Stardust Deck #467784 — Yu-Gi-Oh! Master Duel

50 Main, 15 Extra, incl. Centur-Ion Trudea x3, Ash Blossom & Joyous Spring x3, Centur-Ion Primera x3.

Created by: YGO Mod (20517634)

Created On: 04/17/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 12, 2026
30± 8/ 100
Power Score
Structural 42
Reliability 40
Going First 42
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 42
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Link beatsticks, mainly Centur-Ion Legatia, Cosmic Blazar Dragon, Centur-Ion Auxila, Bystial Dis Pater and Shooting Majestic Star Dragon, plus the Bystial and Centur-Ion board-pressure monsters; Chaos Angel and Baronne de Fleur as removal-led finishers once the board is already stabilized
  • Turn 1 (going first): Open with a searcher such as Tuning, Chaos Space or Centur-Ion Primera, hold up hand traps (Ash Blossom, Ghost Ogre, Maxx C) against the opponent's first summon, then convert into a Synchro Summon from the Centur-Ion or Synchron line
  • Turn 2 (going second): Use the hand traps and Maxx C to answer the opponent's first board, then rebuild with Bystial and Centur-Ion monsters from the Graveyard and Banished zone and summon a large Synchro monster
  • Recovery: Recover through searchers (Synchron tuners, Centur-Ion Gargoyle II, Bystial Druiswurm) and Graveyard-based summons, since the deck runs many searchers and recursive monsters
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan

Why it scores here

The list is illegal as built: Called by the Grave is Forbidden and runs two copies, and Maxx C is over its single-copy limit, so the score is a structural estimate capped low and is theoretical only. Structurally the deck has broad access to its searchers (about 90 percent of openings contain one) and a dense set of hand traps, so it can open and interrupt. Its engine is incoherent, though: only 3 of 65 cards carry the exact Stardust name and about 62 cards belong to other archetypes such as Centur-Ion, Bystial, Chaos and Synchron, so it does not run a single engine. No recorded boards exist for this deck, so the conversion ceiling and median output are unmeasured, and the deck has no side deck, so it cannot adapt after a game. The score reflects the consistency and interaction of the system as built, not the popularity of the Stardust name or an average of its individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 About 0.73 chance that an opening five contains at least one archetype-core card and about 0.91 that it contains a searcher; the Stardust core itself is largely absent (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Eight hand traps and many searchers give functional hands, but the cross-archetype mix raises the risk of conflicting or dead cards (Inferred)
D3 Combo Conversion & Ceiling 25 No recorded boards exist, so conversion is judged only from card text on the Synchro and Link beatsticks (Inferred)
D4 Combo Floor & Median Output 25 No recorded boards exist, so the typical output is unmeasured; the median estimate is a text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Several interruption routes exist through recursive monsters and hand traps, but no recorded lines confirm them (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searchers and recursive Graveyard monsters give some card economy, although the many Synchro summons spend material quickly (Inferred)
D7 End-Board & Interaction Quality 55 Eight hand traps, Crossout Designator and Synchro negations provide layered interaction, but the Forbidden card is not legal to run (Inferred)
D8 Going-Second & Board-Breaking Power 45 Ash Blossom, Ghost Ogre and Maxx C plus Bystial and Centur-Ion boards challenge a going-second opponent, but there is no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 45 Cosmic Blazar Dragon at 4000 ATK and several 3000 to 3500 ATK Synchros give strong finishing power on paper (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 50 main-deck cards with 28 distinct names and 13 single copies make a compact but mixed-archetype list (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 11 Synchro and 4 Link cards fill the Extra Deck with mostly distinct, playable options (Verified composition)
D12 Side Deck Adaptability 20 No side deck is registered, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample or tournament link is available, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many Synchro summons and hand-trap timing decisions raise the pilot burden, and the mixed engine adds complexity (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (structural estimate for theoretical use only). Structural ≈ 42, Going First ≈ 42, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-4); no side deck (-2). Final formula: Illegal list: theoretical structural estimate capped low. 0.80*Structural(42) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 30; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad searcher access (about 0.91 chance of one in an opening five)
  • Eight hand traps give early interaction
  • Full Extra Deck of distinct Synchro and Link threats with high ATK options

Weaknesses

  • Illegal as built: Forbidden card and over-limit Maxx C
  • Engine is split across about ten archetypes with only 3 exact Stardust cards
  • No side deck for best-of-three games
  • No recorded boards to confirm the combos

Critical choke points

  • Summoning the Synchro beatsticks depends on a tuner being live, so losing the early tuners stalls the whole Extra Deck plan
  • Forbidden Called by the Grave is not usable in Master Duel, which removes one of the main negation tools
Priority Remove Add Reason
1 Called by the Grave (2 copies) Legal removal or negation within the format limits, such as an extra Crossout Designator-style card within its Limited cap The Forbidden card makes the list illegal and cannot be fixed by copy count alone
2 One copy of Maxx C A second searcher or Synchro tuner from the Stardust or Synchron line Brings the Maxx C copies within the Limited cap and reduces the cross-archetype mix
3 Off-archetype single-copy cards such as Centur-Ion Phalanx or Omni Dragon Brotaur Stardust Dragon and core Stardust cards Improves engine coherence and matches the archetype-standard core that is currently missing

Evidence & confidence

  • Verified: Main deck 50 and Extra Deck 15 counts are within master-duel size limits; Called by the Grave is Forbidden with 2 copies run; Maxx C is Limited with 2 copies run; Side deck is empty; Exact-name archetype purity is 4.6 percent
  • Inferred: Opening-hand estimates for the archetype core and searchers; Hand-trap interaction density and layering; Going-first and going-second estimates
  • Provisional: Format fit and matchup coverage, since no dated metagame sample exists
  • Data gaps: No recorded boards, so the combo ceiling, median and per-starter output are unknown No tournament link, so archetype share and pilot results are absent No win-rate telemetry exists for this deck Meta power is provisional without a dated metagame sample Only one guide is attached and it is not a full strategy document

More Master Duel Info

Stardust

Stardust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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