Danger! Deck #463552 — Yu-Gi-Oh! Master Duel
Created by: Bang (14362570)
Created On: 04/12/2025
Main Deck (43)
- Danger! Bigfoot! x1
- Danger! Chupacabra! x3
- Danger! Dogman! x1
- Danger! Mothman! x3
- Danger! Nessie! x1
- Danger! Ogopogo! x1
- Danger! Thunderbird! x3
- Danger!? Jackalope? x3
- Danger!? Tsuchinoko? x3
- Genta, Gateman of Dark World x1
- Goldd, Wu-Lord of Dark World x1
- Grapha, Dragon Lord of Dark World x1
- Reign-Beaux, Overking of Dark World x1
- Sillva, Warlord of Dark World x1
- Allure of Darkness x3
- Danger! Disturbance! Disorder! x3
- Danger! Excitement! Mystery! x3
- Danger! Response Team x3
- Dark World Accession x1
- Dark World Archives x1
- Dark World Dealings x1
- The Gates of Dark World x2
- Second Expedition into Danger! x2
Extra Deck (2)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.6 |
| Going First | 58 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion, Xyz
- Format: master-duel
Legality
Main 43 / Extra 2 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Danger! beatdown: Danger! Thunderbird (2800), Danger! Bigfoot (3000) and Reign-Beaux (3000) pressure after the hand-reveal engine puts two Danger! monsters on board; Grapha, Dragon Overlord of Dark World (Fusion via Dark World Accession) is the secondary finisher.; Grapha, Dragon Overlord of Dark World Fusion Summon; Number 38 Xyz as a Quick-Effect negate and board-presence follow-up (single copy).
- Turn 1 (going first): Reveal a Danger! monster from hand (opponent picks randomly from hand, you discard it), Special Summon another Danger! monster from hand and draw 1, then use Danger! Excitement! Mystery! or Danger! Response Team to refill and reset the board. Exact sequencing depends on the card text, which the excerpts only partly show (Inferred).
- Turn 2 (going second): Same hand-reveal Special Summon line, using Danger! Disturbance! Disorder! or Second Expedition into Danger! to answer the opponent's monster when a Danger! monster is destroyed in battle. No hand traps are present, so the plan relies on backrow and boss monsters (Inferred).
- Recovery: Recover from the GY through Danger! Response Team and Second Expedition into Danger! (each returns to the Deck with a draw when GY-banished), Genta and Reign-Beaux GY summon routes, and The Gates of Dark World draw effects (Inferred from excerpts).
- After siding: Not applicable: the deck has zero Side Deck cards, so no post-side plan exists.
Why it scores here
The deck's score comes from the system: 19 hand-reveal Danger! monsters give an estimated 0.96 chance of at least one starter in a 5-card opening hand (Inferred hypergeometric), and the Danger! spells and Dark World recursion keep several lines alive after a disruption. Its ceiling is limited by a thin, text-only read of boss plays (Thunderbird, Bigfoot, Reign-Beaux, Grapha Overlord) because the export contains no recorded boards. Going-second and board-breaking power are modest, since the deck has no hand traps and no side deck. The deck is Illegal: Allure of Darkness is run at 3 copies against a Limited limit of 1, and Sillva, Warlord of Dark World is a Forbidden card run once, so the score is a theoretical structural read capped low. Popularity and archetype usage were not credited, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 80 | P(at least one hand-reveal Danger! monster in a 5-card opening) approx. 0.96 across 19 copies; engine live on T1 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 19 monsters are Level 0 spells and 3 copies of several Danger! monsters; some spells need specific monsters on the field, so a modest brick rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ceiling rests on boss monsters (2800 to 3200 ATK) and Dark World Accession Fusion, with no recorded boards to confirm them (Inferred from text) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards and no combo export, so median output cannot be measured; kept near the middle of the scale (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Several recursive effects (Response Team, Second Expedition into Danger!, Reign-Beaux and Genta GY routes) and multiple starters keep lines alive after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion and draw effects (Dark World Archives, Response Team GY draw, Gates of Dark World) give a reasonable grind, but no resource signature was recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 14 removal-text hits, Danger! Disturbance! Disorder! field wipe and one Quick-Effect negate in Number 38; no hand traps and no floodgates (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 45 | No hand traps and only one counter-style card, so challenging an established board depends on boss monsters; going-second split is not recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2800 to 3200 ATK bosses with direct-attack potential, but closing depends on the engine line and no recorded boards exist (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 43 main cards with 23 distinct names; 15 off-archetype copies and an over-limit Limited card plus a Forbidden card lower efficiency (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Only 2 Extra Deck cards (one Fusion, one non-archetype Xyz); both are single-copy, flex-light, and the Fusion needs Dark World Accession (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Zero Side Deck cards, so no adaptability is available for best-of-3 play (Verified composition; no post-side data) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample, so format fit cannot be measured (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Many reveal-and-summon decisions across several Danger! names; repeatable but demands sequencing judgment (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.6, Going First ≈ 58, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-4); no side deck (-2); illegal cap (-14). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54.6 + 0.20*58 - 6 = 49.3 pre-cap; Illegal cap applied, so the score is 35 and labelled theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large hand-reveal starter pool gives a high chance of a functional opening (Inferred)
- Recursive Danger! effects and Dark World draw/recovery keep lines alive after disruption (Inferred)
- Several 2800-3200 ATK boss monsters provide closing power (Inferred from text)
Weaknesses
- Illegal list: Allure of Darkness over copy limit and Sillva (Forbidden) present
- No Side Deck, so no best-of-3 adaptability
- No hand traps or floodgates, weak going-second interaction (Inferred)
- Only 2 Extra Deck cards, one of them off-archetype
Critical choke points
- Legal list correction is required before any normal score can be issued
- Danger! Response Team and Second Expedition into Danger! are the main recovery pieces; losing them weakens the grind
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Sillva, Warlord of Dark World (1 copy, Forbidden) | A legal Danger! or Dark World card | Forbidden card in the main deck makes the list illegal. |
| 2 | 2 of the 3 copies of Allure of Darkness | Legal-count replacements (for example a Danger! spell or a hand trap) | Limited card run over the copy limit makes the list illegal. |
| 3 | Off-archetype filler | A 3 to 5 card Side Deck | Side Deck is zero; adding one enables a post-side plan for best-of-3. |
Evidence & confidence
- Verified: Illegal status: Allure of Darkness 3 copies (1 legal) and Sillva (Forbidden) 1 copy; Main 43 / Extra 2 / Side 0 composition; 19 Danger! hand-reveal monsters in the main deck; Archetype purity 66.7% exact name
- Inferred: Opening-hand starter probability approx. 0.96 (hypergeometric); Going-first and going-second plans from card text excerpts; Interaction, recovery, and pilotability reads
- Provisional: Meta Power and format fit (no dated metagame sample); Side deck adaptability (no side deck)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Card text is truncated in several description excerpts
Couldn't load the combos





