Pyro Deck #475002 — Yu-Gi-Oh! Rush Duel Sevens

30 Main, incl. Chemicalized Salamander x3, Chromatographagas x3, Ember the Hyper Assistant x3 - Skill: Fatal Roar.

Created by: YGO Mod (20517634)

Created On: 04/24/2025

Fatal Roar
 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
40± 10/ 100
Power Score
Structural 41
Reliability 35
Going First 38
Going Second 41

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 40.8
Going First 38
Going Second 41
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: rush-duel-sevens

Legality

Main 30 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Maximum Summon of a Fire-type boss from low-level defensive monsters, assembled through Skill Card searches (per guide: 3 Maximum pieces); Skill Card recursion grinding the deck toward repeated Maximum Summons (Inferred)
  • Turn 1 (going first): Open with low-level defensive monsters and a Skill Card search to stall for the Maximum pieces (Inferred; card identities mostly unresolved)
  • Turn 2 (going second): Six-card hand with the same stall-then-Maximum route; a slightly better draw than going first (Inferred)
  • Recovery: Re-search Skill Cards and rebuild the low-level monster line from the Deck (Inferred)
  • After siding: Not applicable: best-of-3 side deck is absent (Side Deck size 0)

Why it scores here

The deck is a Rush Duel Pyro list built around a stall-then-Maximum-Summon route: low-level defensive monsters buy time while Skill Cards dig for the Maximum pieces, as the attached guide describes. Its compact 30-card, 13-distinct-card build earns credit for consistency of structure (D10), and the Skill Card searches give some grind (D6). Its score is held down by evidence gaps: 12 of 13 main-deck passcodes did not resolve to card text, there are no recorded boards, no hand traps or removal text were detected, and there is no side deck, so the floor, median and ceiling cannot be separated from real data. Archetype popularity and the 37.5% core-card presence did not earn points, and card scores were not averaged into the deck score. Probability estimates are Inferred and rest on a 3-copy card reaching the opening hand at only about 43%.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(≥1 copy of a 3-copy card in 5-card opening hand) ≈ 0.43; the core engine cannot be confirmed because 12 of 13 cards are unresolved (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Redundant copy-heavy structure (8 cards at 3 copies) limits dead-card risk, but the 3 Skill Cards and unknown card roles prevent a firm brick estimate (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; the only ceiling evidence is the guide's Maximum Summon description (Inferred, guide-based)
D4 Combo Floor & Median Output 30 combo data has no boards, so median output is unknown; the guide describes a stall-first pattern (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Guide describes low-level defensive monsters for stalling and Skill-based recursion; no independent second route is verified (Inferred)
D6 Resource Economy, Recovery & Grind 50 Three Skill Cards carry searcher text, supporting grind and re-searching (Inferred from text hints)
D7 End-Board & Interaction Quality 30 No hand traps, negations or removal text detected in the resolved data; the unresolved cards cannot be checked (Inferred)
D8 Going-Second & Board-Breaking Power 35 No going-second board-breaking evidence; the 6-card hand probability is only marginally better than going first (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing power depends on Maximum Summon boss ATK, which cannot be verified from card text (Provisional)
D10 Main Deck Efficiency & Flexibility 60 30 cards across 13 distinct IDs with heavy 3-copy redundancy: a compact build (Verified structure)
D11 Extra Deck Efficiency & Coverage 50 Rush Duel has no Extra Deck; the Extra zone is empty as the rules allow, so this is scored neutral (Verified structure)
D12 Side Deck Adaptability 20 No side deck (Side Deck size 0), so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype-level context is absent (Provisional)
D14 Pilotability & Error Tolerance 55 Stall plus a Maximum Summon sequence is moderately complex but short in steps per the guide (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 40.8, Going First ≈ 38, Going Second ≈ 41, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Compact, copy-heavy 30-card main deck
  • Skill Card searchers provide recurring grind
  • Stall-then-Maximum-Summon plan documented in the guide

Weaknesses

  • 12 of 13 main-deck passcodes unresolved: card roles cannot be verified
  • No recorded boards, so no combo ceiling or median
  • No hand traps, negations or removal detected
  • No side deck for best-of-3 adaptation

Critical choke points

  • The 3 Skill Cards are the only resolved searchers; losing them removes the grind route (Inferred)
Priority Remove Add Reason
1 None until card text is resolved None until card text is resolved Recommendations need resolved card roles; re-run with resolved passcodes before tuning

Evidence & confidence

  • Verified: Legal main-deck size of 30 within the Rush Duel Sevens range 30–60; No side or Extra Deck present; Copy histogram: 8×3, 1×2, 4×1
  • Inferred: Opening-hand probabilities (0.43 for a 3-copy card going first); Stall-then-Maximum-Summon plan from the guide snippet; Consistency and brick estimates from copy structure
  • Provisional: Meta Power (no dated sample); Matchup fit and tournament reliability
  • Data gaps: 12 of 13 main-deck passcodes did not resolve to card text, so card roles are unverified no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent usage statistics show only 6 of 16 core cards present (37.5%) no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Rush Duel Sevens Info

Pyro

Pyro Breakdown

 
 

 

 

 

 

 

 
 

 

 
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