Created by: YGO Mod (20517634)

Created On: 04/27/2025

Main: 55 Extra: 15

3 cardAnubis the Last Judge 3 cardAnubis the Last Judge
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


2 cardDiabellstar the Black Witch
2 cardDiabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


1 cardLord of the Heavenly Prison 1 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


1 cardMerciless Scorpion of Serket 1 cardMerciless Scorpion of Serket
Merciless Scorpion of Serket
EARTH 6
Merciless Scorpion of Serket
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.


3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


3 cardThe Man with the Mark 3 cardThe Man with the Mark
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


1 cardEffect Veiler 1 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


3 cardBook of Eclipse 3 cardBook of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    1 cardCalled by the Grave
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      1 cardCrossout Designator
      1 cardCrossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        2 cardDark Ruler No More 2 cardDark Ruler No More
        Dark Ruler No More
        Spell Normal
        Dark Ruler No More

          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




          Tag(s):

          1 cardDeception of the Sinful Spoils 1 cardDeception of the Sinful Spoils
          Deception of the Sinful Spoils
          Spell Continuous
          Deception of the Sinful Spoils

            You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


            1 cardLightning Storm
            1 cardLightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




              Tag(s):

              1 cardSmall World 1 cardSmall World
              Small World
              Spell Normal
              Small World

                Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                1 cardTemple of the Kings 1 cardTemple of the Kings
                Temple of the Kings
                Spell Continuous
                Temple of the Kings

                  You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                  1 cardTerraforming
                  1 cardTerraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.




                    Tag(s):

                    1 cardThe Hallowed Azamina 1 cardThe Hallowed Azamina
                    The Hallowed Azamina
                    Spell Normal
                    The Hallowed Azamina

                      Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                      3 cardTreasures of the Kings 3 cardTreasures of the Kings
                      Treasures of the Kings
                      Spell Field
                      Treasures of the Kings

                        When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                        2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                        Triple Tactics Thrust
                        Spell Normal
                        Triple Tactics Thrust

                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                          3 cardWANTED: Seeker of Sinful Spoils
                          3 cardWANTED: Seeker of Sinful Spoils
                          WANTED: Seeker of Sinful Spoils
                          Spell Quick
                          WANTED: Seeker of Sinful Spoils

                            Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                            3 cardXyz Encore 3 cardXyz Encore
                            Xyz Encore
                            Spell Quick
                            Xyz Encore

                              Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation.


                              1 cardApophis the Serpent 1 cardApophis the Serpent
                              Apophis the Serpent
                              Trap Continuous
                              Apophis the Serpent

                                Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                                2 cardApophis the Swamp Deity 2 cardApophis the Swamp Deity
                                Apophis the Swamp Deity
                                Trap Continuous
                                Apophis the Swamp Deity

                                  During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                  1 cardDimensional Barrier 1 cardDimensional Barrier
                                  Dimensional Barrier
                                  Trap Normal
                                  Dimensional Barrier

                                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                    1 cardEmbodiment of Apophis 1 cardEmbodiment of Apophis
                                    Embodiment of Apophis
                                    Trap Continuous
                                    Embodiment of Apophis

                                      During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)


                                      2 cardEvenly Matched 2 cardEvenly Matched
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                        2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          1 cardSinful Spoils of Slumber - Morrian 1 cardSinful Spoils of Slumber - Morrian
                                          Sinful Spoils of Slumber - Morrian
                                          Trap Normal
                                          Sinful Spoils of Slumber - Morrian

                                            Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                            1 cardSoul Drain 1 cardSoul Drain
                                            Soul Drain
                                            Trap Continuous
                                            Soul Drain

                                              Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                              1 cardStatue of Anguish Pattern 1 cardStatue of Anguish Pattern
                                              Statue of Anguish Pattern
                                              Trap Continuous
                                              Statue of Anguish Pattern

                                                Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                                1 cardVerdict of Anubis 1 cardVerdict of Anubis
                                                Verdict of Anubis
                                                Trap Counter
                                                Verdict of Anubis

                                                  When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.


                                                  1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                                  Azamina Ilia Silvia
                                                  DARK 6
                                                  Azamina Ilia Silvia
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 1500


                                                  1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                  1 cardAzamina Mu Rcielago 1 cardAzamina Mu Rcielago
                                                  Azamina Mu Rcielago
                                                  DARK 6
                                                  Azamina Mu Rcielago
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2400


                                                  1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                  1 cardDivine Serpent Apophis 1 cardDivine Serpent Apophis
                                                  Divine Serpent Apophis
                                                  EARTH 6
                                                  Divine Serpent Apophis
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2600


                                                  2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                  1 cardAccesscode Talker 1 cardAccesscode Talker
                                                  Accesscode Talker
                                                  DARK
                                                  Accesscode Talker
                                                  • ATK:

                                                  • 2300

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                  Tag(s):

                                                  1 cardHaggard Lizardose 1 cardHaggard Lizardose
                                                  Haggard Lizardose
                                                  WATER
                                                  Haggard Lizardose
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Right

                                                  Bottom


                                                  2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                                  1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                                                  Knightmare Cerberus
                                                  EARTH
                                                  Knightmare Cerberus
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Left


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                  1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Right


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  1 cardLink Spider 1 cardLink Spider
                                                  Link Spider
                                                  EARTH
                                                  Link Spider
                                                  • ATK:

                                                  • 1000

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom


                                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                  1 cardSilhouhatte Rabbit 1 cardSilhouhatte Rabbit
                                                  Silhouhatte Rabbit
                                                  LIGHT
                                                  Silhouhatte Rabbit
                                                  • ATK:

                                                  • 1500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                  1 cardGagaga Cowboy 1 cardGagaga Cowboy
                                                  Gagaga Cowboy
                                                  EARTH
                                                  Gagaga Cowboy
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2400


                                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                  1 cardGallant Granite 1 cardGallant Granite
                                                  Gallant Granite
                                                  EARTH
                                                  Gallant Granite
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1800


                                                  2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                                                  2 cardSuper Starslayer TY-PHON - Sky Crisis 2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  DARK
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2900


                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                  1 cardTime Thief Redoer 1 cardTime Thief Redoer
                                                  Time Thief Redoer
                                                  DARK
                                                  Time Thief Redoer
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.




                                                  https://metaduelist.com/
                                                  Top