Created by: YGO Mod (20517634)

Created On: 04/19/2025

Main: 40

3 cardBatteryman 9-Volt 3 cardBatteryman 9-Volt
Batteryman 9-Volt
LIGHT 4
Batteryman 9-Volt
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.


2 cardBatteryman Charger 2 cardBatteryman Charger
Batteryman Charger
LIGHT 5
Batteryman Charger
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.


3 cardBatteryman Fuel Cell 3 cardBatteryman Fuel Cell
Batteryman Fuel Cell
LIGHT 6
Batteryman Fuel Cell
  • ATK:

  • 2100

  • DEF:

  • 0


If you control 2 or more face-up "Batteryman" monsters, you can Special Summon this card from your hand. Once per turn, you can Tribute 1 "Batteryman" monster, except this card, to select 1 card your opponent controls and return it to its owner's hand.


1 cardBatteryman Industrial Strength 1 cardBatteryman Industrial Strength
Batteryman Industrial Strength
LIGHT 8
Batteryman Industrial Strength
  • ATK:

  • 2600

  • DEF:

  • 0


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.


3 cardBatteryman Solar 3 cardBatteryman Solar
Batteryman Solar
LIGHT 4
Batteryman Solar
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


3 cardThunder Sea Horse 3 cardThunder Sea Horse
Thunder Sea Horse
LIGHT 4
Thunder Sea Horse
  • ATK:

  • 1600

  • DEF:

  • 1200


You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters of the same name with 1600 or less ATK from your Deck to your hand. You can only use the effect of "Thunder Sea Horse" once per turn. You cannot Special Summon during the turn you activate this effect.


3 cardBatteryman Micro-Cell 3 cardBatteryman Micro-Cell
Batteryman Micro-Cell
LIGHT 1
Batteryman Micro-Cell
  • ATK:

  • 100

  • DEF:

  • 100


FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.


3 cardBattery Charger 3 cardBattery Charger
Battery Charger
Spell Normal
Battery Charger

    Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard.


    3 cardBlazing Mirror Force 3 cardBlazing Mirror Force
    Blazing Mirror Force
    Trap Normal
    Blazing Mirror Force

      When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


      1 cardDrowning Mirror Force 1 cardDrowning Mirror Force
      Drowning Mirror Force
      Trap Normal
      Drowning Mirror Force

        When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


        3 cardJudgment of Thunder 3 cardJudgment of Thunder
        Judgment of Thunder
        Trap Normal
        Judgment of Thunder

          Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.


          3 cardMirror Force
          3 cardMirror Force
          Mirror Force
          Trap Normal
          Mirror Force

            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


            2 cardPortable Battery Pack 2 cardPortable Battery Pack
            Portable Battery Pack
            Trap Continuous
            Portable Battery Pack

              Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.


              3 cardQuaking Mirror Force 3 cardQuaking Mirror Force
              Quaking Mirror Force
              Trap Normal
              Quaking Mirror Force

                When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                3 cardStorming Mirror Force 3 cardStorming Mirror Force
                Storming Mirror Force
                Trap Normal
                Storming Mirror Force

                  When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                  1 cardThunder Dragon Discharge 1 cardThunder Dragon Discharge
                  Thunder Dragon Discharge
                  Trap Continuous
                  Thunder Dragon Discharge

                    The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target.




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