Six Strike Deck #467705 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Legendary Six Samurai - Kizan x3. Created Apr 16, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 04/16/2025
Main Deck (55)
- Artifact Lancea x3
- Droll & Lock Bird x3
- Grandmaster of the Six Samurai x1
- Great Shogun Shien x1
- Legendary Six Samurai - Kageki x1
- Legendary Six Samurai - Kizan x3
- Legendary Six Samurai - Mizuho x1
- Legendary Six Samurai - Shinai x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Secret Six Samurai - Hatsume x1
- Anarchist Monk of the Six Samurai x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Secret Six Samurai - Fuma x1
- Tactical Trainer of the Six Samurai x3
- Spirit of the Six Samurai x1
- Asceticism of the Six Samurai x1
- Called by the Grave x1
- Cunning of the Six Samurai x1
- Gateway of the Six x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Reinforcement of the Army x1
- Shien's Dojo x3
- Shien's Smoke Signal x3
- Six Strike - Double Assault x1
- Triple Tactics Talent x1
- Evenly Matched x3
Extra Deck (15)
- Battle Shogun of the Six Samurai x2
- S:P Little Knight x1
- Saryuja Skull Dread x3
- Legendary Lord Six Samurai - Enishi x1
- Legendary Lord Six Samurai - Shi En x2
- Legendary Six Samurai - Shi En x1
- PSY-Framelord Omega x1
- Trishula, Dragon of the Ice Barrier x1
- Daigusto Emeral x1
- Gagaga Cowboy x1
- Number 60: Dugares the Timeless x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 42 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Six Samurai board built through Special Summon chains (Kizan, Shinai, Mizuho, Great Shogun Shien) into Synchro/Link beaters; Synchro/Xyz/Link extra-deck boards from Six Samurai and Shi En monsters
- Turn 1 (going first): Open on Six Samurai starters and searchers (Tactical Trainer, Anarchist Monk, Shien's Smoke Signal) and build toward Shien or Battle Shogun, protected by Ash Blossom and Droll
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Nibiru, and Droll to answer the opponent's first Summon, then recover into a Six Samurai board
- Recovery: Search and special-summon from GY through Ghost Belle, Gateway of the Six, and Secret Six Samurai - Hatsume
- After siding: Not evaluable: the deck runs no Side Deck (Side Deck size 0)
Why it scores here
This list is Illegal in TCG: eight copy-limit violations include six Forbidden cards (Called by the Grave, Triple Tactics Talent, Saryuja Skull Dread x3, Trishula, Number 60, PSY-Framelord Omega) and two over-limit Limited/Semi-Limited cards (Ash Blossom x3, Droll & Lock Bird x3), so per the rubric it receives only a capped, theoretical score. Structurally the deck is a Six Samurai Midrange shell with 18 hand-trap-role cards and 15 searchers, which gives a strong opening-access read (P(at least one searcher-text card in hand of 5) ≈ 0.81), but the main deck carries 23 tech-role cards and only 1 exact-name Six Samurai card, so engine coherence is weak. There is no combo evidence and no tournament or meta data, so the floor, median, and ceiling are unmeasured, and the score comes from consistency and interaction on the system rather than from the popularity of Six Samurai or any average of card scores. The 0.80 Structural + 0.20 Tournament Reliability blend gives about 42 before the illegality penalty; the −12 modifier brings it to 30.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(≥1 searcher-text card in opening 5) ≈ 0.81; P(a given 3-copy starter in opening 5) ≈ 0.25 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 18 hand-trap-role cards and 23 tech-role cards in 55 Main Deck slots raise brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos; ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo boards, so median output is unmeasured; the floor is likely low given the tech density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps and two searcher lines give some redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and Ghost Belle recursion support resource recovery, but the forbidden and tech cards dilute it (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 20 removal-text, 7 negation-text, and 18 hand-trap cards give broad interaction density (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 45 | Shien and Shi En provide board-breaking, but going-second has no measured split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Shi En (2500 ATK), Great Shogun Shien (2500 ATK), and Kizan (1800+ ATK) give moderate end-board pressure (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 Main slots with 23 tech and 1.4% exact-name archetype purity; 69 of 55 copies are off-archetype or generic (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Link, Synchro, and Xyz mix in 15 Extra slots, with 3 of them Forbidden or over-limit (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered (Side Deck size 0), so post-side adaptability cannot be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament link, no meta-share, and the list is illegal in its current format; score is Provisional |
| D14 | Pilotability & Error Tolerance | 40 | Requires sequencing of several Special Summon conditions and a hand-trap timing plan; moderate complexity (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary; not used as weighting ratio, primary profile applied. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: illegal_list (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*45 + 0.20*30 = 42, then illegality modifier −12 = 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and hand-trap package gives early access to a Six Samurai board
- Broad interaction coverage across removal, negation, and hand traps
Weaknesses
- Illegal copy-limit and Forbidden-card violations
- Low archetype purity: one exact-name Six Samurai card, with the remainder spread across off-archetype and generic cards
- Heavy tech density (23 cards) dilutes the engine and raises brick risk
- No Side Deck registered
Critical choke points
- Forbidden cards and over-limit Ash Blossom and Droll make the list unplayable as built
- Single-copy Shi En and Kizan lines leave no redundancy if the early searcher is disrupted
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Saryuja Skull Dread x3, Trishula, Number 60, PSY-Framelord Omega, Triple Tactics Talent, Called by the Grave | Legal Six Samurai Extra Deck and Main Deck support (e.g., Battle Shogun, Shi En) or legal Ice Barrier/Gusto alternatives | Removes all Forbidden cards so the list is legal |
| 2 | Ash Blossom & Joyous Spring x1, Droll & Lock Bird x2 | Lower-tech, on-archetype cards | Brings Semi-Limited and Limited counts within legal copy limits |
| 3 | Off-archetype tech cards (e.g., Harpie's Feather Duster, Lightning Storm) | Additional Six Samurai engine pieces | Raises archetype purity and engine coherence |
| 4 | A Side Deck (0–15 cards) | Allows post-side adaptability to be evaluated |
Evidence & confidence
- Verified: Legality: 8 copy-limit violations (6 Forbidden, 2 over-limit); Main 55 / Extra 15 / Side 0 counts; Archetype purity 1.4% exact-name; 69 off-archetype copies; Card stats and banlist status per the evidence pack
- Inferred: Opening-hand consistency from hypergeometric estimates; Hand-trap and removal density read from text hints; Going-first and going-second estimates
- Provisional: Meta Power (null); Matchup fit and Tournament Reliability (no tournament or meta data)
- Data gaps: No combos supplied — floor, median, and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown No Side Deck registered (Side Deck size 0) Meta Power is Provisional unless a dated metagame sample is supplied
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