Invoked Deck #482256 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Aleister the Invoker x3, Droll & Lock Bird x3, Nibiru, the Primal Being x3. Created May 5, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 05/05/2025
Main Deck (55)
- Aleister the Invoker x3
- Droll & Lock Bird x3
- Nibiru, the Primal Being x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Maiden of White x3
- Sage with Eyes of Blue x3
- Bingo Machine, Go!!! x3
- Called by the Grave x1
- Crossout Designator x1
- Harpie's Feather Duster x1
- Invocation x3
- Magical Meltdown x3
- Mausoleum of White x1
- Piri Reis Map x3
- Roar of the Blue-Eyed Dragons x3
- Synchro Rumble x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 24/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 38 |
| Going First | 40 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion/Synchro boss monster attack; Attrition via field negations
- Turn 1 (going first): Set hand traps, attempt to summon Aleister/Invocation for a basic Invoked fusion, or use Sage/Maiden for a Blue-Eyes synchro
- Turn 2 (going second): Use hand traps to disrupt opponent's play, then attempt to establish a board with remaining resources
- Recovery: Rely on GY effects of Blue-Eyes monsters and Invocation recursion to rebuild
- After siding: None (side deck empty)
Why it scores here
This deck attempts a hybrid Invoked/Blue-Eyes strategy but suffers from severe engine dilution, running only 14.3% of its named archetype and missing nearly all core Invoked staples like Aiwass and Augoeides. Consequently, its consistency and combo conversion are low, as it cannot reliably execute either fusion line. The heavy hand-trap and searcher density prevents complete bricks, but the disjointed main deck and zero side deck severely limit resilience and adaptability. Popularity and individual card power do not compensate for the structural conflicts, resulting in a provisional and low final score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 35 | P(≥1 starter) ≈ 0.83 for core group, but missing key Invoked staples dilutes functional consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | High hand-trap (18) and searcher (22) counts reduce brick risk, though conflicting Normal Summon requirements persist (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | Ceiling capped by absent Aiwass/Augoeides and fragmented Blue-Eyes fusion/synchro routes (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Median output typically yields a few hand traps or a basic Blue-Eyes synchro due to lack of parseable boards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 35 | Lines fracture easily when Invocation or Sage is interrupted, with minimal alternative paths (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Resource economy is split between two archetypes, offering moderate float via Magical Meltdown and Wishes (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Extra deck contains multiple negators (Ult Spirit, Mechaba, Tyrant Dragon), providing decent but fragile end-board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Lacks dedicated board breakers beyond one Crossout Designator and one Feather Duster, relying heavily on hand traps (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss monsters reach 3500–4500 ATK, but converting advantage into consistent closing pressure remains unreliable (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 55-card main deck with 14.3% archetype purity demonstrates poor slot efficiency and high construction cost (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15-slot extra deck covers Synchro/Fusion/Link/Xyz, but access routes are disjointed across two unrelated engines (Inferred) |
| D12 | Side Deck Adaptability | 10 | Zero side deck cards eliminate any post-side adaptation or strategic flexibility (Inferred) |
| D13 | Matchup Coverage & Format Fit | 35 | No dated metagame sample supplied; hybrid splash configuration does not clearly align with current format trends (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | High decision-point density from mixing two engines and missing key staples increases pilot error tolerance requirements (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 38, Going First ≈ 40, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegality (over copy limit) (-8); Engine conflicts & low purity (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-12)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High hand-trap and searcher density reduces opening brick risk
- Extra deck contains multiple high-ATK negating boss monsters
- Moderate float potential via Magical Meltdown and Wishes
Weaknesses
- Severely missing core Invoked staples (Aiwass, Augoeides, Oceanus, etc.)
- Disjointed hybrid strategy dilutes engine coherence and consistency
- Zero side deck eliminates post-side adaptation
- Over copy limit on Droll & Lock Bird renders list illegal
Critical choke points
- Invocation/Aleister dependency for fusion line
- Sage/Maiden dependency for Blue-Eyes synchro line
- Lack of dedicated board breakers for going-second scenarios
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Generic Blue-Eyes filler and underperforming 1-cost cards | Core Invoked staples (Aiwass, Augoeides, Oceanus, Raidjin) | Restores engine functionality and reduces main deck bloat to legal limits |
| 2 | Redundant hand traps | Board breakers (Crossout Designator, Harpie's Feather Duster) and matchup tech | Constructs a functional 15-card side deck for post-side adaptation |
Evidence & confidence
- Verified: Legality status and copy-limit violations; Card text excerpts and role hints; Banlist tokens and restricted card status; Usage statistics availability and core card presence
- Inferred: All dimension scores and structural calculations; Probability estimates and consistency claims; Strategy classification and combo floor/median/ceiling assessments; Resilience and resource economy evaluations
- Provisional: Matchup coverage and format alignment; Meta Power determination
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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