Created by: YGO Mod (20517634)
Created On: 04/13/2025
Main: 40 Extra: 15



LIGHT
4Krishnerd Witch
ATK:
1800
DEF:
700
Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.



LIGHT
1Kuribon the Fairy Spirit
ATK:
300
DEF:
200
If you control "Ancient Fairy Dragon" or a LIGHT monster (Beast, Plant, or Fairy): You can Special Summon this card from your hand, and if you do, it is treated as a Tuner. If another card(s) you control, that is "Ancient Fairy Dragon" or a monster(s) that mentions it, would be destroyed by card effect, you can return this card you control to the hand instead. You can only use each effect of "Kuribon the Fairy Spirit" once per turn.



LIGHT
4Regulus the Fairy Beast
ATK:
1700
DEF:
1000
If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Ancient Fairy Dragon" from your Deck to your hand. During your Main Phase: You can Special Summon 1 Level 4 or lower LIGHT monster (Beast, Plant, or Fairy) from your hand in Defense Position. You can banish this card from your GY, then target 1 Field Spell in your GY; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Regulus the Fairy Beast" once per turn.



LIGHT
4Wonko, Noble Knight of the Forest
ATK:
1100
DEF:
1600
If this card is Normal or Special Summoned: You can add 1 "Fairy Tale Prologue: Journey's Dawn" from your Deck to your hand, or, if "Fairy Tale Prologue: Journey's Dawn" is in your field or GY, you can draw 1 card instead. You can only use this effect of "Wonko, Noble Knight of the Forest" once per turn. While a card is in a Field Zone, your opponent's monsters cannot target monsters for attacks, except this one. When this card is destroyed by battle: You can make the monster that destroyed it lose 500 ATK.



LIGHT
4Sakitama
ATK:
400
DEF:
900
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.



DARK
2Assault Synchron
ATK:
700
DEF:
0
During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.



LIGHT
3Bat, the Forest Ninja
ATK:
800
DEF:
800
If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Bat, the Forest Ninja" once per turn this way. If this card is Normal or Special Summoned and "Fairy Tale Prologue: Journey's Dawn" is in your field or GY: You can add 1 LIGHT Beast monster from your Deck to your hand. You can only use this effect of "Bat, the Forest Ninja" once per turn.



EARTH
3Revolution Synchron
ATK:
900
DEF:
1400
If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.



LIGHT
1Spore the Fairy Seed
ATK:
400
DEF:
800
If this card is Special Summoned: You can count the number of monsters you control, and have this card gain up to that many Levels. If you control "Ancient Fairy Dragon", or a LIGHT monster (Beast, Plant, or Fairy), and this card is in your GY: You can Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Spore the Fairy Seed" once per turn.



LIGHT
3Ukanomitsune-no-Tamayura
ATK:
1500
DEF:
300
If you control a Level 4 or lower LIGHT Beast, Plant, or Fairy monster: You can Special Summon this card from your hand. A monster that was Synchro Summoned using this card as material gains these effects. ● Gains 500 DEF. ● Your opponent cannot target this Defense Position card with card effects. You can only use each effect of "Ukanomitsune-no-Tamayura" once per turn.



Spell
FieldFairy Tale Prologue: Journey's Dawn
Any battle damage a player takes is halved. If you control a LIGHT Beast monster or a Level 7 or 8 Dragon Synchro Monster: You can draw 1 card. You can only use this effect of "Fairy Tale Prologue: Journey's Dawn" once per turn. During your Standby Phase: You can send this card from the Field Zone to the GY; place 1 Field Spell from your hand or Deck face-up in your Field Zone, except "Fairy Tale Prologue: Journey's Dawn".



Spell
FieldMulti-Universe
Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.



Spell
NormalSynchro Overtop
Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Overtop" once per turn.



Spell
NormalSynchro Rumble
Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.



Spell
FieldWorld of Spirits
When this card is activated: You can add 1 monster that mentions "Ancient Fairy Dragon" from your Deck to your hand. You can only activate the following effects while you control a Level 7 or higher LIGHT Dragon Synchro Monster. Each time a monster(s) is Special Summoned in Attack Position: Change it to Defense Position. Once per turn, during the End Phase: Destroy all Attack Position monsters on the turn player's field. You can only activate 1 "World of Spirits" per turn.



Trap
ContinuousEternal Sunshine
Monsters you control gain 500 DEF for each "Ancient Fairy Dragon", and monsters that mention it, that you control. Once per Chain: You can target 1 face-up monster your opponent controls; until the end of this turn, its ATK/DEF become halved, also its effects are negated. You can use this effect of "Eternal Sunshine" a number of times per turn, up to the number of "Ancient Fairy Dragon", and monsters that mention it, that you control.



Trap
NormalScrap-Iron Sacred Statue
Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn.



Trap
ContinuousSynchro Zone
Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.



WIND
8Accel Synchro Stardust Dragon
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.



LIGHT
7Ancient Fairy Dragon
ATK:
2100
DEF:
3000
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.



LIGHT
8Ancient Fairy Life Dragon
ATK:
2500
DEF:
3300
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).



DARK
7Ancient Pixie Dragon
ATK:
2100
DEF:
3000
1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.



WIND
10Baronne de Fleur
ATK:
3000
DEF:
2400
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.



FIRE
7Black Rose Dragon
ATK:
2400
DEF:
1800
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.



LIGHT
12Crimson Dragon
ATK:
0
DEF:
0
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.



DARK
5Garden Rose Maiden
ATK:
1600
DEF:
2400
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.



LIGHT
11Star Eater
ATK:
3200
DEF:
2800
1 Tuner + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.



WIND
8Stardust Dragon
ATK:
2500
DEF:
2000
1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.









































