Created by: YGO Mod (20517634)

Created On: 04/13/2025

Need 27 UR

UR Rarity
Lady Labrynth of the Silver Castle3 card
UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
The Winged Dragon of Ra - Sphere Mode1 card
UR Rarity
Elder Entity N'tss1 card
UR Rarity
Garura, Wings of Resonant Life1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
Dominus Impulse3 card
UR Rarity
Solemn Strike3 card
UR Rarity
Terrors of the Overroot2 card
UR Rarity
There Can Be Only One1 card
UR Rarity
Welcome Labrynth2 card

Main: 40 Extra: 15

UR Rarity
3 cardLady Labrynth of the Silver Castle
UR Rarity
3 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


UR Rarity
1 cardThe Winged Dragon of Ra - Sphere Mode
UR Rarity
1 cardThe Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


SR Rarity
1 cardPot of Duality
SR Rarity
1 cardPot of Duality
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




    Tag(s):

    SR Rarity
    1 cardAnti-Spell Fragrance
    SR Rarity
    1 cardAnti-Spell Fragrance
    Anti-Spell Fragrance
    Trap Continuous
    Anti-Spell Fragrance

      Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


      UR Rarity
      3 cardBig Welcome Labrynth
      UR Rarity
      3 cardBig Welcome Labrynth
      Big Welcome Labrynth
      Trap Normal
      Big Welcome Labrynth

        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


        UR Rarity
        3 cardDestructive Daruma Karma Cannon
        UR Rarity
        3 cardDestructive Daruma Karma Cannon
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


          UR Rarity
          3 cardDominus Impulse
          UR Rarity
          3 cardDominus Impulse
          Dominus Impulse
          Trap Normal
          Dominus Impulse

            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


            SR Rarity
            1 cardGozen Match
            SR Rarity
            1 cardGozen Match
            Gozen Match
            Trap Continuous
            Gozen Match

              Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


              SR Rarity
              2 cardHeavy Storm Duster
              SR Rarity
              2 cardHeavy Storm Duster
              Heavy Storm Duster
              Trap Normal
              Heavy Storm Duster

                Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.




                Tag(s):

                SR Rarity
                2 cardIce Dragon's Prison
                SR Rarity
                2 cardIce Dragon's Prison
                Ice Dragon's Prison
                Trap Normal
                Ice Dragon's Prison

                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                  SR Rarity
                  1 cardRivalry of Warlords
                  SR Rarity
                  1 cardRivalry of Warlords
                  Rivalry of Warlords
                  Trap Continuous
                  Rivalry of Warlords

                    Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                    SR Rarity
                    3 cardSimultaneous Equation Cannons
                    SR Rarity
                    3 cardSimultaneous Equation Cannons
                    Simultaneous Equation Cannons
                    Trap Normal
                    Simultaneous Equation Cannons

                      Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                      SR Rarity
                      1 cardSkill Drain
                      SR Rarity
                      1 cardSkill Drain
                      Skill Drain
                      Trap Continuous
                      Skill Drain

                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                        UR Rarity
                        3 cardSolemn Strike
                        UR Rarity
                        3 cardSolemn Strike
                        Solemn Strike
                        Trap Counter
                        Solemn Strike

                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          UR Rarity
                          2 cardTerrors of the Overroot
                          UR Rarity
                          2 cardTerrors of the Overroot
                          Terrors of the Overroot
                          Trap Normal
                          Terrors of the Overroot

                            Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                            UR Rarity
                            1 cardThere Can Be Only One
                            UR Rarity
                            1 cardThere Can Be Only One
                            There Can Be Only One
                            Trap Continuous
                            There Can Be Only One

                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                              SR Rarity
                              3 cardTrap Trick
                              SR Rarity
                              3 cardTrap Trick
                              Trap Trick
                              Trap Normal
                              Trap Trick

                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                SR Rarity
                                1 cardUnending Nightmare
                                SR Rarity
                                1 cardUnending Nightmare
                                Unending Nightmare
                                Trap Continuous
                                Unending Nightmare

                                  You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.


                                  UR Rarity
                                  2 cardWelcome Labrynth
                                  UR Rarity
                                  2 cardWelcome Labrynth
                                  Welcome Labrynth
                                  Trap Normal
                                  Welcome Labrynth

                                    Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                    R Rarity
                                    1 cardAllvain the Essence of Vanity
                                    R Rarity
                                    1 cardAllvain the Essence of Vanity
                                    Allvain the Essence of Vanity
                                    DARK 2
                                    Allvain the Essence of Vanity
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2100


                                    2 Normal Monsters


                                    UR Rarity
                                    1 cardElder Entity N'tss
                                    UR Rarity
                                    1 cardElder Entity N'tss
                                    Elder Entity N'tss
                                    LIGHT 4
                                    Elder Entity N'tss
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1200


                                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                    R Rarity
                                    1 cardFusionist
                                    R Rarity
                                    1 cardFusionist
                                    Fusionist
                                    EARTH 3
                                    Fusionist
                                    • ATK:

                                    • 900

                                    • DEF:

                                    • 700


                                    "Petit Angel" + "Mystical Sheep #2"


                                    UR Rarity
                                    1 cardGarura, Wings of Resonant Life
                                    UR Rarity
                                    1 cardGarura, Wings of Resonant Life
                                    Garura, Wings of Resonant Life
                                    DARK 6
                                    Garura, Wings of Resonant Life
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2400


                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                    SR Rarity
                                    1 cardTearlaments Kitkallos
                                    SR Rarity
                                    1 cardTearlaments Kitkallos
                                    Tearlaments Kitkallos
                                    DARK 5
                                    Tearlaments Kitkallos
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1200


                                    1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                    SR Rarity
                                    1 cardThousand-Eyes Restrict
                                    SR Rarity
                                    1 cardThousand-Eyes Restrict
                                    Thousand-Eyes Restrict
                                    DARK 1
                                    Thousand-Eyes Restrict
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                    R Rarity
                                    1 cardCyber Dragon Nova
                                    R Rarity
                                    1 cardCyber Dragon Nova
                                    Cyber Dragon Nova
                                    LIGHT
                                    Cyber Dragon Nova
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1600


                                    2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                    R Rarity
                                    1 cardD/D/D Wave High King Caesar
                                    R Rarity
                                    1 cardD/D/D Wave High King Caesar
                                    D/D/D Wave High King Caesar
                                    WATER
                                    D/D/D Wave High King Caesar
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1800


                                    2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                    R Rarity
                                    1 cardGoblin's Crazy Beast
                                    R Rarity
                                    1 cardGoblin's Crazy Beast
                                    Goblin's Crazy Beast
                                    DARK
                                    Goblin's Crazy Beast
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 0


                                    2+ Level 6 monsters Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 materials from a monster(s) on the field, and if you do, attach that target to this card as material. If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is in your GY: You can Special Summon this card, then you can attach 1 "Goblin" monster from your GY to this card as material. You can only use this effect of "Goblin's Crazy Beast" once per Duel.


                                    R Rarity
                                    1 cardNumber 102: Star Seraph Sentry
                                    R Rarity
                                    1 cardNumber 102: Star Seraph Sentry
                                    Number 102: Star Seraph Sentry
                                    LIGHT
                                    Number 102: Star Seraph Sentry
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.


                                    SR Rarity
                                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                    SR Rarity
                                    1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                    Number 41: Bagooska the Terribly Tired Tapir
                                    EARTH
                                    Number 41: Bagooska the Terribly Tired Tapir
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                    N Rarity
                                    1 cardNumber 53: Heart-eartH
                                    N Rarity
                                    1 cardNumber 53: Heart-eartH
                                    Number 53: Heart-eartH
                                    DARK
                                    Number 53: Heart-eartH
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 100


                                    3 Level 5 monsters Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.)


                                    R Rarity
                                    1 cardNumber 75: Bamboozling Gossip Shadow
                                    R Rarity
                                    1 cardNumber 75: Bamboozling Gossip Shadow
                                    Number 75: Bamboozling Gossip Shadow
                                    WIND
                                    Number 75: Bamboozling Gossip Shadow
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 2600


                                    2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


                                    UR Rarity
                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                    Super Starslayer TY-PHON - Sky Crisis
                                    DARK
                                    Super Starslayer TY-PHON - Sky Crisis
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                    R Rarity
                                    1 cardXyz Armor Torpedo
                                    R Rarity
                                    1 cardXyz Armor Torpedo
                                    Xyz Armor Torpedo
                                    WATER
                                    Xyz Armor Torpedo
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 800


                                    2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.




                                    More Master Duel Info

                                    Labrynth Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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