Phantom Knights Deck #480486 — Yu-Gi-Oh! TCG

40 Main, 13 Extra, incl. Danger!? Tsuchinoko? x3, Kagemucha Knight x3, The Phantom Knights of Silent Boots x3.

Created by: YGO Mod (20517634)

Created On: 05/04/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 47
Reliability 35
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Graveyard-centric
  • Format: tcg

Legality

Main 40 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Xyz and Link beatdown through Phantom Knights recursion (Break Sword, Rusty Bardiche, Dark Requiem), with Dark Rebellion and Draco as secondary boss threats; Forbidden Droplet and Ash Blossom protect a board that is built from GY-recursion Phantom Knights
  • Turn 1 (going first): Open Tour Guide or Kagemucha plus a Phantom Knights searcher (Silent Boots, Ancient Cloak) to reach a Level 3 Normal Summon chain into a Link or Xyz boss (Inferred; no combo records)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Fog Blade to answer the opponent's first board, then rebuild through GY banish effects (Inferred; no combo records)
  • Recovery: Recover from GY via Torn Scales, Silent Boots and Ancient Cloak searches or Special Summons, which depend on Phantom Knights names being present (Inferred)
  • After siding: Not evaluable: Side Deck size is 0, so there is no post-side plan in the list supplied

Why it scores here

The deck is scored as an illegal list, so the final number is a structural cap rather than a normal contextual score. Its only 3-copy engine pieces (Tour Guide, Kagemucha, Torn Scales, Silent Boots, Emergency Teleport, Tsuchinoko) give a 33.8% chance of at least one in a 5-card opening hand, and 13 of its 23 distinct Main Deck cards run as singletons, which hurts starter access and brick management. The list is 35.8% exact-name Phantom Knights, with 34 off-archetype copies across Danger!, Burning Abyss, Forbidden, Knightmare and Utopia, so the engine coherence is weak. Interaction is the strongest part: 22 removal-text and 11 negation-text cards, plus Ash Blossom and Droll & Lock Bird as hand traps, support the disruption plan on the system. No combo records, tournament share or win-rate data exist, so the floor, median and ceiling are text-only inferences. The deck is not scored by averaging card scores, and archetype popularity did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in 5 cards) = 0.34 and 6 searcher-text cards give about 0.58 for a searcher in hand; multi-card bootstrap is unproven (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 singleton Main Deck slots, 9 tech cards and 3 hand traps make opening hands likely to be redundant or dead; no brick rate is measured (Inferred)
D3 Combo Conversion & Ceiling 50 Level 3 Normal Summon chains into Phantom Knights Xyz and Link bosses are plausible from card text, but no combo boards exist (Inferred)
D4 Combo Floor & Median Output 40 Median output is unknown; many singleton tech and Burning Abyss cards likely dilute the typical board (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom, Droll & Lock Bird and Fog Blade give some redundancy, but 3 hand traps are thin for a full interruption plan (Inferred)
D6 Resource Economy, Recovery & Grind 50 GY banish and Special Summon effects recover Phantom Knights resources, while the Extra Deck uses several Xyz and Link materials (Inferred)
D7 End-Board & Interaction Quality 62 22 removal-text cards, 11 negation-text cards and Fog Blade give layered interaction on the field (Inferred from card text; flags only)
D8 Going-Second & Board-Breaking Power 55 Three hand traps plus removal text challenge an established board, though Burning Abyss and singleton cards dilute the going-second plan (Inferred)
D9 Offensive Pressure & Closing Power 55 Break Sword at 2000 ATK, Rusty Bardiche at 2100 ATK and Dark Requiem at 3000 ATK give high board power if they are reached (Verified stats; Inferred reach)
D10 Main Deck Efficiency & Flexibility 40 Main Deck mixes 36 off-archetype or generic copies with 13 singletons, so the deck is not compact (Verified composition; Inferred scoring)
D11 Extra Deck Efficiency & Coverage 45 13 Extra Deck cards cover Xyz and Link bosses, but several are singletons and Link Spider adds little (Verified composition; Inferred scoring)
D12 Side Deck Adaptability 15 Side deck is empty (Side Deck size 0), so there is no post-side adaptability to evaluate (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or archetype meta-share exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Decision-heavy: Level 3 summon chains, GY banish effects and Xyz material choices all need correct sequencing (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (Midrange weights used; no separate blend computed). Structural ≈ 47, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-4); Illegal-deck cap (-10). Final formula: Illegal list: formula 0.80*Structural(47) + 0.20*TournamentReliability(35) + modifier(-4) = 40.6, then capped at 30 per the illegal-deck rule (theoretical/structural only). Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 22 removal-text and 11 negation-text cards, plus hand traps Ash Blossom and Droll & Lock Bird
  • Strong Extra Deck boss options: Break Sword, Rusty Bardiche, Dark Requiem Xyz Dragon and Dark Rebellion Xyz Dragon
  • Phantom Knights recursion gives some GY-based resilience

Weaknesses

  • Illegal list: Called by the Grave is Forbidden and runs in the Main Deck
  • Weak engine coherence: only 35.8% exact-name Phantom Knights, with 34 off-archetype copies
  • Thin starter access: no multi-copy engine card beyond 3-copy Level 3 monsters, and 13 singleton Main Deck slots

Critical choke points

  • Called by the Grave must be removed before the list is legal, which changes the tech count
  • Level 3 Normal Summon chain depends on several singleton and 3-copy monsters being present
Priority Remove Add Reason
1 Called by the Grave A legal Main Deck tech or extender card that fits the Phantom Knights plan (choice left to the player; no legal replacement is evaluated here) The list is illegal as built; removing the Forbidden card is required before any normal score applies
2 Off-archetype singletons (for example Psychic Tracker, Psychic Wheeleder, Graff and Cir) More 2- or 3-copy Phantom Knights engine cards Higher copy counts on the engine raise starter probability (see probabilities) and reduce brick risk

Evidence & confidence

  • Verified: Main Deck size is 40 and Extra Deck is 13, within TCG size rules; Called by the Grave is Forbidden with 0 legal copies and is run at 1; Allure of Darkness, Droll & Lock Bird and Reinforcement of the Army are Limited and run at their legal maximum of 1 each; Ash Blossom & Joyous Spring is Semi-Limited with 2 legal copies and 2 run; Archetype purity 35.8% (19 exact-name Phantom Knights copies); Hypergeometric probabilities for 1-, 2- and 3-copy cards
  • Inferred: Starter reliability and brick rate from hypergeometric odds and copy histogram; Interaction density from removal and negation text roles; Going-first and going-second plans from card text; Dimension scores D1 through D14
  • Provisional: Meta power (no dated metagame sample); Format fit and matchup coverage (no tournament link)
  • Data gaps: Illegal list: the Forbidden card changes the legal shape of the deck No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup, brick and OTK rates unknown Meta Power is provisional without a dated metagame sample No side deck supplied, so post-side plan is not evaluable

More TCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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