guide descriptions; Interaction weakness from absence of role tags
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit; Going-second and post-side performance
- Data gaps: Card names, types and text unresolved for all 17 passcodes in CardIDList (counted as main) no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Usage statistics show 12 core cards missing from this list, which cannot be assessed without names
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