Flame Swordsman Deck #457992 — Yu-Gi-Oh! Master Duel
45 Main, 15 Extra, incl. Black Metal Dragon x3, Fighting Flame Swordsman x3, Ash Blossom & Joyous Spring x3. Created Apr 3, 2025 by YGO Mod.
Deck Flame Swordsman Master Duel
Created by: YGO Mod (20517634)
Created On: 04/03/2025
Main Deck (45)
- Black Metal Dragon x3
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Fighting Flame Swordsman x3
- Maxx "C" x2
- Metal Illusionist x1
- Metalflame Swordsman x2
- Metalzoa X x1
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Darkness Metal Dragon x1
- Red-Eyes Metal Claws Dragon x1
- Salamandra, the Flying Flame Dragon x1
- The Bystial Lubellion x2
- Zoa the Fiendish Beast x1
- Ash Blossom & Joyous Spring x3
- Branded Regained x1
- Called by the Grave x2
- Crossout Designator x1
- Fighting Flame Sword x3
- Flame Swordsrealm x1
- Incoming Machine! x3
- Reinforcement of the Army x1
- Salamandra Fusion x1
- Flame Coating Metalmorph x1
- Infinite Impermanence x3
- Max Metalmorph x2
- Salamandra with Chain x1
Extra Deck (15)
- Dark Flare Knight x1
- Fighting Flame Dragon x1
- Flame Swordsman x1
- Ultimate Flame Swordsman x1
- Ferocious Flame Swordsman x1
- Guardragon Pisty x1
- Hieratic Seal of the Heavenly Spheres x2
- Knightmare Phoenix x1
- S:P Little Knight x1
- Striker Dragon x1
- Dark Armed, the Dragon of Annihilation x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 11: Big Eye x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 41/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40.4 |
| Going First | 38 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: none
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Flame Swordsman Fusion/Link engine with Metalmorph summons; Board breaking via hand traps and disruption
- Turn 1 (going first): Search core Flame Swordsman cards, summon a Flame Swordsman monster, and set hand traps for early disruption.
- Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom) and Metalmorph summons to break opponent board, then summon extra‑deck links/fusions.
- Recovery: Draw power from Maxx C, Branded Regained and searchers to rebuild engine after disruption.
- After siding: No side deck; rely on draw effects and flexible extra‑deck summons to adapt.
Why it scores here
The deck reliably opens with a decent chance (≈69%) to draw a core Flame Swordsman card and sets multiple hand traps, giving it early disruption. It can convert that starter into a modest board using Metalmorph summons and Fusion/Link monsters, but the lack of recorded combos limits its ceiling. Interruption resilience is moderate thanks to many negation and draw effects, while resource economy is helped by abundant searchers. However, the deck suffers from low archetype purity, illegal over‑copy limits, and no side deck, which reduces overall consistency and adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one core starter in opening hand) ≈ 0.6914 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Core purity only 18%; many off‑archetype cards increase brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parsed combo boards; ceiling inferred from card effects (Inferred) |
| D4 | Combo Floor & Median Output | 25 | Median power inferred low due to missing combo data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Hand‑trap count 8 and draw cards (Maxx C, Branded Regained) provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers total 20 copies, draw power present (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | Interaction density avg not provided; negation text on several cards (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Hand‑trap group P(at least one in 6‑card hand) ≈ 0.7146 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | High‑ATK extra‑deck monsters present but not consistently reachable (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Main deck 45 cards with 28 distinct, low archetype purity (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra deck 15 cards across Link/Fusion/XYZ, many non‑core (Inferred) |
| D12 | Side Deck Adaptability | 20 | Side deck count 0; no post‑side data (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament context; meta fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex engine with many conditional cards; pilotability moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 40.4, Going First ≈ 38, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_overcopy (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High hand‑trap count for early disruption
- Abundant searchers and draw effects
- Diverse extra‑deck options (Links, Fusions, XYZ)
Weaknesses
- Illegal due to over‑copy limits
- Low archetype purity (18%) leading to brick risk
- No side deck for adaptation
- No recorded combo data, limiting ceiling
Critical choke points
- Reliance on Limited cards Maxx C and Called by the Grave for draw power
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (duplicate copy) | Additional core Flame Swordsman cards (e.g., Dark Flare Swordsman) | Bring deck into legal limits and increase archetype purity |
Evidence & confidence
- Verified: Legality status and copy limits; Card text excerpts; Archetype purity numbers
- Inferred: Engine accessibility from probability data; Brick estimate from composition; Combo floor/ceiling from lack of boards; Interaction quality from role hint tags
- Provisional: Matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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