Black Luster Soldier Deck #463547 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 04/11/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 52
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes and Synchro/Fusion boards (Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon, Stardust Sifr, Black Luster Soldier - Legendary Swordsman) converting through hand traps and negations.; Primite Dragon Ether Beryl and Primite searches feeding Normal Summons and Level 0 Spell/Trap bodies into Blue-Eyes plays.
  • Turn 1 (going first): Open a searcher (Sage, Master, Lode, Wishes, Maiden) and hold Ash Blossom / Infinite Impermanence for the first opponent starter, then build toward Blue-Eyes White Dragon and a Synchro or Fusion extender.
  • Turn 2 (going second): Use the 2 Effect Veiler and 3 Ash Blossom to answer the opponent's opening board, then rebuild through Blue-Eyes and Ultimate Fusion once the field is clear.
  • Recovery: Recover via Maiden of White and Primite Lordly Lode searches from the GY, Gateway to Chaos counters, and Blue-Eyes Spirit Dragon's GY-based effects.
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games.

Why it scores here

The deck opens a playable plan reasonably often: with 16 searcher-text cards, P(at least one searcher in a 5-card opening hand) is about 0.94 (Inferred), so the engine is usually reachable on turn 1. Its interaction density is the strongest part of the system: three Ash Blossom, three Infinite Impermanence, two Effect Veiler and two Maxx "C" give layered hand-trap coverage, and P(at least one hand trap in a 6-card going-second hand) is about 0.85 (Inferred). The Blue-Eyes and Synchro/Fusion extra deck can convert those openings into large boards, but there are no recorded boards in the evidence, so the ceiling and median are text-only inference and are scored conservatively. The list is scored on the system as a whole, not by averaging card scores, and high archetype usage or popularity did not earn points: the archetype core is absent (0 of 25 standard core cards present) and exact-name purity is 3.6%. The deck is illegal under Master Duel rules (2 Forbidden Called by the Grave, 2 Maxx "C" against a limit of 1), so the score is theoretical and structural only, capped low, and has no side deck to adapt after game one.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher in 5-card opening hand) ≈ 0.94 from 16 searcher-text cards; engine core is not a usage-stat core, so the starter set is inferred from card text (Inferred)
D2 Opening-Hand Quality & Brick Management 55 20 Level 0 Spell/Trap bodies and 11 singleton slots raise brick risk, partly offset by 10 hand traps that stay live in hand (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards in evidence (total_combos 0); ceiling is a text-only read of Blue-Eyes Ultimate Dragon, Stardust Sifr and Ultimate Spirit Dragon routes (Inferred)
D4 Combo Floor & Median Output 35 No combo sample; median output cannot be measured and is held low until boards exist (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 55 Three Ash Blossom, three Infinite Impermanence, two Effect Veiler and Synchro/Link redundancy give some route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Gateway to Chaos counters, Maiden of White and Primite searches give some recovery, but the deck has no confirmed recursion engine (Inferred)
D7 End-Board & Interaction Quality 68 Layered hand traps, Maxx "C", Crossout Designator, Primite Drillbeam and Baronne de Fleur negations give broad, durable interaction by card text (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Burst Stream of Destruction and Dragon Master Magia can answer a going-second board, but only one Burst Stream is run (Inferred)
D9 Offensive Pressure & Closing Power 58 Board ATKs reach 3000 to 4500 (Blue-Eyes Ultimate Dragon 4500, Stardust Sifr 4000, Ultimate Spirit Dragon 3500), with direct-attack effects supplied by card text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 40 Main cards with 22 distinct, 20 Level 0 Spell/Trap, and 53 off-archetype copies (3.6% exact-name purity) lower coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots hold 10 Synchro, 3 Fusion and 2 Link, with Blue-Eyes Spirit Dragon at 3 copies for consistent access (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is registered, so there is no post-side adaptation at all (Verified composition; no post-side data, Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share data exists for this deck, so format fit is Provisional
D14 Pilotability & Error Tolerance 50 Multi-step Blue-Eyes and Synchro lines with several decision points and dense hand-trap timing are demanding but repeatable for an experienced pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: Illegal list: theoretical/structural only. No-meta form 0.80*Structural + 0.20*TournamentReliability = 48, then modifiers (−12) = 36, kept low under the illegal-deck cap.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap interaction: 3 Ash Blossom, 3 Infinite Impermanence, 2 Effect Veiler, 2 Maxx "C"
  • Searcher density (16 searcher-text cards) gives a high chance of a live opening
  • Large Blue-Eyes and Synchro boards with 4500/4000/3500 ATK ceilings in the Extra Deck

Weaknesses

  • Illegal list: 2 Forbidden Called by the Grave and 2 Maxx "C" over the limit
  • No Side Deck, so no post-side adaptation
  • No recorded combos, so ceiling and median are unmeasured
  • Low archetype coherence (3.6% exact-name purity; 0 of 25 usage-stat core cards)

Critical choke points

  • Illegal copy counts must be fixed before the list can be scored as a legal deck
  • Blue-Eyes White Dragon (2 copies) as the main extender for several Blue-Eyes lines
Priority Remove Add Reason
1 2x Called by the Grave Legal interaction or a searcher within copy limits (e.g. +1 Effect Veiler, which allows 3 copies) Forbidden card in Master Duel; removing it is required to make the list legal.
2 1x Maxx "C" A legal card within copy limits Copy limit is 1 for this Limited card; the second copy is an illegal over-limit.
3 A Side Deck of up to 15 cards A side deck is allowed in this format and the list currently has none, so it cannot adapt between games.

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 counts; Called by the Grave Forbidden, 2 copies run; Maxx "C" Limited, 2 copies run against limit 1; Card text and stats for all 40 main-deck and 15 extra-deck entries; Composition histograms and archetype spread; Usage statistics show 0 of 25 core cards present
  • Inferred: P(≥1 searcher in opening 5) ≈ 0.94 and P(≥1 hand trap in going-second 6) ≈ 0.85; Interaction breadth and durability from card text; Going-first and going-second estimates
  • Provisional: Meta power and format fit (no tournament or dated metagame sample); Post-side plan (no side deck)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck is illegal, so the score is theoretical and structural only

More Master Duel Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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