Created by: YGO Mod (20517634)

Created On: 04/21/2025

Main: 40

3 cardMeklord Army Deployer Obbligato 3 cardMeklord Army Deployer Obbligato
Meklord Army Deployer Obbligato
LIGHT 4
Meklord Army Deployer Obbligato
  • ATK:

  • 1200

  • DEF:

  • 1800


During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.


2 cardMeklord Army of Granel 2 cardMeklord Army of Granel
Meklord Army of Granel
EARTH 4
Meklord Army of Granel
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.


2 cardMeklord Army of Skiel 2 cardMeklord Army of Skiel
Meklord Army of Skiel
WIND 4
Meklord Army of Skiel
  • ATK:

  • 1200

  • DEF:

  • 1000


This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.


2 cardMeklord Army of Wisel 2 cardMeklord Army of Wisel
Meklord Army of Wisel
DARK 4
Meklord Army of Wisel
  • ATK:

  • 1800

  • DEF:

  • 0


This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


1 cardMeklord Astro Dragon Asterisk 1 cardMeklord Astro Dragon Asterisk
Meklord Astro Dragon Asterisk
DARK 10
Meklord Astro Dragon Asterisk
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the Graveyard, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the Graveyard by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.


3 cardMeklord Astro Dragon Triskelion 3 cardMeklord Astro Dragon Triskelion
Meklord Astro Dragon Triskelion
DARK 10
Meklord Astro Dragon Triskelion
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


1 cardMeklord Astro Mekanikle 1 cardMeklord Astro Mekanikle
Meklord Astro Mekanikle
LIGHT 12
Meklord Astro Mekanikle
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the Graveyard; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.


1 cardMeklord Emperor Granel 1 cardMeklord Emperor Granel
Meklord Emperor Granel
EARTH 1
Meklord Emperor Granel
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. This card gains ATK and DEF equal to half your LP. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your side of the field in Defense Position.


1 cardMeklord Emperor Skiel 1 cardMeklord Emperor Skiel
Meklord Emperor Skiel
WIND 1
Meklord Emperor Skiel
  • ATK:

  • 2200

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the Graveyard; this card can attack your opponent directly this turn.


3 cardMeklord Emperor Wisel 3 cardMeklord Emperor Wisel
Meklord Emperor Wisel
DARK 1
Meklord Emperor Wisel
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.


1 cardMeklord Emperor Wisel - Synchro Absorption 1 cardMeklord Emperor Wisel - Synchro Absorption
Meklord Emperor Wisel - Synchro Absorption
DARK 1
Meklord Emperor Wisel - Synchro Absorption
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.


3 cardMeklord Nucleus Infinity Core 3 cardMeklord Nucleus Infinity Core
Meklord Nucleus Infinity Core
DARK 1
Meklord Nucleus Infinity Core
  • ATK:

  • 0

  • DEF:

  • 0


The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.


3 cardDouble Wild 3 cardDouble Wild
Double Wild
Spell Quick
Double Wild

    Target 1 Level 5 or lower monster you control; add 1 Level 10 monster from your Deck to your hand with the same original Type, then you can discard 1 card, and if you do, Special Summon 1 monster from your hand with that same Type, in Defense Position. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with that original Type. You can only activate 1 "Double Wild" per turn.


    1 cardFortissimo the Mobile Fortress 1 cardFortissimo the Mobile Fortress
    Fortissimo the Mobile Fortress
    Spell Field
    Fortissimo the Mobile Fortress

      Once per turn: You can Special Summon 1 "Meklord Army" monster from your hand.


      3 cardMeklord Assembly 3 cardMeklord Assembly
      Meklord Assembly
      Spell Continuous
      Meklord Assembly

        When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


        1 cardMeklord Deflection 1 cardMeklord Deflection
        Meklord Deflection
        Spell Quick
        Meklord Deflection

          Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.


          3 cardSolidarity 3 cardSolidarity
          Solidarity
          Spell Continuous
          Solidarity

            If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


            3 cardMeklord Astro the Eradicator 3 cardMeklord Astro the Eradicator
            Meklord Astro the Eradicator
            Trap Normal
            Meklord Astro the Eradicator

              Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn.


              3 cardMektimed Blast 3 cardMektimed Blast
              Mektimed Blast
              Trap Normal
              Mektimed Blast

                Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.




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