Invoked Deck #460487 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Aleister the Invoker x3, Droll & Lock Bird x3, Nibiru, the Primal Being x3. Created Apr 9, 2025 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 04/09/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
28± 8/ 100
Power Score
Structural 41
Reliability 35
Going First 38
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 38
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Extra Deck boss monsters (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon) reached through Synchro, Fusion and Link summons; Invoked Mechaba (Fusion) with its quick-effect negation, supported by Aleister the Invoker and Invocation
  • Turn 1 (going first): Normal Summon a Tuner (Sage with Eyes of Blue, Maiden of White, Effect Veiler) to search or set up, then build a Synchro or Link into a Blue-Eyes boss while holding hand traps (Ash Blossom, Droll & Lock Bird, Nibiru) for protection; the plan depends on drawing a Tuner and a Blue-Eyes starter in the opening 5
  • Turn 2 (going second): Use the six-card hand's hand traps (21 hand-trap tags) to negate the opponent's first engine, then rebuild with Wishes for Eyes of Blue or Bingo Machine, Go!!! and a Blue-Eyes Extra Deck monster
  • Recovery: Recover through Forbidden Droplet, Lightning Storm and Magical Meltdown for board interaction, then re-search Aleister the Invoker or Blue-Eyes White Dragon to restart; recovery is text-based and not measured
  • After siding: Not assessable: the deck has no side deck (Side Deck size 0), so there is no post-side plan

Why it scores here

The deck has real interaction density: 21 hand-trap tags and 17 negation-text cards, plus Extra Deck bosses such as Neo Blue-Eyes and Blue-Eyes Tyrant that can end a game from the Extra Deck. Those are the reasons it earns its mid-range structural score. Its consistency is weak: only 9 of 55 Main Deck cards carry the exact Invoked name (12.9% purity), 61 cards are off-archetype, and the Blue-Eyes, Invoked and Solemn lines do not share a single engine. No recorded boards exist, so combo ceiling and median are text-only inferences and score low. The list is illegal in the TCG format: three cards exceed their copy limits, which caps the final score and makes this a theoretical, structural-only read. Popularity did not earn points, since the Invoked archetype's usage data confirms the real list but not its strength, and the score is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy starter in opening 5) ≈ 0.25; core archetype group P(open ≥1 of 7 copies) ≈ 0.51; only 3 of 25 core usage-stat cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 35 21 hand traps and 17 searchers overlap on the same starter role; 61 off-archetype copies raise dead-card risk in hand (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards in combo data, so ceiling is a text read of Blue-Eyes and Invoked boss lines only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so the median output cannot be measured; starter diversity is unknown (Provisional)
D5 Interruption Resilience & Route Redundancy 40 Hand traps and Forbidden Droplet give several interruption answers, but there is no measured route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 35 Search text is present (17 searcher tags) and Terraforming, Bingo Machine and Magical Meltdown help rebuild, but recursion is limited (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high (21 removal-text, 17 negation-text cards), with Ghost Ogre, Effect Veiler and Ash Blossom as layered answers (Inferred)
D8 Going-Second & Board-Breaking Power 45 Hand traps and Lightning Storm cover going-second board breaks, but Solemn Judgment and Droll are over the copy limit (Inferred)
D9 Offensive Pressure & Closing Power 55 Neo Blue-Eyes (4500 ATK) and Blue-Eyes Tyrant (3400 ATK) give strong end-board ATK when they land (Verified stat / Inferred use)
D10 Main Deck Efficiency & Flexibility 30 Main Deck is 55 cards with 24 distinct names and 31 tech-tagged cards; compactness is poor for this format (Verified count / Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards across Synchro, Fusion and Link with 4 Link and 4 Fusion options; no fixed 15-slot plan is shown (Verified / Inferred)
D12 Side Deck Adaptability 10 No side deck, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 Archetype meta-share is unavailable and no dated metagame sample was supplied, so this is Provisional
D14 Pilotability & Error Tolerance 30 Many decision points between hand traps, quick effects and Synchro or Fusion steps; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 41, Going First ≈ 38, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 39.8, then context modifiers -12 → 28; Illegal list, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation suite (21 hand-trap tags)
  • High-ATK Extra Deck bosses such as Neo Blue-Eyes and Blue-Eyes Tyrant
  • Extra Deck covers Synchro, Fusion and Link

Weaknesses

  • Illegal copy counts on three cards
  • Low archetype purity (12.9%) with 61 off-archetype copies
  • No side deck
  • No recorded combo boards to validate the engine

Critical choke points

  • Opening hand needs a Tuner plus a Blue-Eyes starter; hypergeometric odds for any single 3-copy card in 5 cards are about 25%
  • Extra Deck bosses depend on Synchro or Fusion materials that are not reliably in hand
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Solemn Judgment and Droll & Lock Bird (the excess copies) Unlimited substitutes of the same role (e.g. a non-restricted hand trap or negation) Restores legality; without it the list cannot be scored as a normal tournament deck
2 Off-archetype tech cards that do not feed the Blue-Eyes or Invoked engines Core Blue-Eyes or Invoked starters and searchers Raises archetype purity and reduces brick risk

Evidence & confidence

  • Verified: Legality: Illegal, with three copy-limit violations (Ash Blossom 3/2, Solemn Judgment 3/1, Droll & Lock Bird 3/1); Composition: 55 Main, 15 Extra, 0 Side; 21 hand-trap tags; 12.9% exact archetype purity; Card text and stats for Neo Blue-Eyes (4500 ATK) and Blue-Eyes Tyrant (3400 ATK)
  • Inferred: Opening-hand consistency (P ≈ 0.25 per 3-copy starter in 5 cards); Interaction density and hand-trap resilience from card text; Going-second hand quality from the hand-trap count
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (archetype meta-share unavailable)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and no side deck

More TCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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