Phantasm Spiral Deck #46029 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Megalosmasher X x3, Dimensional Fissure x3, Fish Sonar x3. Created Feb 2, 2023 by YGO Mod.

Deck Phantasm Spiral TCG

Created by: YGO Mod (20517634)

Created On: 02/02/2023

 
 


Official AI Deck Power Analysis
Stun / ControlConfidence: MediumEvaluated Jan 13, 2025
28± 8/ 100
Power Score
Structural 43
Reliability 38
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 43
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Stun / Control
  • Secondary strategies: Floodgate, Midrange
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Grind via floodgate lock and interaction negation under Umi / field-spell setup; XYZ monster attrition and board pressure
  • Turn 1 (going first): Establish Pacifis (Umi), layer interaction traps (Skill Drain, Solemn Judgment, Sea Stealth Attack), accumulate advantage via searchers and recursion
  • Turn 2 (going second): Use Lightning Storm and removal traps (Torrential Tribute, Paleozoic effects) to clear the opponent's board, then recover with Umi engine and XYZ toolbox
  • Recovery: Banish Phantasm Spiral/Paleozoic traps from GY to extend board, recycle via Sea Stealth II and Paleozoic Xyz (Opabinia), re-establish Umi field spell with Terraforming/Metaverse
  • After siding: No side deck present; theoretical adaptability limited; reliant on main-deck floodgate density

Why it scores here

This deck is illegal in TCG format, containing multiple banlist violations (Solemn Judgment x3, Skill Drain x3, Summon Limit x2, Abyss Dweller x2, Bahamut Shark x1), which caps its evaluation as theoretical. Setting aside legality: the deck is a mid-range control-stun shell built around Umi field-spell setup (Pacifis) and XYZ toolbox. It opens with moderate consistency on searchers (P≥1 ≈ 0.66 for searcher effects), but hand quality is compromised by overlapping Normal Summon starters (three copies each of Megalosmasher X and duplicated Pacifis/Sonar), creating significant brick risk. The end-board produces interaction through layered traps and Skill Drain / Solemn Judgment negation, but lacks independent combo lines or setup redundancy; disruption to the Umi engine stalls recovery. Going-second removal (Lightning Storm, Torrential Tribute, Paleozoic effects) is present but narrow. Offensive pressure is minimal—the deck grinds via attrition and stalling, not tempo or lethal. No side deck (0/15) eliminates post-side adaptability. The list deviates sharply from archetype standards (0% of Phantasm Spiral core cards present; only 8 of 66 slots are archetype-exact), reflecting a rogue stun-control mashup incompatible with current format speed and more vulnerable to hand-trap denial than modern decks.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 Searcher-text group P≥1 in hand-5 ≈ 0.658; Pacifis/Fish Sonar/Terraforming/Metaverse live ~66% of the time, but Megalosmasher X and Pacifis share Normal Summon slot causing redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Three copies each of Megalosmasher X and Pacifis, overlapping Normal Summon requirement; copy histogram shows 12 three-ofs that may clog; no hand-traps (0/12) present; estimated full-brick ~8–12% but high redundancy brick ~15–18% (Inferred)
D3 Combo Conversion & Ceiling 45 No combos present in evidence; text-only inference from Umi field engine: Pacifis into Sonar/Fish summon into XYZ overlay typically reaches a 2–3 negation board (Abyss Dweller/Toadally Awesome/Evolzar Laggia). Ceiling PowerIndex estimated 58–62 (Inferred)
D4 Combo Floor & Median Output 42 No scorable boards; median output estimated 40–45 PowerIndex based on simplified Umi setup (one field spell, one searcher search, one XYZ summon, 1–2 interaction negates) without secondary starters; starter diversity low (Inferred)
D5 Interruption Resilience & Route Redundancy 48 Two independent Umi searchers (Pacifis, Fish Sonar) plus Paleozoic recursion (Opabinia) and banish-to-replay from Sea Stealth II; however, single Umi-lock choke point—losing field spell after disruption severely hampers recovery; estimated 1.5 independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Paleozoic Xyz (Opabinia) searches recursion; Sea Stealth II and Paleozoic Dinomischus bounce for resource efficiency; Pot of Duality/Extravagance draw +1 advantage per turn; estimated netCardAdvantage +0.5 to +1.2 per turn cycle; grind-heavy design (Inferred)
D7 End-Board & Interaction Quality 58 Solemn Judgment (negate), Skill Drain (effect negate), Sea Stealth Attack (removal protection + banish evasion), Paleozoic removals, Shadow-Imprisoning Mirror (DARK negate), Torrential Tribute all contribute; average interaction density estimated 3.2–3.6 with two negation bosses (Abyss Dweller/Toadally Awesome); board durability moderate (Inferred)
D8 Going-Second & Board-Breaking Power 52 Lightning Storm (S/T removal), Harpie's Feather Duster (S/T removal), Torrential Tribute (monster wipe), Paleozoic Canadia/Dinomischus removal effects present; going-second tools moderate but not exceptional; estimated going-second removal coverage 2–3 out-of-board clears (Inferred)
D9 Offensive Pressure & Closing Power 35 Megalosmasher X (2000 ATK), Phantasm Spiral Dragon (2900 ATK), XYZ bosses (Toadally Awesome 2200, Evolzar Laggia 2400, Divine Arsenal 3000) present but rarely mustered in a turn; no piercing/direct damage; offensive clock slow; estimated damage-per-turn 2000–3000 vs meta tempo decks (Inferred)
D10 Main Deck Efficiency & Flexibility 38 59-card main deck (non-standard 40-card; size rule 40–60) with 27 distinct and 12 three-ofs; compactness poor; heavy garnet density (Megalosmasher X, Pacifis, duplicated searchers); flexibility moderate due to trap density (Verified main size 59/60 legal but inefficient)
D11 Extra Deck Efficiency & Coverage 54 15-card extra (maximum), all XYZ; 15 distinct XYZ monsters for coverage (Abyss Dweller x2, Bahamut Shark, toolbox of rank-4 and rank-2); Bahamut Shark and Abyss Dweller forbidden (illegal); without them, remaining toolbox (Toadally Awesome, Evolzar Laggia/Dolkka, Paleozoic Opabinia, Divine Arsenal, etc.) adequate; estimated 11 usable XYZ slots (Observed; Verified forbidden cards present)
D12 Side Deck Adaptability 0 Zero cards in side deck (0/15); no post-side plan material; side adaptability null (Verified)
D13 Matchup Coverage & Format Fit 32 Archetype meta-share unknown (tournament data unavailable); usage stats show Phantasm Spiral core 0% present in deck (all 21 core cards missing); deck does not align with archetype standards; format speed (as of Feb 2023 TCG) favors hand-traps and combo speed over stun; meta power provisional and poor (Provisional; usage statistics show 0% core presence)
D14 Pilotability & Error Tolerance 41 Umi engine straightforward but trap-heavy decision tree (3+ trap interactions per turn typical); XYZ lines relatively simple; complexity moderate; error tolerance moderate—locking into Umi without removal outlets or chained interruptions can brick; estimated decision complexity 5–7 nodes per turn (Inferred)

How the score was computed

Strategy profile: 70% Stun / 30% Midrange. Structural ≈ 43, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal status (banlist violations) (-15); No side deck (-5); Non-standard archetype composition (-4); Weak going-first plan (-3). Final formula: Illegal deck; structural score capped. 0.80*Structural(43) + 0.20*TournamentReliability(38) = 41.8 adjusted to 28 for illegality + missing side deck + non-standard archetype hybrid + weak T1 plan + no hand-trap denial; Meta provisional (no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.66 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: Solemn Judgment, Skill Drain, Sea Stealth Attack, Paleozoic removal create multiple denial axes
  • Grind capability via Paleozoic recursion (Opabinia XYZ), Sea Stealth II bounce, and trap recursion from GY
  • XYZ toolbox breadth (15 distinct extra-deck options) provides coverage for rank-4 and rank-2 lines
  • Going-second removal (Lightning Storm, Torrential Tribute, Harpie's Feather Duster) available for board breaks
  • Umi field-spell synergy leverages searchable Pacifis and Fish Sonar for consistent setup

Weaknesses

  • Illegal in TCG format: five cards violate banlist (Solemn Judgment x3, Skill Drain x3, Summon Limit x2, Abyss Dweller x2, Bahamut Shark x1)
  • Poor hand quality: overlapping Normal Summon starters (Megalosmasher X, Pacifis both 3-of) create 15–18% redundancy-brick risk
  • No hand-trap denial: 0 hand-traps in list makes deck vulnerable to format-staple Ash Blossom and Veiler
  • Weak combo ceiling: no established board-per-starter consistency; median output estimated 40–45 PowerIndex without secondary independent lines
  • Single Umi-lock choke point: losing the field spell after interruption hampers recovery significantly; only 1.5 independent recovery lines
  • Glacial offensive pressure: minimal damage-per-turn (2000–3000 estimated) vs modern meta tempo; no piercing or direct damage
  • No side deck (0/15): eliminates post-side adaptability; best-of-3 reliability severely compromised
  • Non-standard archetype hybrid: 0% Phantasm Spiral core cards present; rogue stun-control mashup incompatible with current format speed

Critical choke points

  • Umi field spell: loss of Pacifis or inability to search it after early disruption collapses the engine; no fallback engine present
  • Normal Summon resource: Megalosmasher X and Pacifis compete for the single Normal Summon; using one blocks synergy of the other
  • Trap-heavy interaction dependency: deck relies on resolving 3+ trap cards per turn; chain blocking or spell-speed negation (e.g., Ash Blossom on Pacifis search) stalls turn
  • Illegal status: five banlist violations make this deck unplayable in official TCG events
Priority Remove Add Reason
1 Solemn Judgment (3), Skill Drain (3), Summon Limit (2), Abyss Dweller (2), Bahamut Shark (1) Bring list to legal status: reduce to Solemn Judgment (1), Skill Drain (1), remove Summon Limit/Abyss Dweller/Bahamut Shark, add legal alternatives (e.g., Evenly Matched, Torrent Directive, legal XYZ toolbox) Deck is illegal; these five cards violate TCG banlist
2 Megalosmasher X (3) Additional Umi-related starters or remove entirely and rely on Pacifis/Fish Sonar as sole Normal Summon engine Overlaps Normal Summon slot with Pacifis, creating 15–18% redundancy-brick; Megalosmasher has no synergy with Umi or archetype
3 None (if going forward); instead add side deck cards (15 slots) Build 15-card side deck: hand-trap counters (e.g., Called by the Grave), additional removal (Cosmic Cyclone), meta-tech floodgates (Dimensional Barrier, Gozen Match), board wipes (Dark Hole analog if legal) No side deck present; post-side reliability at 0%; best-of-3 format demands adaptability
4 Pot of Duality (3), Card of Demise (1) Hand-trap inclusion (Ash Blossom & Joyous Spring, Droll & Lock Bird, or Maxx C) to match archetype standards and improve going-second resilience Usage stats show archetype core includes 50–100% hand-trap density; this deck runs 0, making it vulnerable to format-staple disruption
5 Ra - Sphere Mode (2) Alternative XYZ or stun piece with synergy; Ra requires 3 tributes and is a garnet in trap-heavy control deck Ra - Sphere Mode is a hard garnet (requires 3 tributes in a deck that doesn't summon monsters); clogs main deck

Evidence & confidence

  • Verified: Legality status: Illegal (five banlist violations confirmed); Main deck size: 59 (within 40–60 rule but non-standard); Extra deck size: 15 (at maximum); Side deck: 0/15 (present but empty); Card text for all 41 distinct cards resolved; Banlist status: Solemn Judgment (Limited x3), Skill Drain (Limited x3), Summon Limit (Forbidden x2), Abyss Dweller (Forbidden x2), Bahamut Shark (Forbidden x1); Archetype composition: 8 Phantasm Spiral, 8 Umi, 6 Paleozoic, 5 Greed, 31 generic
  • Observed: XYZ extra-deck composition: 15 distinct XYZ rank-2, rank-4, rank-12 monsters; no Fusion/Synchro/Link; Trap card density: 29 traps (49% of main deck); Copy histogram: 12 three-ofs, 8 two-ofs, 7 one-ofs (high redundancy)
  • Inferred: P(≥1 searcher in hand-5) ≈ 0.658 via hypergeometric (searcher group 11 cards; hand 5 from 59); Full brick rate ≈ 8–12% (three-ofs with overlapping roles); redundancy brick ≈ 15–18% (Normal Summon conflict); Best-line combo ceiling estimated 58–62 PowerIndex (Umi setup + 1–2 XYZ + 1–2 negates); no scored boards present; Median output estimated 40–45 PowerIndex (simplified Umi + searcher + one XYZ); low starter diversity; Interruption resilience: ~1.5 independent recovery lines (Pacifis + Fish Sonar + Paleozoic recursion); Umi lock single choke point; Going-first power ≈ 48 (moderate interaction setup, weak follow-up); Going-second power ≈ 52 (removal tools better than T1 setup); Offensive pressure: 2000–3000 damage-per-turn estimated; no piercing; grind-heavy, not tempo; Pilotability: moderate complexity (5–7 decision nodes per turn); trap sequencing and trap-stack awareness required
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype share unknown; 0% core cards present suggests rogue/off-meta); Tournament Reliability: 38 (estimated from hand stability D1/D2, post-side reliability D12=0, error tolerance D14=41); reliability in best-of-3 severely compromised by lack of side deck
  • Data gaps: No combos in evidence; combo floor/median/ceiling are text-only inferences from card interactions No tournament link; archetype meta-share and per-pilot match record unavailable No win-rate telemetry (going-first/second, matchup, game-level, brick/starter rates) — all consistency signals inferred Meta Power is provisional; requires dated metagame sample to compute No guides available for Phantasm Spiral archetype; strategic intent inferred from card roles only Deck is illegal; evaluation is theoretical/structural only

More TCG Info

Phantasm Spiral

Phantasm Spiral Breakdown

 
 

 

 

 

 

 

 
 

 

 
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