Black Luster Soldier Deck #463547 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 04/11/2025
Main Deck (40)
- Maxx "C" x2
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Black Luster Soldier - Legendary Swordsman x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Maiden of White x3
- Master with Eyes of Blue x1
- Sage with Eyes of Blue x3
- Burst Stream of Destruction x1
- Called by the Grave x2
- Crossout Designator x1
- Gateway to Chaos x1
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Infinite Impermanence x3
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Blue-Eyes Ultimate Dragon x1
- Dragon Master Magia x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x1
- Ancient Fairy Dragon x1
- Baronne de Fleur x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Crystal Wing Synchro Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Stardust Sifr Divine Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 52 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blue-Eyes and Synchro/Fusion boards (Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon, Stardust Sifr, Black Luster Soldier - Legendary Swordsman) converting through hand traps and negations.; Primite Dragon Ether Beryl and Primite searches feeding Normal Summons and Level 0 Spell/Trap bodies into Blue-Eyes plays.
- Turn 1 (going first): Open a searcher (Sage, Master, Lode, Wishes, Maiden) and hold Ash Blossom / Infinite Impermanence for the first opponent starter, then build toward Blue-Eyes White Dragon and a Synchro or Fusion extender.
- Turn 2 (going second): Use the 2 Effect Veiler and 3 Ash Blossom to answer the opponent's opening board, then rebuild through Blue-Eyes and Ultimate Fusion once the field is clear.
- Recovery: Recover via Maiden of White and Primite Lordly Lode searches from the GY, Gateway to Chaos counters, and Blue-Eyes Spirit Dragon's GY-based effects.
- After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games.
Why it scores here
The deck opens a playable plan reasonably often: with 16 searcher-text cards, P(at least one searcher in a 5-card opening hand) is about 0.94 (Inferred), so the engine is usually reachable on turn 1. Its interaction density is the strongest part of the system: three Ash Blossom, three Infinite Impermanence, two Effect Veiler and two Maxx "C" give layered hand-trap coverage, and P(at least one hand trap in a 6-card going-second hand) is about 0.85 (Inferred). The Blue-Eyes and Synchro/Fusion extra deck can convert those openings into large boards, but there are no recorded boards in the evidence, so the ceiling and median are text-only inference and are scored conservatively. The list is scored on the system as a whole, not by averaging card scores, and high archetype usage or popularity did not earn points: the archetype core is absent (0 of 25 standard core cards present) and exact-name purity is 3.6%. The deck is illegal under Master Duel rules (2 Forbidden Called by the Grave, 2 Maxx "C" against a limit of 1), so the score is theoretical and structural only, capped low, and has no side deck to adapt after game one.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 searcher in 5-card opening hand) ≈ 0.94 from 16 searcher-text cards; engine core is not a usage-stat core, so the starter set is inferred from card text (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 20 Level 0 Spell/Trap bodies and 11 singleton slots raise brick risk, partly offset by 10 hand traps that stay live in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards in evidence (total_combos 0); ceiling is a text-only read of Blue-Eyes Ultimate Dragon, Stardust Sifr and Ultimate Spirit Dragon routes (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo sample; median output cannot be measured and is held low until boards exist (Inferred, provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three Ash Blossom, three Infinite Impermanence, two Effect Veiler and Synchro/Link redundancy give some route redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Gateway to Chaos counters, Maiden of White and Primite searches give some recovery, but the deck has no confirmed recursion engine (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Layered hand traps, Maxx "C", Crossout Designator, Primite Drillbeam and Baronne de Fleur negations give broad, durable interaction by card text (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 50 | Burst Stream of Destruction and Dragon Master Magia can answer a going-second board, but only one Burst Stream is run (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Board ATKs reach 3000 to 4500 (Blue-Eyes Ultimate Dragon 4500, Stardust Sifr 4000, Ultimate Spirit Dragon 3500), with direct-attack effects supplied by card text (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 Main cards with 22 distinct, 20 Level 0 Spell/Trap, and 53 off-archetype copies (3.6% exact-name purity) lower coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots hold 10 Synchro, 3 Fusion and 2 Link, with Blue-Eyes Spirit Dragon at 3 copies for consistent access (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered, so there is no post-side adaptation at all (Verified composition; no post-side data, Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta-share data exists for this deck, so format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Blue-Eyes and Synchro lines with several decision points and dense hand-trap timing are demanding but repeatable for an experienced pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: Illegal list: theoretical/structural only. No-meta form 0.80*Structural + 0.20*TournamentReliability = 48, then modifiers (−12) = 36, kept low under the illegal-deck cap.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered hand-trap interaction: 3 Ash Blossom, 3 Infinite Impermanence, 2 Effect Veiler, 2 Maxx "C"
- Searcher density (16 searcher-text cards) gives a high chance of a live opening
- Large Blue-Eyes and Synchro boards with 4500/4000/3500 ATK ceilings in the Extra Deck
Weaknesses
- Illegal list: 2 Forbidden Called by the Grave and 2 Maxx "C" over the limit
- No Side Deck, so no post-side adaptation
- No recorded combos, so ceiling and median are unmeasured
- Low archetype coherence (3.6% exact-name purity; 0 of 25 usage-stat core cards)
Critical choke points
- Illegal copy counts must be fixed before the list can be scored as a legal deck
- Blue-Eyes White Dragon (2 copies) as the main extender for several Blue-Eyes lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2x Called by the Grave | Legal interaction or a searcher within copy limits (e.g. +1 Effect Veiler, which allows 3 copies) | Forbidden card in Master Duel; removing it is required to make the list legal. |
| 2 | 1x Maxx "C" | A legal card within copy limits | Copy limit is 1 for this Limited card; the second copy is an illegal over-limit. |
| 3 | A Side Deck of up to 15 cards | A side deck is allowed in this format and the list currently has none, so it cannot adapt between games. |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 counts; Called by the Grave Forbidden, 2 copies run; Maxx "C" Limited, 2 copies run against limit 1; Card text and stats for all 40 main-deck and 15 extra-deck entries; Composition histograms and archetype spread; Usage statistics show 0 of 25 core cards present
- Inferred: P(≥1 searcher in opening 5) ≈ 0.94 and P(≥1 hand trap in going-second 6) ≈ 0.85; Interaction breadth and durability from card text; Going-first and going-second estimates
- Provisional: Meta power and format fit (no tournament or dated metagame sample); Post-side plan (no side deck)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck is illegal, so the score is theoretical and structural only
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