Fur Hire Deck #465635 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Beat, Bladesman Fur Hire x3, Filo, Messenger Fur Hire x3, Mayhem Fur Hire x3.

Created by: YGO Mod (20517634)

Created On: 04/13/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jul 30, 2026
62± 5/ 100
Power Score
Structural 62
Reliability 60
Going First 70
Going Second 73

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 70
Going Second 73
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Swarm and overwhelm with Fur Hire monsters while using Runick removal to control the board; Finish with high‑ATK Extra‑Deck monsters (Rafale, Dyna, etc.)
  • Turn 1 (going first): Special Summon a Fur Hire monster via Rookie or Beat, then search and add more Fur Hire cards to build a solid board
  • Turn 2 (going second): Activate Runick Quick‑Play spells on opponent’s turn to banish cards and summon Runick monsters, then Link/Fusion summon for pressure
  • Recovery: Use Runick discard/draw effects and Wiz’s discard‑negate to regain resources after disruption
  • After siding: No side deck; rely on core engine and flexible extra‑deck options

Why it scores here

The deck reliably opens with a Fur Hire or Runick starter in about 78% of opening hands, letting it begin a swarm or a removal chain. Its many independent special‑summon lines and discard‑draw effects give good resilience and allow it to recover after disruption. While it lacks a high‑damage combo, it can apply steady pressure with mid‑range monsters and finish with powerful Extra‑Deck cards. The large, mixed‑archetype main deck and lack of a side deck lower consistency and adaptability, but the abundant removal and negation provide solid interaction. Popularity of the archetype does not affect the score; the evaluation is based on system‑level synergy and consistency.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one core Fur Hire/Runick starter in opening 5) ≈ 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 68 Estimated brick probability ≈ 22% (Inferred) based on archetype core group lacking in hand
D3 Combo Conversion & Ceiling 60 No recorded combo boards; ceiling limited to typical board with multiple removals, estimated ~60 (Inferred)
D4 Combo Floor & Median Output 50 Typical median output around 50 due to reliance on incremental summons rather than massive combos (Inferred)
D5 Interruption Resilience & Route Redundancy 75 Multiple independent special‑summon lines and discard‑draw effects give good interruption resilience, estimated 75 (Inferred)
D6 Resource Economy, Recovery & Grind 65 Resource‑heavy effects (tribute, skip battle phase) lower economy to about 65 (Inferred)
D7 End-Board & Interaction Quality 70 Contains 5 negation and 26 removal texts, interaction density moderate, score 70 (Inferred)
D8 Going-Second & Board-Breaking Power 72 Runick Quick‑Play spells can be activated on opponent’s turn and many board‑breakers exist, giving going‑second power ≈72 (Inferred)
D9 Offensive Pressure & Closing Power 68 High‑ATK monsters like Rafale (2800) and Dyna (2500) provide closing pressure, estimated 68 (Inferred)
D10 Main Deck Efficiency & Flexibility 45 60‑card main deck with only 50% archetype purity and many off‑archetype cards reduces efficiency to 45 (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15‑card extra deck covers many Link/Fusion options but some are situational, efficiency ≈60 (Inferred)
D12 Side Deck Adaptability 20 No side deck present, limiting adaptability, score 20 (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament or meta data available; matchup fit provisional, score 40 (Provisional)
D14 Pilotability & Error Tolerance 40 Many conditional effects and skip‑battle penalties increase complexity, error tolerance low, score 40 (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 70, Going Second ≈ 73, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High engine consistency (≈78% starter in opening hand)
  • Abundant removal and negation options
  • Strong going‑second tools via Runick Quick‑Play spells
  • Flexible extra‑deck with multiple Link/Fusion choices

Weaknesses

  • Low archetype purity and many off‑archetype filler cards
  • No side deck limits adaptability against specific matchups
  • Resource‑heavy effects (tribute, skip battle phase) can slow momentum
  • Complex decision tree reduces pilotability

Critical choke points

  • Reliance on having a Fur Hire monster on field for many effects
  • Skipping Battle Phase after activating Runick spells can leave you vulnerable
  • Board wipes can reset the engine if recovery resources are exhausted
Priority Remove Add Reason
1 Some off‑archetype filler spells (e.g., generic Quick‑Play spells) Hand traps like Ash Blossom & Joyous Spring for extra disruption Increase consistency and reduce vulnerability to opponent’s searches
2 None specific Side‑deck options such as Cosmic Cyclone or Twin Twisters Provide targeted answers and improve side‑deck adaptability

Evidence & confidence

  • Verified: Legality status Legal; Card text excerpts for all listed cards; Hypergeometric probabilities for core group; Usage statistics indicating core card presence
  • Inferred: All dimension scores derived from probabilities, card roles, and deck composition; Engine consistency, brick rate, resource economy, interaction quality, etc.
  • Provisional: Matchup/format fit due to lack of tournament data; Meta power (null/provisional)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Fur Hire

Fur Hire Breakdown

 
 

 

 

 

 

 

 
 

 

 
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