Pyro Deck #475002 — Yu-Gi-Oh! Rush Duel Sevens
30 Main, incl. Chemicalized Salamander x3, Chromatographagas x3, Ember the Hyper Assistant x3 - Skill: Fatal Roar.
Created by: YGO Mod (20517634)
Created On: 04/24/2025
Fatal Roar
Main Deck (30)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40.8 |
| Going First | 38 |
| Going Second | 41 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: rush-duel-sevens
Legality
Main 30 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Maximum Summon of a Fire-type boss from low-level defensive monsters, assembled through Skill Card searches (per guide: 3 Maximum pieces); Skill Card recursion grinding the deck toward repeated Maximum Summons (Inferred)
- Turn 1 (going first): Open with low-level defensive monsters and a Skill Card search to stall for the Maximum pieces (Inferred; card identities mostly unresolved)
- Turn 2 (going second): Six-card hand with the same stall-then-Maximum route; a slightly better draw than going first (Inferred)
- Recovery: Re-search Skill Cards and rebuild the low-level monster line from the Deck (Inferred)
- After siding: Not applicable: best-of-3 side deck is absent (Side Deck size 0)
Why it scores here
The deck is a Rush Duel Pyro list built around a stall-then-Maximum-Summon route: low-level defensive monsters buy time while Skill Cards dig for the Maximum pieces, as the attached guide describes. Its compact 30-card, 13-distinct-card build earns credit for consistency of structure (D10), and the Skill Card searches give some grind (D6). Its score is held down by evidence gaps: 12 of 13 main-deck passcodes did not resolve to card text, there are no recorded boards, no hand traps or removal text were detected, and there is no side deck, so the floor, median and ceiling cannot be separated from real data. Archetype popularity and the 37.5% core-card presence did not earn points, and card scores were not averaged into the deck score. Probability estimates are Inferred and rest on a 3-copy card reaching the opening hand at only about 43%.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(≥1 copy of a 3-copy card in 5-card opening hand) ≈ 0.43; the core engine cannot be confirmed because 12 of 13 cards are unresolved (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Redundant copy-heavy structure (8 cards at 3 copies) limits dead-card risk, but the 3 Skill Cards and unknown card roles prevent a firm brick estimate (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards; the only ceiling evidence is the guide's Maximum Summon description (Inferred, guide-based) |
| D4 | Combo Floor & Median Output | 30 | combo data has no boards, so median output is unknown; the guide describes a stall-first pattern (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Guide describes low-level defensive monsters for stalling and Skill-based recursion; no independent second route is verified (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Three Skill Cards carry searcher text, supporting grind and re-searching (Inferred from text hints) |
| D7 | End-Board & Interaction Quality | 30 | No hand traps, negations or removal text detected in the resolved data; the unresolved cards cannot be checked (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 35 | No going-second board-breaking evidence; the 6-card hand probability is only marginally better than going first (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing power depends on Maximum Summon boss ATK, which cannot be verified from card text (Provisional) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 30 cards across 13 distinct IDs with heavy 3-copy redundancy: a compact build (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Rush Duel has no Extra Deck; the Extra zone is empty as the rules allow, so this is scored neutral (Verified structure) |
| D12 | Side Deck Adaptability | 20 | No side deck (Side Deck size 0), so post-side adaptability is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype-level context is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Stall plus a Maximum Summon sequence is moderately complex but short in steps per the guide (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 40.8, Going First ≈ 38, Going Second ≈ 41, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Compact, copy-heavy 30-card main deck
- Skill Card searchers provide recurring grind
- Stall-then-Maximum-Summon plan documented in the guide
Weaknesses
- 12 of 13 main-deck passcodes unresolved: card roles cannot be verified
- No recorded boards, so no combo ceiling or median
- No hand traps, negations or removal detected
- No side deck for best-of-3 adaptation
Critical choke points
- The 3 Skill Cards are the only resolved searchers; losing them removes the grind route (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None until card text is resolved | None until card text is resolved | Recommendations need resolved card roles; re-run with resolved passcodes before tuning |
Evidence & confidence
- Verified: Legal main-deck size of 30 within the Rush Duel Sevens range 30–60; No side or Extra Deck present; Copy histogram: 8×3, 1×2, 4×1
- Inferred: Opening-hand probabilities (0.43 for a 3-copy card going first); Stall-then-Maximum-Summon plan from the guide snippet; Consistency and brick estimates from copy structure
- Provisional: Meta Power (no dated sample); Matchup fit and tournament reliability
- Data gaps: 12 of 13 main-deck passcodes did not resolve to card text, so card roles are unverified no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent usage statistics show only 6 of 16 core cards present (37.5%) no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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