Nimble Deck #467710 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nimble Beaver x3, Spright Blue x3.

Created by: YGO Mod (20517634)

Created On: 04/16/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Tempo
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Unclear: no recorded combos; the deck converts through Spright and Nimble Level 2 bodies into Xyz/Link boards (Gigantic Spright, Super Starslayer TY-PHON, Divine Arsenal AA-ZEUS, Toadally Awesome) with hand-trap protection.; Negation-backed board control via Spright Red/Carrot, Ash Blossom, Effect Veiler and Ghost Ogre, with Bystial Druiswurm/Magnamhut as big Dragon beaters.
  • Turn 1 (going first): Open a Level 2 starter (Spright Jet, Spright Blue, Nimble Beaver, Effect Veiler) and search or Special Summon a second Level 2, then Xyz or Link. Without a live starter the hand has to rely on hand traps, which is weak on the play.
  • Turn 2 (going second): Hold hand traps (Ash, Ghost Ogre, Effect Veiler, Infinite Impermanence, Evenly Matched) to answer the opponent's first board, then rebuild with Spright searchers and an Xyz or Link follow-up.
  • Recovery: Spright Red and Spright Carrot recur as Level 2 bodies, and Nimble Angler sends Level 3 or lower Nimble monsters from the Deck when it goes to the GY. Limited by only 5 exact Nimble cards and mixed sub-archetypes.
  • After siding: Not evaluable: the side deck is empty (0 cards), so there is no post-side plan.

Why it scores here

The score comes from the deck as a system, not from averaging card scores. Its Level 2 starters (Spright and Nimble bodies) give a plausible route to an Xyz or Link board, which earns moderate accessibility. Its 14 hand traps and about 17 negation texts earn credit for interaction and for going-second protection, but a 6-card hand's hand-trap coverage (0.83) is an inferred estimate, not a measured rate. The list is heavily mixed across Spright, Frog, Mulcharmy, Bystial and Ice Barrier (exact Nimble purity 6.9%), so engine coherence and brick management score low. There is no combo data, no side deck and no tournament link, so the ceiling and median are text-only inferences. Popularity earned no points, and the deck is Illegal (Forbidden Dimensional Barrier and Triple Tactics Talent, over-limit Ash Blossom), so the score is capped and reported as theoretical.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Multiple Level 2 starters (Spright Jet, Spright Blue, Nimble Beaver, Effect Veiler); P(at least one 3-copy card in opening 5) = 0.24; searcher group P(>=1 in 5) = 0.59 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 hand traps and 9 searchers compete for slots; many cards are dead without a Level 2 body; no garnet data (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combos (total combos 0); conversion to Xyz/Link boards is a structural read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No combo sample, so median power is unknown; the text-only read is weak because the engine is spread across sub-archetypes (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two Ash Blossom copies plus Effect Veiler, Ghost Ogre and Spright negates give several independent interruptions; Nimble Angler and Spright Red recur bodies (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion from Nimble Angler, Spright Red and Carrot; Mulcharmy and Triple Tactics Talent add card flow but are inconsistent (Inferred)
D7 End-Board & Interaction Quality 62 17 negation-text and 18 removal-text cards; Spright Red/Carrot negate monster or Spell/Trap effects; Dimensional Barrier is Forbidden so it does not count (Inferred from text; interaction density not measured)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap estimate P(>=1 hand trap in 6) = 0.83; board-breakers include Harpie's Feather Duster, Lightning Storm and Triple Tactics Thrust (Inferred)
D9 Offensive Pressure & Closing Power 50 Xyz and Link closers reach about 2900-3000 ATK (Super Starslayer TY-PHON, Divine Arsenal AA-ZEUS), but there is no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 30 57 main with 29 distinct cards; exact archetype purity 6.9% (5 of 72 archetype-tagged copies); 67 off-archetype copies across about 13 sub-archetypes (Observed composition)
D11 Extra Deck Efficiency & Coverage 40 15 Extra Deck cards (9 Xyz, 6 Link), no Synchro; mixed Spright/Frog/Ninja/Charmer access with no core Extra dependency (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (Side Deck size 0); no post-side plan can be assessed (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data (tournament data.available false); matchup fit is Provisional until a dated meta sample exists
D14 Pilotability & Error Tolerance 55 Multi-step Spright and Nimble chains plus many hand-trap timing decisions; moderate decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: Illegal deck: 0.80*Structural(45) + 0.20*TournamentReliability(35) = 43, minus banlist-exposure modifier (-12) = 31, clamped to 30 by the Illegal cap (theoretical/structural only, Meta provisional)


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