Created by: test (054123)

Created On: 05/08/2025

Need 23 UR

UR Rarity
Obelisk the Tormentor1 card
UR Rarity
The King of D.3 card
UR Rarity
XYZ-Dragon Cannon1 card
UR Rarity
X-Head Cannon3 card
UR Rarity
Y-Dragon Head3 card
UR Rarity
Z-Metal Tank3 card
UR Rarity
Dragon Revival Rhapsody1 card
UR Rarity
Shrink1 card
UR Rarity
The Flute of Summoning Dragon3 card
 Rarity
Union Hangar3 card
 Rarity
Loop of Destruction1 card

Main: 30 Extra: 5

R Rarity
Ancient Lamp
R Rarity
Ancient Lamp
Ancient Lamp
WIND 3
Ancient Lamp
  • ATK:

  • 900

  • DEF:

  • 1400


During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.


UR Rarity
Obelisk the Tormentor
UR Rarity
Obelisk the Tormentor
Obelisk the Tormentor
DIVINE 10
Obelisk the Tormentor
  • ATK:

  • 4000

  • DEF:

  • 4000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.


UR Rarity
The King of D.
UR Rarity
The King of D.
The King of D.
DARK 4
The King of D.
  • ATK:

  • 1200

  • DEF:

  • 1100


This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.


UR Rarity
The King of D.
UR Rarity
The King of D.
The King of D.
DARK 4
The King of D.
  • ATK:

  • 1200

  • DEF:

  • 1100


This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.


UR Rarity
The King of D.
UR Rarity
The King of D.
The King of D.
DARK 4
The King of D.
  • ATK:

  • 1200

  • DEF:

  • 1100


This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.


N Rarity
Des Feral Imp
N Rarity
Des Feral Imp
Des Feral Imp
DARK 4
Des Feral Imp
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.


SR Rarity
La Jinn the Mystical Genie of the Lamp
SR Rarity
La Jinn the Mystical Genie of the Lamp
La Jinn the Mystical Genie of the Lamp
DARK 4
La Jinn the Mystical Genie of the Lamp
  • ATK:

  • 1800

  • DEF:

  • 1000


A genie of the lamp that is at the beck and call of its master.


UR Rarity
X-Head Cannon
UR Rarity
X-Head Cannon
X-Head Cannon
LIGHT 4
X-Head Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.


UR Rarity
X-Head Cannon
UR Rarity
X-Head Cannon
X-Head Cannon
LIGHT 4
X-Head Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.


UR Rarity
X-Head Cannon
UR Rarity
X-Head Cannon
X-Head Cannon
LIGHT 4
X-Head Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.


UR Rarity
Y-Dragon Head
UR Rarity
Y-Dragon Head
Y-Dragon Head
LIGHT 4
Y-Dragon Head
  • ATK:

  • 1500

  • DEF:

  • 1600


Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


UR Rarity
Y-Dragon Head
UR Rarity
Y-Dragon Head
Y-Dragon Head
LIGHT 4
Y-Dragon Head
  • ATK:

  • 1500

  • DEF:

  • 1600


Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


UR Rarity
Y-Dragon Head
UR Rarity
Y-Dragon Head
Y-Dragon Head
LIGHT 4
Y-Dragon Head
  • ATK:

  • 1500

  • DEF:

  • 1600


Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


UR Rarity
Z-Metal Tank
UR Rarity
Z-Metal Tank
Z-Metal Tank
LIGHT 4
Z-Metal Tank
  • ATK:

  • 1500

  • DEF:

  • 1300


Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


UR Rarity
Z-Metal Tank
UR Rarity
Z-Metal Tank
Z-Metal Tank
LIGHT 4
Z-Metal Tank
  • ATK:

  • 1500

  • DEF:

  • 1300


Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


UR Rarity
Z-Metal Tank
UR Rarity
Z-Metal Tank
Z-Metal Tank
LIGHT 4
Z-Metal Tank
  • ATK:

  • 1500

  • DEF:

  • 1300


Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


UR Rarity
Dragon Revival Rhapsody
UR Rarity
Dragon Revival Rhapsody
Dragon Revival Rhapsody
Spell Normal
Dragon Revival Rhapsody

    If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn.


    SR Rarity
    Enemy Controller
    SR Rarity
    Enemy Controller
    Enemy Controller
    Spell Quick
    Enemy Controller

      Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


      UR Rarity
      Shrink
      UR Rarity
      Shrink
      Shrink
      Spell Quick
      Shrink

        Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


        UR Rarity
        The Flute of Summoning Dragon
        UR Rarity
        The Flute of Summoning Dragon
        The Flute of Summoning Dragon
        Spell Normal
        The Flute of Summoning Dragon

          Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.


          UR Rarity
          The Flute of Summoning Dragon
          UR Rarity
          The Flute of Summoning Dragon
          The Flute of Summoning Dragon
          Spell Normal
          The Flute of Summoning Dragon

            Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.


            UR Rarity
            The Flute of Summoning Dragon
            UR Rarity
            The Flute of Summoning Dragon
            The Flute of Summoning Dragon
            Spell Normal
            The Flute of Summoning Dragon

              Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.


               Rarity
              Union Hangar
               Rarity
              Union Hangar
              Union Hangar
              Spell Field
              Union Hangar

                When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.


                 Rarity
                Union Hangar
                 Rarity
                Union Hangar
                Union Hangar
                Spell Field
                Union Hangar

                  When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.


                   Rarity
                  Union Hangar
                   Rarity
                  Union Hangar
                  Union Hangar
                  Spell Field
                  Union Hangar

                    When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.


                    SR Rarity
                    Champion's Vigilance
                    SR Rarity
                    Champion's Vigilance
                    Champion's Vigilance
                    Trap Counter
                    Champion's Vigilance

                      If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.


                       Rarity
                      Loop of Destruction
                       Rarity
                      Loop of Destruction
                      Loop of Destruction
                      Trap Continuous
                      Loop of Destruction

                        This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.


                        SR Rarity
                        Shadow Spell
                        SR Rarity
                        Shadow Spell
                        Shadow Spell
                        Trap Continuous
                        Shadow Spell

                          Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                          SR Rarity
                          Union Scramble
                          SR Rarity
                          Union Scramble
                          Union Scramble
                          Trap Normal
                          Union Scramble

                            Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.


                            SR Rarity
                            Union Scramble
                            SR Rarity
                            Union Scramble
                            Union Scramble
                            Trap Normal
                            Union Scramble

                              Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.


                              R Rarity
                              XY-Dragon Cannon
                              R Rarity
                              XY-Dragon Cannon
                              XY-Dragon Cannon
                              LIGHT 6
                              XY-Dragon Cannon
                              • ATK:

                              • 2200

                              • DEF:

                              • 1900


                              "X-Head Cannon" + "Y-Dragon Head" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target.


                              R Rarity
                              XY-Dragon Cannon
                              R Rarity
                              XY-Dragon Cannon
                              XY-Dragon Cannon
                              LIGHT 6
                              XY-Dragon Cannon
                              • ATK:

                              • 2200

                              • DEF:

                              • 1900


                              "X-Head Cannon" + "Y-Dragon Head" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target.


                              UR Rarity
                              XYZ-Dragon Cannon
                              UR Rarity
                              XYZ-Dragon Cannon
                              XYZ-Dragon Cannon
                              LIGHT 8
                              XYZ-Dragon Cannon
                              • ATK:

                              • 2800

                              • DEF:

                              • 2600


                              "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.


                              R Rarity
                              XZ-Tank Cannon
                              R Rarity
                              XZ-Tank Cannon
                              XZ-Tank Cannon
                              LIGHT 6
                              XZ-Tank Cannon
                              • ATK:

                              • 2400

                              • DEF:

                              • 2100


                              "X-Head Cannon" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target.


                              R Rarity
                              XZ-Tank Cannon
                              R Rarity
                              XZ-Tank Cannon
                              XZ-Tank Cannon
                              LIGHT 6
                              XZ-Tank Cannon
                              • ATK:

                              • 2400

                              • DEF:

                              • 2100


                              "X-Head Cannon" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target.




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