Created by: YGO Mod (20517634)

Created On: 02/01/2023

Transcendent Crystals

Need 13 UR

UR Rarity
Crystal Beast Sapphire Pegasus3 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Dark Rebellion Xyz Dragon1 card
UR Rarity
Cosmic Cyclone1 card
UR Rarity
Crystal Bond1 card
UR Rarity
Necrovalley2 card
UR Rarity
Pot of Duality2 card
UR Rarity
Compulsory Evacuation Device1 card
UR Rarity
Ice Dragon's Prison1 card

Main: 20 Extra: 8

UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


SR Rarity
Crystal Beast Topaz Tiger
SR Rarity
Crystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


UR Rarity
Cosmic Cyclone
UR Rarity
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


    UR Rarity
    Crystal Bond
    UR Rarity
    Crystal Bond
    Crystal Bond
    Spell Normal
    Crystal Bond

      Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


      SR Rarity
      Crystal Promise
      SR Rarity
      Crystal Promise
      Crystal Promise
      Spell Normal
      Crystal Promise

        Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


        UR Rarity
        Necrovalley
        UR Rarity
        Necrovalley
        Necrovalley
        Spell Field
        Necrovalley

          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


          UR Rarity
          Necrovalley
          UR Rarity
          Necrovalley
          Necrovalley
          Spell Field
          Necrovalley

            All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


            UR Rarity
            Pot of Duality
            UR Rarity
            Pot of Duality
            Pot of Duality
            Spell Normal
            Pot of Duality

              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




              Tag(s):

              UR Rarity
              Pot of Duality
              UR Rarity
              Pot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                Tag(s):

                SR Rarity
                Rainbow Bridge
                SR Rarity
                Rainbow Bridge
                Rainbow Bridge
                Spell Normal
                Rainbow Bridge

                  Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                  SR Rarity
                  Rainbow Bridge
                  SR Rarity
                  Rainbow Bridge
                  Rainbow Bridge
                  Spell Normal
                  Rainbow Bridge

                    Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                    SR Rarity
                    Rainbow Bridge
                    SR Rarity
                    Rainbow Bridge
                    Rainbow Bridge
                    Spell Normal
                    Rainbow Bridge

                      Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                      UR Rarity
                      Compulsory Evacuation Device
                      UR Rarity
                      Compulsory Evacuation Device
                      Compulsory Evacuation Device
                      Trap Normal
                      Compulsory Evacuation Device

                        Target 1 monster on the field; return that target to the hand.


                        SR Rarity
                        Crystal Conclave
                        SR Rarity
                        Crystal Conclave
                        Crystal Conclave
                        Trap Continuous
                        Crystal Conclave

                          Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                          SR Rarity
                          Crystal Conclave
                          SR Rarity
                          Crystal Conclave
                          Crystal Conclave
                          Trap Continuous
                          Crystal Conclave

                            Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                            SR Rarity
                            Crystal Conclave
                            SR Rarity
                            Crystal Conclave
                            Crystal Conclave
                            Trap Continuous
                            Crystal Conclave

                              Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                              UR Rarity
                              Ice Dragon's Prison
                              UR Rarity
                              Ice Dragon's Prison
                              Ice Dragon's Prison
                              Trap Normal
                              Ice Dragon's Prison

                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                R Rarity
                                Super Rush Recklessly
                                R Rarity
                                Super Rush Recklessly
                                Super Rush Recklessly
                                Trap Normal
                                Super Rush Recklessly

                                  Target 1 Beast-Type monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck.


                                  UR Rarity
                                  Abyss Dweller
                                  UR Rarity
                                  Abyss Dweller
                                  Abyss Dweller
                                  WATER
                                  Abyss Dweller
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1400


                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                  UR Rarity
                                  Dark Rebellion Xyz Dragon
                                  UR Rarity
                                  Dark Rebellion Xyz Dragon
                                  Dark Rebellion Xyz Dragon
                                  DARK
                                  Dark Rebellion Xyz Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                  SR Rarity
                                  Gagaga Samurai
                                  SR Rarity
                                  Gagaga Samurai
                                  Gagaga Samurai
                                  EARTH
                                  Gagaga Samurai
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1600


                                  2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.


                                  SR Rarity
                                  Lightning Chidori
                                  SR Rarity
                                  Lightning Chidori
                                  Lightning Chidori
                                  WIND
                                  Lightning Chidori
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1600


                                  2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                                  R Rarity
                                  Number 27: Dreadnought Dreadnoid
                                  R Rarity
                                  Number 27: Dreadnought Dreadnoid
                                  Number 27: Dreadnought Dreadnoid
                                  WATER
                                  Number 27: Dreadnought Dreadnoid
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1000


                                  2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                  SR Rarity
                                  Number 70: Malevolent Sin
                                  SR Rarity
                                  Number 70: Malevolent Sin
                                  Number 70: Malevolent Sin
                                  DARK
                                  Number 70: Malevolent Sin
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                  SR Rarity
                                  Steelswarm Roach
                                  SR Rarity
                                  Steelswarm Roach
                                  Steelswarm Roach
                                  DARK
                                  Steelswarm Roach
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 0


                                  2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                  R Rarity
                                  Super Quantal Mech King Great Magnus
                                  R Rarity
                                  Super Quantal Mech King Great Magnus
                                  Super Quantal Mech King Great Magnus
                                  LIGHT
                                  Super Quantal Mech King Great Magnus
                                  • ATK:

                                  • 3600

                                  • DEF:

                                  • 3200


                                  3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.




                                  More Duel Links Info

                                  Crystal Beasts Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

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