Created by: YGO Mod (20517634)

Created On: 04/18/2025

Need 32 UR

UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Therion "King" Regulus1 card
 Rarity
X-Cross Cannon3 card
UR Rarity
ABC-Dragon Buster1 card
 Rarity
Union Controller2 card
 Rarity
XYZ-Hyper Dragon Cannon1 card
UR Rarity
Knightmare Gryphon1 card
UR Rarity
Platinum Gadget1 card
UR Rarity
Silhouhatte Rabbit1 card
UR Rarity
Ancient Fairy Dragon1 card
UR Rarity
Effect Veiler2 card
 Rarity
Union Pilot1 card
 Rarity
Y-Yare Head2 card
 Rarity
Z-Zillion Tank1 card
UR Rarity
Cyber Dragon Infinity1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Tellarknight Ptolemaeus1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Crossout Designator1 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Therion Discolosseum1 card
 Rarity
Union Activation3 card
UR Rarity
Infinite Impermanence2 card

Main: 40 Extra: 15

SR Rarity
2 cardGalaxy Soldier
SR Rarity
2 cardGalaxy Soldier
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


UR Rarity
1 cardTherion "King" Regulus
UR Rarity
1 cardTherion "King" Regulus
Therion "King" Regulus
EARTH 8
Therion "King" Regulus
  • ATK:

  • 2800

  • DEF:

  • 1600


You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


 Rarity
3 cardX-Cross Cannon
 Rarity
3 cardX-Cross Cannon
X-Cross Cannon
LIGHT 4
X-Cross Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


If you control a LIGHT Machine Fusion or Union monster: You can Special Summon this card from your hand. During your Main Phase: You can equip 1 appropriate LIGHT Machine Union monster from your Deck to this card as an Equip Spell as if it were equipped by that monster's effect, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. You can only use each effect of "X-Cross Cannon" once per turn.


N Rarity
1 cardX-Head Cannon
N Rarity
1 cardX-Head Cannon
X-Head Cannon
LIGHT 4
X-Head Cannon
  • ATK:

  • 1800

  • DEF:

  • 1500


A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.


UR Rarity
2 cardEffect Veiler
UR Rarity
2 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


SR Rarity
1 cardTorque Tune Gear
SR Rarity
1 cardTorque Tune Gear
Torque Tune Gear
LIGHT 1
Torque Tune Gear
  • ATK:

  • 0

  • DEF:

  • 0


Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is treated as a Tuner, it gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.


SR Rarity
1 cardA-Assault Core
SR Rarity
1 cardA-Assault Core
A-Assault Core
LIGHT 4
A-Assault Core
  • ATK:

  • 1900

  • DEF:

  • 200


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.


SR Rarity
2 cardB-Buster Drake
SR Rarity
2 cardB-Buster Drake
B-Buster Drake
LIGHT 4
B-Buster Drake
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.


SR Rarity
1 cardC-Crush Wyvern
SR Rarity
1 cardC-Crush Wyvern
C-Crush Wyvern
LIGHT 4
C-Crush Wyvern
  • ATK:

  • 1200

  • DEF:

  • 2000


Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 Union monster from your hand.


SR Rarity
1 cardUnion Driver
SR Rarity
1 cardUnion Driver
Union Driver
LIGHT 5
Union Driver
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.


 Rarity
1 cardUnion Pilot
 Rarity
1 cardUnion Pilot
Union Pilot
LIGHT 5
Union Pilot
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn, you can either: Target 1 Effect Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. You can return this card equipped to a monster to your hand; equip 1 appropriate, banished Union monster to 1 monster you control as an Equip Spell, as if it were equipped by that Union monster's effect, and if you do, Special Summon this card from your hand. You can only use this effect of "Union Pilot" once per turn.


 Rarity
2 cardY-Yare Head
 Rarity
2 cardY-Yare Head
Y-Yare Head
LIGHT 4
Y-Yare Head
  • ATK:

  • 1500

  • DEF:

  • 1600


If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


 Rarity
1 cardZ-Zillion Tank
 Rarity
1 cardZ-Zillion Tank
Z-Zillion Tank
LIGHT 4
Z-Zillion Tank
  • ATK:

  • 1500

  • DEF:

  • 1300


If this card is Special Summoned: You can equip 1 of your banished Level 4 LIGHT Machine monsters to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardCrossout Designator
    UR Rarity
    1 cardCrossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




      Tag(s):

      UR Rarity
      1 cardForbidden Droplet
      UR Rarity
      1 cardForbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        R Rarity
        1 cardFrontline Base
        R Rarity
        1 cardFrontline Base
        Frontline Base
        Spell Continuous
        Frontline Base

          Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.


          SR Rarity
          2 cardSmall World
          SR Rarity
          2 cardSmall World
          Small World
          Spell Normal
          Small World

            Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


            UR Rarity
            1 cardTherion Discolosseum
            UR Rarity
            1 cardTherion Discolosseum
            Therion Discolosseum
            Spell Field
            Therion Discolosseum

              When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.


              SR Rarity
              3 cardUnauthorized Reactivation
              SR Rarity
              3 cardUnauthorized Reactivation
              Unauthorized Reactivation
              Spell Quick
              Unauthorized Reactivation

                Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.


                 Rarity
                3 cardUnion Activation
                 Rarity
                3 cardUnion Activation
                Union Activation
                Spell Normal
                Union Activation

                  Send 1 LIGHT Machine Normal or Union monster from your hand or Deck to the GY and add 1 LIGHT Machine monster with the same ATK but a different original name from your Deck to your hand. If you Special Summon 3 LIGHT Machine monsters at the same time, while this card is in your GY: You can banish this card; add 1 monster with 3000 or more ATK from your Deck to your hand, then immediately after this effect resolves, Normal Summon that monster. You can only use each effect of "Union Activation" once per turn.


                  SR Rarity
                  3 cardUnion Hangar
                  SR Rarity
                  3 cardUnion Hangar
                  Union Hangar
                  Spell Field
                  Union Hangar

                    When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.


                    SR Rarity
                    1 cardAngel Statue - Azurune
                    SR Rarity
                    1 cardAngel Statue - Azurune
                    Angel Statue - Azurune
                    Trap Continuous
                    Angel Statue - Azurune

                      Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                      UR Rarity
                      2 cardInfinite Impermanence
                      UR Rarity
                      2 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        UR Rarity
                        1 cardABC-Dragon Buster
                        UR Rarity
                        1 cardABC-Dragon Buster
                        ABC-Dragon Buster
                        LIGHT 8
                        ABC-Dragon Buster
                        • ATK:

                        • 3000

                        • DEF:

                        • 2800


                        "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.


                         Rarity
                        2 cardUnion Controller
                         Rarity
                        2 cardUnion Controller
                        Union Controller
                        LIGHT 6
                        Union Controller
                        • ATK:

                        • 2200

                        • DEF:

                        • 1900


                        1 LIGHT Machine monster + "Y-Yare Head" or "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. If this card is Special Summoned from the Extra Deck: You can add 1 Spell/Trap from your Deck to your hand that mentions "Union monster" in its text. You can only use this effect of "Union Controller" once per turn. Once per turn, during your Main Phase: You can Special Summon 1 LIGHT Machine Normal or Union monster from your hand.


                         Rarity
                        1 cardXYZ-Hyper Dragon Cannon
                         Rarity
                        1 cardXYZ-Hyper Dragon Cannon
                        XYZ-Hyper Dragon Cannon
                        LIGHT 9
                        XYZ-Hyper Dragon Cannon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2800


                        "X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.


                        UR Rarity
                        1 cardKnightmare Gryphon
                        UR Rarity
                        1 cardKnightmare Gryphon
                        Knightmare Gryphon
                        LIGHT
                        Knightmare Gryphon
                        • ATK:

                        • 2500

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Right

                        Bottom


                        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                        SR Rarity
                        1 cardLyna the Light Charmer, Lustrous
                        SR Rarity
                        1 cardLyna the Light Charmer, Lustrous
                        Lyna the Light Charmer, Lustrous
                        LIGHT
                        Lyna the Light Charmer, Lustrous
                        • ATK:

                        • 1850

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                        UR Rarity
                        1 cardPlatinum Gadget
                        UR Rarity
                        1 cardPlatinum Gadget
                        Platinum Gadget
                        LIGHT
                        Platinum Gadget
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Machine monsters Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.


                        UR Rarity
                        1 cardSilhouhatte Rabbit
                        UR Rarity
                        1 cardSilhouhatte Rabbit
                        Silhouhatte Rabbit
                        LIGHT
                        Silhouhatte Rabbit
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                        UR Rarity
                        1 cardAncient Fairy Dragon
                        UR Rarity
                        1 cardAncient Fairy Dragon
                        Ancient Fairy Dragon
                        LIGHT 7
                        Ancient Fairy Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 3000


                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                        UR Rarity
                        1 cardCyber Dragon Infinity
                        UR Rarity
                        1 cardCyber Dragon Infinity
                        Cyber Dragon Infinity
                        LIGHT
                        Cyber Dragon Infinity
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                        R Rarity
                        1 cardCyber Dragon Nova
                        R Rarity
                        1 cardCyber Dragon Nova
                        Cyber Dragon Nova
                        LIGHT
                        Cyber Dragon Nova
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                        UR Rarity
                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                        UR Rarity
                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                        Tag(s):

                        SR Rarity
                        1 cardGalaxy Photon Dragon
                        SR Rarity
                        1 cardGalaxy Photon Dragon
                        Galaxy Photon Dragon
                        LIGHT
                        Galaxy Photon Dragon
                        • ATK:

                        • 2000

                        • DEF:

                        • 0


                        2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.


                        SR Rarity
                        1 cardStarring Knight
                        SR Rarity
                        1 cardStarring Knight
                        Starring Knight
                        LIGHT
                        Starring Knight
                        • ATK:

                        • 1900

                        • DEF:

                        • 1000


                        2 Level 4 monsters You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.


                        UR Rarity
                        1 cardTellarknight Ptolemaeus
                        UR Rarity
                        1 cardTellarknight Ptolemaeus
                        Tellarknight Ptolemaeus
                        LIGHT
                        Tellarknight Ptolemaeus
                        • ATK:

                        • 550

                        • DEF:

                        • 2600


                        2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.




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