Invoked Deck #482256 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Aleister the Invoker x3, Droll & Lock Bird x3, Nibiru, the Primal Being x3. Created May 5, 2025 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 05/05/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated May 20, 2024
24± 5/ 100
Power Score
Structural 38
Reliability 30
Going First 40
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 24/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 38
Going First 40
Going Second 35
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion/Synchro boss monster attack; Attrition via field negations
  • Turn 1 (going first): Set hand traps, attempt to summon Aleister/Invocation for a basic Invoked fusion, or use Sage/Maiden for a Blue-Eyes synchro
  • Turn 2 (going second): Use hand traps to disrupt opponent's play, then attempt to establish a board with remaining resources
  • Recovery: Rely on GY effects of Blue-Eyes monsters and Invocation recursion to rebuild
  • After siding: None (side deck empty)

Why it scores here

This deck attempts a hybrid Invoked/Blue-Eyes strategy but suffers from severe engine dilution, running only 14.3% of its named archetype and missing nearly all core Invoked staples like Aiwass and Augoeides. Consequently, its consistency and combo conversion are low, as it cannot reliably execute either fusion line. The heavy hand-trap and searcher density prevents complete bricks, but the disjointed main deck and zero side deck severely limit resilience and adaptability. Popularity and individual card power do not compensate for the structural conflicts, resulting in a provisional and low final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(≥1 starter) ≈ 0.83 for core group, but missing key Invoked staples dilutes functional consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 45 High hand-trap (18) and searcher (22) counts reduce brick risk, though conflicting Normal Summon requirements persist (Inferred)
D3 Combo Conversion & Ceiling 40 Ceiling capped by absent Aiwass/Augoeides and fragmented Blue-Eyes fusion/synchro routes (Inferred)
D4 Combo Floor & Median Output 30 Median output typically yields a few hand traps or a basic Blue-Eyes synchro due to lack of parseable boards (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Lines fracture easily when Invocation or Sage is interrupted, with minimal alternative paths (Inferred)
D6 Resource Economy, Recovery & Grind 45 Resource economy is split between two archetypes, offering moderate float via Magical Meltdown and Wishes (Inferred)
D7 End-Board & Interaction Quality 55 Extra deck contains multiple negators (Ult Spirit, Mechaba, Tyrant Dragon), providing decent but fragile end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 40 Lacks dedicated board breakers beyond one Crossout Designator and one Feather Duster, relying heavily on hand traps (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss monsters reach 3500–4500 ATK, but converting advantage into consistent closing pressure remains unreliable (Inferred)
D10 Main Deck Efficiency & Flexibility 30 55-card main deck with 14.3% archetype purity demonstrates poor slot efficiency and high construction cost (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15-slot extra deck covers Synchro/Fusion/Link/Xyz, but access routes are disjointed across two unrelated engines (Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards eliminate any post-side adaptation or strategic flexibility (Inferred)
D13 Matchup Coverage & Format Fit 35 No dated metagame sample supplied; hybrid splash configuration does not clearly align with current format trends (Provisional)
D14 Pilotability & Error Tolerance 30 High decision-point density from mixing two engines and missing key staples increases pilot error tolerance requirements (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 38, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegality (over copy limit) (-8); Engine conflicts & low purity (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand-trap and searcher density reduces opening brick risk
  • Extra deck contains multiple high-ATK negating boss monsters
  • Moderate float potential via Magical Meltdown and Wishes

Weaknesses

  • Severely missing core Invoked staples (Aiwass, Augoeides, Oceanus, etc.)
  • Disjointed hybrid strategy dilutes engine coherence and consistency
  • Zero side deck eliminates post-side adaptation
  • Over copy limit on Droll & Lock Bird renders list illegal

Critical choke points

  • Invocation/Aleister dependency for fusion line
  • Sage/Maiden dependency for Blue-Eyes synchro line
  • Lack of dedicated board breakers for going-second scenarios
Priority Remove Add Reason
1 Generic Blue-Eyes filler and underperforming 1-cost cards Core Invoked staples (Aiwass, Augoeides, Oceanus, Raidjin) Restores engine functionality and reduces main deck bloat to legal limits
2 Redundant hand traps Board breakers (Crossout Designator, Harpie's Feather Duster) and matchup tech Constructs a functional 15-card side deck for post-side adaptation

Evidence & confidence

  • Verified: Legality status and copy-limit violations; Card text excerpts and role hints; Banlist tokens and restricted card status; Usage statistics availability and core card presence
  • Inferred: All dimension scores and structural calculations; Probability estimates and consistency claims; Strategy classification and combo floor/median/ceiling assessments; Resilience and resource economy evaluations
  • Provisional: Matchup coverage and format alignment; Meta Power determination
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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