Six Strike Deck #467705 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Legendary Six Samurai - Kizan x3. Created Apr 16, 2025 by YGO Mod.

Deck Six Strike TCG

Created by: YGO Mod (20517634)

Created On: 04/16/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 45
Reliability 30
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Six Samurai board built through Special Summon chains (Kizan, Shinai, Mizuho, Great Shogun Shien) into Synchro/Link beaters; Synchro/Xyz/Link extra-deck boards from Six Samurai and Shi En monsters
  • Turn 1 (going first): Open on Six Samurai starters and searchers (Tactical Trainer, Anarchist Monk, Shien's Smoke Signal) and build toward Shien or Battle Shogun, protected by Ash Blossom and Droll
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Nibiru, and Droll to answer the opponent's first Summon, then recover into a Six Samurai board
  • Recovery: Search and special-summon from GY through Ghost Belle, Gateway of the Six, and Secret Six Samurai - Hatsume
  • After siding: Not evaluable: the deck runs no Side Deck (Side Deck size 0)

Why it scores here

This list is Illegal in TCG: eight copy-limit violations include six Forbidden cards (Called by the Grave, Triple Tactics Talent, Saryuja Skull Dread x3, Trishula, Number 60, PSY-Framelord Omega) and two over-limit Limited/Semi-Limited cards (Ash Blossom x3, Droll & Lock Bird x3), so per the rubric it receives only a capped, theoretical score. Structurally the deck is a Six Samurai Midrange shell with 18 hand-trap-role cards and 15 searchers, which gives a strong opening-access read (P(at least one searcher-text card in hand of 5) ≈ 0.81), but the main deck carries 23 tech-role cards and only 1 exact-name Six Samurai card, so engine coherence is weak. There is no combo evidence and no tournament or meta data, so the floor, median, and ceiling are unmeasured, and the score comes from consistency and interaction on the system rather than from the popularity of Six Samurai or any average of card scores. The 0.80 Structural + 0.20 Tournament Reliability blend gives about 42 before the illegality penalty; the −12 modifier brings it to 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 searcher-text card in opening 5) ≈ 0.81; P(a given 3-copy starter in opening 5) ≈ 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 18 hand-trap-role cards and 23 tech-role cards in 55 Main Deck slots raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 35 No combo boards, so median output is unmeasured; the floor is likely low given the tech density (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and two searcher lines give some redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Ghost Belle recursion support resource recovery, but the forbidden and tech cards dilute it (Inferred)
D7 End-Board & Interaction Quality 55 20 removal-text, 7 negation-text, and 18 hand-trap cards give broad interaction density (Inferred from card text)
D8 Going-Second & Board-Breaking Power 45 Shien and Shi En provide board-breaking, but going-second has no measured split (Inferred)
D9 Offensive Pressure & Closing Power 50 Shi En (2500 ATK), Great Shogun Shien (2500 ATK), and Kizan (1800+ ATK) give moderate end-board pressure (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 35 55 Main slots with 23 tech and 1.4% exact-name archetype purity; 69 of 55 copies are off-archetype or generic (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Link, Synchro, and Xyz mix in 15 Extra slots, with 3 of them Forbidden or over-limit (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is registered (Side Deck size 0), so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 25 No tournament link, no meta-share, and the list is illegal in its current format; score is Provisional
D14 Pilotability & Error Tolerance 40 Requires sequencing of several Special Summon conditions and a hand-trap timing plan; moderate complexity (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary; not used as weighting ratio, primary profile applied. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: illegal_list (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*45 + 0.20*30 = 42, then illegality modifier −12 = 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap package gives early access to a Six Samurai board
  • Broad interaction coverage across removal, negation, and hand traps

Weaknesses

  • Illegal copy-limit and Forbidden-card violations
  • Low archetype purity: one exact-name Six Samurai card, with the remainder spread across off-archetype and generic cards
  • Heavy tech density (23 cards) dilutes the engine and raises brick risk
  • No Side Deck registered

Critical choke points

  • Forbidden cards and over-limit Ash Blossom and Droll make the list unplayable as built
  • Single-copy Shi En and Kizan lines leave no redundancy if the early searcher is disrupted
Priority Remove Add Reason
1 Saryuja Skull Dread x3, Trishula, Number 60, PSY-Framelord Omega, Triple Tactics Talent, Called by the Grave Legal Six Samurai Extra Deck and Main Deck support (e.g., Battle Shogun, Shi En) or legal Ice Barrier/Gusto alternatives Removes all Forbidden cards so the list is legal
2 Ash Blossom & Joyous Spring x1, Droll & Lock Bird x2 Lower-tech, on-archetype cards Brings Semi-Limited and Limited counts within legal copy limits
3 Off-archetype tech cards (e.g., Harpie's Feather Duster, Lightning Storm) Additional Six Samurai engine pieces Raises archetype purity and engine coherence
4 A Side Deck (0–15 cards) Allows post-side adaptability to be evaluated

Evidence & confidence

  • Verified: Legality: 8 copy-limit violations (6 Forbidden, 2 over-limit); Main 55 / Extra 15 / Side 0 counts; Archetype purity 1.4% exact-name; 69 off-archetype copies; Card stats and banlist status per the evidence pack
  • Inferred: Opening-hand consistency from hypergeometric estimates; Hand-trap and removal density read from text hints; Going-first and going-second estimates
  • Provisional: Meta Power (null); Matchup fit and Tournament Reliability (no tournament or meta data)
  • Data gaps: No combos supplied — floor, median, and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown No Side Deck registered (Side Deck size 0) Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Six Strike

Six Strike Breakdown

 
 

 

 

 

 

 

 
 

 

 
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