Abyss- Deck #463517 — Yu-Gi-Oh! TCG

44 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Atlantean Dragoons x3, Mermail Abysspike x3. Created Apr 11, 2025 by YGO Mod.

Deck Abyss- TCG

Created by: YGO Mod (20517634)

Created On: 04/11/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 44 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Abyss- Xyz/Link boards led by Poseidra Abyss, the Atlantean Dragon Lord and Mermail Abyssgaios, built from the WATER searcher chain (Neptabyss, Abysspike, Abyssteus, Abyssmegalo); Synchro and Link pressure through Askaan, Deep Sea Prima Donna and Mermail King - Neptabyss, with Moulinglacia as a late-game board reset
  • Turn 1 (going first): Open a WATER starter (Abyssrhine, Neptabyss, Abysspike, Poseidra) and search the next Atlantean or Mermail piece, then go to a Xyz or Link extension
  • Turn 2 (going second): Use Ash Blossom and Infinite Impermanence to disrupt the opponent's first board, then rebuild through the GY and Mermail searches into Poseidra Abyss
  • Recovery: Recycle banished or GY WATER monsters through Abysspike, Abyssteus and Deep Sea Aria to rebuild a Xyz or Link after an interruption
  • After siding: No Side Deck is registered, so no post-side plan exists; the deck cannot adapt between games

Why it scores here

The deck is scored as a system: a WATER searcher chain (about 19 searcher-text cards) gives a high chance of finding a starter, with an archetype-core presence of about 0.87 in a five-card opening hand (Inferred). Its disruption (six hand-trap pieces plus Mermail Abyssgaios and Abysstrite negation text) gives it reasonable interaction and recovery through the GY. The ceiling is credible from Poseidra Abyss and Mermail Abyssgaios boards, but no recorded boards exist, so the floor and median are estimated from text alone and scored low. Popularity and archetype share were not credited, and card scores were not averaged. The score is capped because the list is illegal: three Forbidden cards are present, one Semi-Limited card is over its limit, and there is no Side Deck. The theoretical result is therefore not a normal evaluation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one archetype core card in a 5-card opening hand) = 0.87, with a 2-card bootstrap through searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many single-purpose WATER monsters and 9 triple-copy cards raise brick and dead-card risk, with no garnet or flexible starters (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling reaches 2800-3000 ATK boards (Poseidra, Abyssgaios, Poseidra Abyss) from text, with no recorded combos (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is an estimate from text alone and held low (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Six hand traps and GY-based re-searching give more than one route after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY recursion (Abysspike, Abyssteus, Deep Sea Aria) rebuild resources well (Inferred)
D7 End-Board & Interaction Quality 62 Hand traps and negation text (8 negation, 6 hand traps) with Mermail Abyssgaios negation on the field (Inferred)
D8 Going-Second & Board-Breaking Power 50 Forbidden Called by the Grave and Trishula are absent from the legal build, leaving only Moulinglacia and Coral-style removal for going-second boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2800-3000 ATK bosses with Abyssgaios Level 5+ attack lock and Poseidra piercing text (Inferred)
D10 Main Deck Efficiency & Flexibility 55 44 main cards with 25 distinct, many off-archetype support cards (exact-name purity 15.3%, spread across Atlantean, Mermail, Deep Sea) (Verified)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots, 14 distinct, with several dead or weak Extra cards (Askaan, Ravenous Crocodragon) and Trishula illegal (Verified)
D12 Side Deck Adaptability 15 No Side Deck is registered, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data is present, so format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz, Link and Synchro sequencing with many optional searches (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); illegal list cap (-13). Final formula: Theoretical only (Illegal list): 0.80*Structural(53) + 0.20*TournamentReliability(45) = 51; ContextModifiers -21 (banlist exposure -8, illegal list cap -13); final capped to 30. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense WATER searcher chain with high archetype-core access
  • Six hand traps and multiple negation effects
  • Recursion through GY WATER monsters

Weaknesses

  • Illegal list: three Forbidden cards and one over-limit Semi-Limited card
  • No Side Deck, so no post-side adaptation
  • No recorded boards, so the combo floor and median are unverified

Critical choke points

  • Single Extra Deck Forbidden card (Trishula) and Forbidden spells removed from the build would break the planned lines
  • Reliance on 3-copy searchers means hand-trap overload or a missing WATER starter stalls the turn
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Trishula, Dragon of the Ice Barrier Legal substitutes from the same archetype or WATER support Restores legality so a normal Final Contextual score can be computed
2 One Ash Blossom & Joyous Spring A legal non-Semi-Limited hand trap or a second copy of a core searcher Brings Semi-Limited count to the legal 2 copies
3 No Side Deck Up to 15 side cards covering the common Abyss- hate and matchup needs Lets the deck adapt in best-of-3 play

Evidence & confidence

  • Verified: Illegal status with four copy/ban violations (Forbidden, Limited, Semi-Limited); 44 main, 15 extra, 0 side cards, per the GameplayType size rules; Exact-name archetype purity 15.3% with 50 off-archetype copies
  • Inferred: Archetype core opening-hand access about 0.87 (hypergeometric); Interaction density from six hand traps and negation text; Going-first and going-second estimates
  • Provisional: Meta power and format fit (no dated metagame sample); Median combo output (no recorded boards)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second and matchup results unknown Meta Power provisional without a dated metagame sample deck title is null no Side Deck registered

More TCG Info

Abyss-

Abyss- Breakdown

 
 

 

 

 

 

 

 
 

 

 
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