Flame Swordsman Deck #460288 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Fighting Flame Swordsman x3, Salamandra, the Flying Flame Dragon x3, Fighting Flame Sword x3.

Created by: YGO Mod (20517634)

Created On: 04/08/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Jul 31, 2026
36± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.5
Going First 45
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion/Link summon high‑ATK Flame Swordsman monsters (Ultimate Flame Swordsman, Ferocious Flame Swordsman); Turn‑2 board wipes (Lightning Storm, Heavy Storm, Harpie's Feather Duster)
  • Turn 1 (going first): Open with Fighting Flame Swordsman to search a Flame Swordsman spell, then use Flame Swordsrealm to Special Summon Flame Swordsman and Fusion‑summon a big monster.
  • Turn 2 (going second): Use Sky Striker spells to control the board, then Super Polymerization or Sky Striker Mecha – Hornet Drones to Fusion‑summon a Flame monster on turn 2.
  • Recovery: Reinforcement of the Army fetches a Warrior, Salamandra Fusion recycles destroyed monsters, and searchers refill hand.
  • After siding: No Side Deck; cannot adapt after side‑shuffle.

Why it scores here

The deck can open a starter about 88 % of the time thanks to three copies each of Fighting Flame Swordsman and Flame Swordsrealm, giving a decent engine start. It converts that starter into a Fusion monster or a board‑wipe on turn 2, but the heavy spell count and multiple illegal copies cause frequent dead draws and legal issues. Interaction tools are present, yet reliance on very specific Fusion materials and lack of side‑deck adaptability make the deck fragile and error‑prone. Because the list is illegal, the final contextual power is heavily penalised, resulting in a low overall score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one core starter in opening 5) ≈ 0.88; 3‑copy bootstrap of Fighting Flame Swordsman & Flame Swordsrealm gives decent engine start (Inferred)
D2 Opening-Hand Quality & Brick Management 45 33 Spell cards and multiple 3‑copy redundancies create ~12 % chance of no core starter, leading to frequent dead draws (Inferred)
D3 Combo Conversion & Ceiling 45 Theoretic best line can fuse Ultimate Flame Swordsman then remove opponent monsters, but no recorded boards (Provisional)
D4 Combo Floor & Median Output 35 Typical games resolve only a few searchers and a single Fusion, yielding modest board (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Multiple negation/removal like Forbidden Droplet and Fighting Flame Sword add resilience, yet reliance on specific Fusion materials limits alternatives (Inferred)
D6 Resource Economy, Recovery & Grind 55 Search cards (Reinforcement, Triple Tactics Thrust) aid recovery, but heavy Spell count burdens resource economy (Inferred)
D7 End-Board & Interaction Quality 55 Board hosts several interaction tools (Lightning Storm, Harpie’s Feather Duster, Forbidden Droplet) giving moderate end‑board control (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going‑second hand of 6 improves access to board‑breakers; Lightning Storm and Heavy Storm provide strong turn‑2 pressure (Inferred)
D9 Offensive Pressure & Closing Power 60 Fusion monsters like Ultimate Flame Swordsman (2800 ATK) deliver solid closing power when summoned (Inferred)
D10 Main Deck Efficiency & Flexibility 40 40‑card main deck is 82 % Spells, low monster count, causing poor efficiency and flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck holds 10 Fusions and 5 Links; many require specific materials not consistently reachable (Inferred)
D12 Side Deck Adaptability 30 No Side Deck limits post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 30 No tournament data; archetype is niche in Master Duel, giving uncertain matchup fit (Provisional)
D14 Pilotability & Error Tolerance 35 Complex combo chain and illegal copy limits raise error tolerance for pilots (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.5, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher count (Reinforcement, Triple Tactics Thrust, Fighting Flame Swordsman)
  • Powerful Fusion monsters (Ultimate Flame Swordsman, Ferocious Flame Swordsman)
  • Multiple board‑wipe spells (Lightning Storm, Heavy Storm, Harpie's Feather Duster)

Weaknesses

  • Illegal copy limits on Super Polymerization and Hornet Drones
  • Very spell‑heavy main deck causing brick and dead draws
  • Reliance on specific Fusion materials reduces consistency
  • No Side Deck for adaptation

Critical choke points

  • Access to Super Polymerization and Sky Striker Mecha – Hornet Drones
  • Opening hand containing both Fighting Flame Swordsman and Flame Swordsrealm
Priority Remove Add Reason
1 Super Polymerization (reduce to 2 copies) Add a hand trap such as Ash Blossom & Joyous Spring Makes deck legal and improves early disruption
2 Sky Striker Mecha - Hornet Drones (reduce to 1 copy) Add more monster diversity (e.g., additional Warrior monsters) Reduces brick risk and balances main deck
3 Several redundant Spell copies Include 5–6 generic protection cards (e.g., Infinite Impermanence) Improves consistency and interaction

Evidence & confidence

  • Verified: Legality status and copy‑limit violations; Banlist status of Limited/Semi‑Limited cards; Card text excerpts from evidence.json
  • Inferred: Engine accessibility from core starter probability 0.8773; Brick estimate from spell count and redundant copies; Resource economy from searcher counts; Interaction quality from listed removal/negation cards; Going‑second power from board‑wipe spell suite
  • Provisional: Combo ceiling and floor due to absence of recorded boards; Matchup coverage because tournament data missing
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Flame Swordsman

Flame Swordsman Breakdown

 
 

 

 

 

 

 

 
 

 

 
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