Fur Hire Deck #458111 — Yu-Gi-Oh! TCG

55 Main, 14 Extra, incl. Artifact Lancea x3, Beat, Bladesman Fur Hire x3, Donpa, Marksman Fur Hire x3. Created Apr 4, 2025 by YGO Mod.

Deck Fur Hire TCG

Created by: YGO Mod (20517634)

Created On: 04/04/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 14 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fur Hire board of 2000-2800 ATK monsters (Dyna, Rafale, Shuraig, Underworld Goddess) closing through Link and Fur Hire self-summon chains; Link monsters (Donner, Folgo, Tri-Brigade Shuraig) recurring Fur Hire monsters from the GY
  • Turn 1 (going first): Main Phase self-summon chains from Seal, Recon, Filo, Beat or Donpa into a Link Summon, with Rookie Fur Hire or Mayhem Fur Hire for extra Fur Hire bodies; hand traps held back to protect the first board
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) answer the opponent's first board, then Fur Hire monsters rebuild
  • Recovery: Fur Hire monsters in the GY are re-Summoned via Mayhem Fur Hire, Training Fur Hire, and Rex, Freight Fur Hire; Fandora and Reinforcement of the Army refill the hand
  • After siding: Not assessable: the submitted list has no Side Deck (0 cards), so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens its Fur Hire engine: 38 exact-name Fur Hire copies and about 72% odds of at least one of 12 searcher-text cards in a 5-card opening hand (Inferred), so the early board is usually live. Its strongest structural feature is interaction: 18 hand traps and 14 negation-text cards give it strong going-second answers to the opponent's first board (Inferred from card text). Conversion and median output are scored from card text alone because no recorded boards exist, which keeps the combo dimensions near the middle. The list is capped low because it is Illegal: it runs Forbidden Gozen Match and There Can Be Only One, three Ash Blossom copies against a limit of two, and three Droll & Lock Bird against a limit of one. The score does not reflect the archetype's popularity, which earned no points, and card scores were not averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of 3 copies in a 5-card opening hand) = 0.25 per 3-copy card; archetype core (4 copies) at 0.32; searcher-text group (12 cards) at 0.72 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 23 generic off-archetype copies and 18 hand traps with 20 tech cards raise brick risk; no hand-level simulation exists (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards, so the ceiling is a text-only read of the Link-summon and Fur Hire chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output is unknown and inferred to be moderate given the tech density (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Several Fur Hire monsters self-summon and 18 hand traps give alternate routes after an interruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Searchers (Rex, Freight; Fandora; Reinforcement of the Army) and GY recursion (Mayhem, Training) refill resources (Inferred from card text)
D7 End-Board & Interaction Quality 72 18 hand traps, 14 negation-text and 17 removal-text cards give layered interaction (Inferred from card text; flags are Verified)
D8 Going-Second & Board-Breaking Power 66 Hand-trap group shows 92% odds of at least one hand trap in a 6-card going-second hand (Inferred); board-breaking depends on Link summons (Inferred)
D9 Offensive Pressure & Closing Power 60 Board ATK reaches 2500-3000 on several bodies (Verified stat); piercing and direct-attack text is not confirmed (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards, 25 distinct; 20 tech cards and 23 off-archetype copies dilute the engine (Verified composition, Inferred impact)
D11 Extra Deck Efficiency & Coverage 55 14 Extra cards, 13 Link monsters across Fur Hire, Tri-Brigade, Fire Fist and Power Patron families; several are not core (Verified composition)
D12 Side Deck Adaptability 10 The submitted list has no Side Deck, so adaptability is effectively zero (Verified; post-side performance is Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; Fur Hire meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points and hand-trap timing windows raise pilot skill demand (Inferred from card text)

How the score was computed

Strategy profile: Midrange primary (approx. 80%), Toolbox secondary (approx. 20%). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53 + 0.20*45 - 10 = 41.6; Illegal-list cap applied to 35 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (18) gives strong going-second interaction
  • Compact Fur Hire self-summon engine with 38 exact-name copies
  • Several high-ATK bodies (2500-3000) for closing

Weaknesses

  • Illegal list: copy-limit and Forbidden violations must be fixed before it can be played
  • No side deck
  • Off-archetype dilution (23 generic plus 3 Artifact, 4 Tri-Brigade, 1 Fire Fist)
  • Tech density raises brick risk

Critical choke points

  • Forbidden cards Gozen Match and There Can Be Only One occupy two Main slots that do no engine work
  • Fur Hire engine starts depend on a few self-summon bodies, so losing them to hand traps or removal stalls the board
Priority Remove Add Reason
1 Gozen Match, There Can Be Only One Legal Fur Hire or generic engine cards Clears the Forbidden violations so the list is legal and the score can be re-evaluated on a normal basis
2 One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird Legal substitute Brings Semi-Limited and Limited copy counts within their caps (Ash 3 to 2, Droll 3 to 1)
3 Off-archetype tech cards (for example, Artifact Lancea) Additional Fur Hire or Link-enabling cards Raises exact-name purity and reduces brick risk

Evidence & confidence

  • Verified: Legality status Illegal with four copy-limit or Forbidden violations; Main 55 and Extra 14 are within size rules; Side is 0; Archetype purity 55.1% exact-name, 38 Fur Hire copies; Hand-trap count 18, negation-text 14, removal-text 17
  • Inferred: Engine opening probabilities (0.25 per 3-copy card, 0.72 searcher group); Going-second hand-trap availability (0.92); Interaction quality and brick risk from card text
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Tournament reliability (no tournament link)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry exists for going-first/second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null No Side Deck is recorded

More TCG Info

Fur Hire

Fur Hire Breakdown

 
 

 

 

 

 

 

 
 

 

 
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