Horus the Black Flame Dragon Deck #476641 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Ash Blossom & Joyous Spring x3, King's Sarcophagus x3. Created Apr 27, 2025 by YGO Mod.
Deck Horus the Black Flame Dragon Master Duel
Created by: YGO Mod (20517634)
Created On: 04/27/2025
Main Deck (40)
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Kashtira Fenrir x1
- Kashtira Unicorn x2
- Majesty's Fiend x2
- Maxx "C" x2
- Mulcharmy Fuwalos x2
- Qebehsenuef, Protection of Horus x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x2
- Change of Heart x1
- Crossout Designator x1
- Kashtira Birth x1
- King's Sarcophagus x3
- Pot of Desires x1
- Pot of Extravagance x1
- Triple Tactics Talent x1
- Walls of the Imperial Tomb x3
- Evenly Matched x3
- Infinite Impermanence x3
- Skill Drain x1
- There Can Be Only One x1
Extra Deck (15)
- Accesscode Talker x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Baronne de Fleur x1
- Psychic End Punisher x1
- Coach King Giantrainer x1
- Dingirsu, the Orcust of the Evening Star x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Hieratic Sky Dragon Overlord of Heliopolis x1
- Number 23: Lancelot, Dark Knight of the Underworld x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 68: Sanaphond the Sky Prison x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 53 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Hieratic Sky Dragon, Psychic End Punisher, Underworld Goddess, Number 38, The Zombie Vampire) built from a generic midrange engine; Horus Sarcophagus recursion that re-summons Imsety, Duamutef, Hapi and Qebehsenuef from the GY, plus Kashtira Unicorn and Fenrir pressure
- Turn 1 (going first): Open with King's Sarcophagus or Walls of the Imperial Tomb, search a Horus monster, then use hand traps and Walls searches to keep the board alive
- Turn 2 (going second): Hold 1-2 hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Maxx C) and go for a Mulcharmy or Pot draw to find an Extra Deck boss
- Recovery: Pot of Desires or Pot of Extravagance for card advantage, Mulcharmy Fuwalos for draws, and Sarcophagus recursion from the GY
- After siding: Not evaluable: the deck runs no side cards, so there is no post-side plan
Why it scores here
The deck reliably opens a Horus engine only when one of its six Sarcophagus or Walls copies is in hand, which is about 58% on the going-first five-card hand (hypergeometric, Inferred), and the 40-card main is split across several sub-engines (Horus, Kashtira, Greed, Mulcharmy, Code Talker) with no Horus Level monsters present, so engine cohesion is weak. Its strength is the interaction layer: roughly 11 hand traps and 5 negate or removal effects give it a 88% chance of at least one hand trap on the going-second six-card hand (Inferred), which supports the endboard score. The Extra Deck carries several 3000+ ATK bosses and card-advantage draw from Mulcharmy and Pots, so closing power is good, but there are no recorded boards to measure a real combo ceiling or median, so conversion is text-only. The score comes from consistency, median output and interaction taken together on the system, not from popularity of the archetype or from averaging the card scores; the list is Illegal (a Forbidden card and two over-limit cards), so the number is theoretical and capped to 30.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Sarcophagus or Walls in a 5-card opening hand) = 0.58 across 6 copies; Imsety and Horus recursion need the Sarcophagus live (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | About 11 hand traps and 19 tech cards in 40 main slots create dead draws when the opponent does nothing; estimated brick rate is high (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling is text-only inference from Sarcophagus recursion into Extra Deck bosses (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo boards and no measured median; the deck's floor is a hand-trap and draw-only turn (Inferred, provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple independent starters (Sarcophagus, Walls, Unicorn, Fenrir, Birth) and about 11 hand traps give some recovery after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy, Pot of Desires, Pot of Extravagance and Walls searches regenerate resources, but Extravagance and Desires cost deck-thinning (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: Ash Blossom, Infinite Impermanence, Evenly Matched, Maxx C, Crossout Designator, Skill Drain, Baronne de Fleur and Underworld Goddess (Verified card text, Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second six-card hand has about 88% hand-trap access; Mulcharmy and Pot draw add force on an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Extra Deck contains 3000+ ATK bosses (Hieratic 3000, Psychic End Punisher 3500, Zombie Vampire 3000, Underworld Goddess 3000, Number 38 3000) (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 23 distinct main cards with 12 singletons and 22 Spell/Trap slots of tech density; the 40-card main is not compact (Verified counts, Inferred consistency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is 15 cards with mixed Xyz, Link and Synchro bosses; the mandatory core is unclear without usage data (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 15 | No side deck is submitted, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; matchup fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multiple engines and hand-trap timing decisions raise the pilot's decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox 100%, Stun considered for hand-trap timing only (not weighted). Structural ≈ 50, Going First ≈ 48, Going Second ≈ 53, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-10); Engine conflicts (-2). Final formula: No reliable metagame: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48; modifiers -12 gives 36; capped to 30 because the list is Illegal (theoretical/structural-only)
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