Created by: YGO Mod (20517634)

Created On: 02/03/2023

Main: 40 Extra: 15

2 cardAlghoul Mazera 2 cardAlghoul Mazera
Alghoul Mazera
EARTH 8
Alghoul Mazera
  • ATK:

  • 2800

  • DEF:

  • 2300


If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


3 cardEldlich the Golden Lord 3 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


2 cardLilith, Lady of Lament 2 cardLilith, Lady of Lament
Lilith, Lady of Lament
DARK 3
Lilith, Lady of Lament
  • ATK:

  • 2000

  • DEF:

  • 0


If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn.


1 cardVampire Fraulein 1 cardVampire Fraulein
Vampire Fraulein
DARK 5
Vampire Fraulein
  • ATK:

  • 600

  • DEF:

  • 2000


When a monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Vampire Fraulein" once per turn. Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick Effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


2 cardCursed Eldland 2 cardCursed Eldland
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


    3 cardEldlixir of Black Awakening 3 cardEldlixir of Black Awakening
    Eldlixir of Black Awakening
    Spell Normal
    Eldlixir of Black Awakening

      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


      2 cardEldlixir of White Destiny 2 cardEldlixir of White Destiny
      Eldlixir of White Destiny
      Spell Quick
      Eldlixir of White Destiny

        Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


        1 cardHarpie's Feather Duster
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          1 cardLightning Storm 1 cardLightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

            3 cardPot of Extravagance
            3 cardPot of Extravagance
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




              Tag(s):

              1 cardSeven Cities of the Golden Land 1 cardSeven Cities of the Golden Land
              Seven Cities of the Golden Land
              Spell Continuous
              Seven Cities of the Golden Land

                During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using only Zombie monsters from your hand or field as Fusion Material. If a Zombie monster(s) is Special Summoned by card effect (except during the Damage Step): You can target 1 Set card in a Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). You can only use each effect of "Seven Cities of the Golden Land" once per turn.


                1 cardArmed Dragon Thunderbolt 1 cardArmed Dragon Thunderbolt
                Armed Dragon Thunderbolt
                Trap Normal
                Armed Dragon Thunderbolt

                  Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


                  3 cardConquistador of the Golden Land 3 cardConquistador of the Golden Land
                  Conquistador of the Golden Land
                  Trap Continuous
                  Conquistador of the Golden Land

                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                    1 cardEl Dorado Adelantado 1 cardEl Dorado Adelantado
                    El Dorado Adelantado
                    Trap Normal
                    El Dorado Adelantado

                      If you control an "Eldlich" monster: Activate 1 of these effects; ● Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field. ● Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP. You can only activate 1 "El Dorado Adelantado" per turn.


                      3 cardEldlixir of Scarlet Sanguine 3 cardEldlixir of Scarlet Sanguine
                      Eldlixir of Scarlet Sanguine
                      Trap Normal
                      Eldlixir of Scarlet Sanguine

                        Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                        2 cardGolden Land Forever! 2 cardGolden Land Forever!
                        Golden Land Forever!
                        Trap Counter
                        Golden Land Forever!

                          When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                          2 cardGuardian of the Golden Land 2 cardGuardian of the Golden Land
                          Guardian of the Golden Land
                          Trap Continuous
                          Guardian of the Golden Land

                            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                            2 cardHuaquero of the Golden Land 2 cardHuaquero of the Golden Land
                            Huaquero of the Golden Land
                            Trap Continuous
                            Huaquero of the Golden Land

                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                              1 cardSolemn Judgment
                              1 cardSolemn Judgment
                              Solemn Judgment
                              Trap Counter
                              Solemn Judgment

                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                Tag(s):

                                1 cardSolemn Strike 1 cardSolemn Strike
                                Solemn Strike
                                Trap Counter
                                Solemn Strike

                                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  3 cardTorrential Tribute
                                  3 cardTorrential Tribute
                                  Torrential Tribute
                                  Trap Normal
                                  Torrential Tribute

                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                    3 cardEldlich the Mad Golden Lord 3 cardEldlich the Mad Golden Lord
                                    Eldlich the Mad Golden Lord
                                    LIGHT 10
                                    Eldlich the Mad Golden Lord
                                    • ATK:

                                    • 3800

                                    • DEF:

                                    • 3500


                                    1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                    1 cardKnightmare Cerberus 1 cardKnightmare Cerberus
                                    Knightmare Cerberus
                                    EARTH
                                    Knightmare Cerberus
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Left


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                    1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                    Knightmare Phoenix
                                    FIRE
                                    Knightmare Phoenix
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Right


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                    1 cardVampire Fascinator 1 cardVampire Fascinator
                                    Vampire Fascinator
                                    DARK
                                    Vampire Fascinator
                                    • ATK:

                                    • 2400

                                    • LINK-3

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom-Right


                                    2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                                    2 cardVampire Sucker 2 cardVampire Sucker
                                    Vampire Sucker
                                    DARK
                                    Vampire Sucker
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                    1 cardDhampir Vampire Sheridan 1 cardDhampir Vampire Sheridan
                                    Dhampir Vampire Sheridan
                                    DARK
                                    Dhampir Vampire Sheridan
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 1000


                                    2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.


                                    2 cardNumber 81: Superdreadnought Rail Cannon Super Dora 2 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                    Number 81: Superdreadnought Rail Cannon Super Dora
                                    EARTH
                                    Number 81: Superdreadnought Rail Cannon Super Dora
                                    • ATK:

                                    • 3200

                                    • DEF:

                                    • 4000


                                    2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                    2 cardSuperdreadnought Rail Cannon Gustav Max
                                    2 cardSuperdreadnought Rail Cannon Gustav Max
                                    Superdreadnought Rail Cannon Gustav Max
                                    EARTH
                                    Superdreadnought Rail Cannon Gustav Max
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                    1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                    EARTH
                                    Superdreadnought Rail Cannon Juggernaut Liebe
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                    1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                    The Zombie Vampire
                                    DARK
                                    The Zombie Vampire
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2800


                                    2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.




                                    More OCG Info

                                    Eldlich Breakdown

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

                                     

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