Fur Hire Deck #463539 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Beat, Bladesman Fur Hire x3, Filo, Messenger Fur Hire x3, Mayhem Fur Hire x3. Created Apr 11, 2025 by YGO Mod.

Deck Fur Hire Master Duel

Created by: YGO Mod (20517634)

Created On: 04/11/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jul 30, 2026
55± 5/ 100
Power Score
Structural 61
Reliability 55
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.35
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Build a board of Fur Hire monsters and use Runick/FIENDSITH removal to control the opponent, then close with high‑ATK Fur Hire monsters or Runick Fusion monsters.
  • Turn 1 (going first): Open with a Fur Hire starter (e.g., Filo, Beat, or Rookie) and a Runick removal spell; use the starter to search or special summon additional Fur Hire monsters and begin establishing board control.
  • Turn 2 (going second): With a six‑card hand, aim to open a Runick Quick‑Play removal (e.g., Runick Destruction) to break the opponent’s board, then flood the field with Fur Hire monsters using the many special‑summon effects.
  • Recovery: If the engine is disrupted, use Runick Fountain draws, Fiendsmith Tract recursion, or extra‑deck summons (e.g., Fiendsmith's Lacrima) to regain resources and restart the Fur Hire swarm.
  • After siding: No side deck is present; the deck relies on its main‑deck flexibility to adapt after the first turn.

Why it scores here

The deck reliably opens with a Fur Hire starter about 78% of the time and can quickly flood the field using numerous special‑summon effects. Its many Runick and Fiendsmith removal/negation spells give solid interaction and board‑breaking power, while high‑ATK Fur Hire monsters provide closing pressure. Brick risk is moderate because the core group covers 15 cards, but the lack of a side deck and the reliance on skip‑battle‑phase spells lower consistency and pilotability. No tournament data is available, so meta fit is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one core Fur Hire in opening 5) ≈ 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Core group 15 cards, brick proxy 0.22; many duplicate special‑summon effects increase redundancy (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to summon multiple Fur Hire monsters and Runick Fusion monsters gives a high ceiling ≈ 70 (Inferred)
D4 Combo Floor & Median Output 50 Without recorded boards, typical line yields a modest board ≈ 50 (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent special‑summon lines and recursion (Runick Fountain, Fiendsmith Tract) provide resilience ≈ 70 (Inferred)
D6 Resource Economy, Recovery & Grind 65 Draw effects (Runick Fountain, Helmer) offset skip‑battle‑phase costs; net resource balance ≈ 65 (Inferred)
D7 End-Board & Interaction Quality 68 5 negation texts, 26 removal texts, and many extra‑deck effects give interaction density ≈ 68 (Inferred)
D8 Going-Second & Board-Breaking Power 70 Runick removal spells (Destruction, Flashing Fire, Smiting Storm) enable board breaking; six‑card hand improves odds (Inferred)
D9 Offensive Pressure & Closing Power 65 High‑ATK monsters (Rafale 2800, Dyna 2500) and extra‑deck options give closing pressure ≈ 65 (Inferred)
D10 Main Deck Efficiency & Flexibility 55 60‑card main deck with 50% archetype purity and many off‑archetype cards reduces efficiency ≈ 55 (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15‑slot extra deck holds 12 distinct useful cards but some are situational; coverage ≈ 60 (Inferred)
D12 Side Deck Adaptability 0 Side deck count 0, no post‑side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament context; meta fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points, skip‑battle‑phase costs, and lack of side options lower pilotability ≈ 45 (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61.35, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Brick risk (-2); Pilotability complexity (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Abundant special‑summon effects create flexible engine
  • Strong removal and negation suite via Runick and Fiendsmith
  • High‑ATK finishers such as Rafale and Dyna

Weaknesses

  • Moderate brick risk without a core starter in opening hand
  • No side deck limits adaptation to specific matchups
  • Many effects skip the Battle Phase, slowing tempo

Critical choke points

  • Opening with a Fur Hire starter to trigger the chain of searches
  • Reliance on Runick Quick‑Play spells that cause you to skip your Battle Phase
Priority Remove Add Reason
1 Some duplicate Runick Quick‑Play spells Hand traps like Ash Blossom & Joyous Spring Reduce brick risk and improve disruption against opponent searches
2 None (maintain core engine) Side‑deck cards that target meta‑specific threats (e.g., Cosmic Cyclone, Droll & Lock Bird) Increase post‑side adaptability

Evidence & confidence

  • Verified: legality status; side deck count 0
  • Inferred: core starter probability; brick estimate; engine redundancy; resource economy; interaction density; board‑breaking potential; closing power; main deck efficiency; extra deck coverage; pilotability complexity
  • Provisional: matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown

More Master Duel Info

Fur Hire

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