Flame Swordsman Deck #460288 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Fighting Flame Swordsman x3, Salamandra, the Flying Flame Dragon x3, Fighting Flame Sword x3.
Created by: YGO Mod (20517634)
Created On: 04/08/2025
Main Deck (40)
- Fighting Flame Swordsman x3
- Salamandra, the Flying Flame Dragon x3
- Fighting Flame Sword x3
- Flame Swordsrealm x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Lightning Storm x2
- Reinforcement of the Army x1
- Salamandra Fusion x2
- Sky Striker Maneuver - Afterburners! x1
- Sky Striker Mecha - Hornet Drones x3
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Super Polymerization x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Salamandra with Chain x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.5 |
| Going First | 45 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion/Link summon high‑ATK Flame Swordsman monsters (Ultimate Flame Swordsman, Ferocious Flame Swordsman); Turn‑2 board wipes (Lightning Storm, Heavy Storm, Harpie's Feather Duster)
- Turn 1 (going first): Open with Fighting Flame Swordsman to search a Flame Swordsman spell, then use Flame Swordsrealm to Special Summon Flame Swordsman and Fusion‑summon a big monster.
- Turn 2 (going second): Use Sky Striker spells to control the board, then Super Polymerization or Sky Striker Mecha – Hornet Drones to Fusion‑summon a Flame monster on turn 2.
- Recovery: Reinforcement of the Army fetches a Warrior, Salamandra Fusion recycles destroyed monsters, and searchers refill hand.
- After siding: No Side Deck; cannot adapt after side‑shuffle.
Why it scores here
The deck can open a starter about 88 % of the time thanks to three copies each of Fighting Flame Swordsman and Flame Swordsrealm, giving a decent engine start. It converts that starter into a Fusion monster or a board‑wipe on turn 2, but the heavy spell count and multiple illegal copies cause frequent dead draws and legal issues. Interaction tools are present, yet reliance on very specific Fusion materials and lack of side‑deck adaptability make the deck fragile and error‑prone. Because the list is illegal, the final contextual power is heavily penalised, resulting in a low overall score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one core starter in opening 5) ≈ 0.88; 3‑copy bootstrap of Fighting Flame Swordsman & Flame Swordsrealm gives decent engine start (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 33 Spell cards and multiple 3‑copy redundancies create ~12 % chance of no core starter, leading to frequent dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Theoretic best line can fuse Ultimate Flame Swordsman then remove opponent monsters, but no recorded boards (Provisional) |
| D4 | Combo Floor & Median Output | 35 | Typical games resolve only a few searchers and a single Fusion, yielding modest board (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple negation/removal like Forbidden Droplet and Fighting Flame Sword add resilience, yet reliance on specific Fusion materials limits alternatives (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Search cards (Reinforcement, Triple Tactics Thrust) aid recovery, but heavy Spell count burdens resource economy (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Board hosts several interaction tools (Lightning Storm, Harpie’s Feather Duster, Forbidden Droplet) giving moderate end‑board control (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going‑second hand of 6 improves access to board‑breakers; Lightning Storm and Heavy Storm provide strong turn‑2 pressure (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Fusion monsters like Ultimate Flame Swordsman (2800 ATK) deliver solid closing power when summoned (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 40‑card main deck is 82 % Spells, low monster count, causing poor efficiency and flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck holds 10 Fusions and 5 Links; many require specific materials not consistently reachable (Inferred) |
| D12 | Side Deck Adaptability | 30 | No Side Deck limits post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; archetype is niche in Master Duel, giving uncertain matchup fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex combo chain and illegal copy limits raise error tolerance for pilots (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49.5, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High searcher count (Reinforcement, Triple Tactics Thrust, Fighting Flame Swordsman)
- Powerful Fusion monsters (Ultimate Flame Swordsman, Ferocious Flame Swordsman)
- Multiple board‑wipe spells (Lightning Storm, Heavy Storm, Harpie's Feather Duster)
Weaknesses
- Illegal copy limits on Super Polymerization and Hornet Drones
- Very spell‑heavy main deck causing brick and dead draws
- Reliance on specific Fusion materials reduces consistency
- No Side Deck for adaptation
Critical choke points
- Access to Super Polymerization and Sky Striker Mecha – Hornet Drones
- Opening hand containing both Fighting Flame Swordsman and Flame Swordsrealm
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Super Polymerization (reduce to 2 copies) | Add a hand trap such as Ash Blossom & Joyous Spring | Makes deck legal and improves early disruption |
| 2 | Sky Striker Mecha - Hornet Drones (reduce to 1 copy) | Add more monster diversity (e.g., additional Warrior monsters) | Reduces brick risk and balances main deck |
| 3 | Several redundant Spell copies | Include 5–6 generic protection cards (e.g., Infinite Impermanence) | Improves consistency and interaction |
Evidence & confidence
- Verified: Legality status and copy‑limit violations; Banlist status of Limited/Semi‑Limited cards; Card text excerpts from evidence.json
- Inferred: Engine accessibility from core starter probability 0.8773; Brick estimate from spell count and redundant copies; Resource economy from searcher counts; Interaction quality from listed removal/negation cards; Going‑second power from board‑wipe spell suite
- Provisional: Combo ceiling and floor due to absence of recorded boards; Matchup coverage because tournament data missing
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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