Horus the Black Flame Dragon Deck #476641 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Ash Blossom & Joyous Spring x3, King's Sarcophagus x3. Created Apr 27, 2025 by YGO Mod.

Deck Horus the Black Flame Dragon Master Duel

Created by: YGO Mod (20517634)

Created On: 04/27/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Medium
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 53

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 53
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Hieratic Sky Dragon, Psychic End Punisher, Underworld Goddess, Number 38, The Zombie Vampire) built from a generic midrange engine; Horus Sarcophagus recursion that re-summons Imsety, Duamutef, Hapi and Qebehsenuef from the GY, plus Kashtira Unicorn and Fenrir pressure
  • Turn 1 (going first): Open with King's Sarcophagus or Walls of the Imperial Tomb, search a Horus monster, then use hand traps and Walls searches to keep the board alive
  • Turn 2 (going second): Hold 1-2 hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Maxx C) and go for a Mulcharmy or Pot draw to find an Extra Deck boss
  • Recovery: Pot of Desires or Pot of Extravagance for card advantage, Mulcharmy Fuwalos for draws, and Sarcophagus recursion from the GY
  • After siding: Not evaluable: the deck runs no side cards, so there is no post-side plan

Why it scores here

The deck reliably opens a Horus engine only when one of its six Sarcophagus or Walls copies is in hand, which is about 58% on the going-first five-card hand (hypergeometric, Inferred), and the 40-card main is split across several sub-engines (Horus, Kashtira, Greed, Mulcharmy, Code Talker) with no Horus Level monsters present, so engine cohesion is weak. Its strength is the interaction layer: roughly 11 hand traps and 5 negate or removal effects give it a 88% chance of at least one hand trap on the going-second six-card hand (Inferred), which supports the endboard score. The Extra Deck carries several 3000+ ATK bosses and card-advantage draw from Mulcharmy and Pots, so closing power is good, but there are no recorded boards to measure a real combo ceiling or median, so conversion is text-only. The score comes from consistency, median output and interaction taken together on the system, not from popularity of the archetype or from averaging the card scores; the list is Illegal (a Forbidden card and two over-limit cards), so the number is theoretical and capped to 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Sarcophagus or Walls in a 5-card opening hand) = 0.58 across 6 copies; Imsety and Horus recursion need the Sarcophagus live (Inferred)
D2 Opening-Hand Quality & Brick Management 45 About 11 hand traps and 19 tech cards in 40 main slots create dead draws when the opponent does nothing; estimated brick rate is high (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is text-only inference from Sarcophagus recursion into Extra Deck bosses (Inferred)
D4 Combo Floor & Median Output 35 No combo boards and no measured median; the deck's floor is a hand-trap and draw-only turn (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 50 Multiple independent starters (Sarcophagus, Walls, Unicorn, Fenrir, Birth) and about 11 hand traps give some recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy, Pot of Desires, Pot of Extravagance and Walls searches regenerate resources, but Extravagance and Desires cost deck-thinning (Inferred from card text)
D7 End-Board & Interaction Quality 70 Interaction density is high: Ash Blossom, Infinite Impermanence, Evenly Matched, Maxx C, Crossout Designator, Skill Drain, Baronne de Fleur and Underworld Goddess (Verified card text, Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second six-card hand has about 88% hand-trap access; Mulcharmy and Pot draw add force on an established board (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck contains 3000+ ATK bosses (Hieratic 3000, Psychic End Punisher 3500, Zombie Vampire 3000, Underworld Goddess 3000, Number 38 3000) (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 23 distinct main cards with 12 singletons and 22 Spell/Trap slots of tech density; the 40-card main is not compact (Verified counts, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards with mixed Xyz, Link and Synchro bosses; the mandatory core is unclear without usage data (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 15 No side deck is submitted, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; matchup fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines and hand-trap timing decisions raise the pilot's decision load (Inferred)

How the score was computed

Strategy profile: Toolbox 100%, Stun considered for hand-trap timing only (not weighted). Structural ≈ 50, Going First ≈ 48, Going Second ≈ 53, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-10); Engine conflicts (-2). Final formula: No reliable metagame: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48; modifiers -12 gives 36; capped to 30 because the list is Illegal (theoretical/structural-only)


More Master Duel Info

Horus the Black Flame Dragon

Horus the Black Flame Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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