Dark World Deck #457597 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Droll & Lock Bird x3, Genta, Gateman of Dark World x3, Reign-Beaux, Overking of Dark World x3.
Created by: YGO Mod (20517634)
Created On: 04/01/2025
Main Deck (55)
- Broww, Huntsman of Dark World x1
- Ceruli, Guru of Dark World x1
- Danger! Bigfoot! x1
- Danger! Chupacabra! x1
- Danger! Mothman! x2
- Danger! Nessie! x2
- Danger! Thunderbird! x1
- Danger!? Jackalope? x1
- Danger!? Tsuchinoko? x1
- Droll & Lock Bird x3
- Genta, Gateman of Dark World x3
- Goldd, Wu-Lord of Dark World x1
- Grapha, Dragon Lord of Dark World x2
- Reign-Beaux, Overking of Dark World x3
- Sillva, Warlord of Dark World x2
- Snoww, Unlight of Dark World x3
- Unchained Soul of Sharvara x1
- Zalamander Catalyzer x1
- Allure of Darkness x2
- Called by the Grave x1
- Card Destruction x1
- Dark Corridor x2
- Dark Ruler No More x3
- Dark World Accession x1
- Dark World Archives x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- The Gates of Dark World x3
- Triple Tactics Talent x1
- Upstart Goblin x2
- Dimensional Barrier x3
- Gozen Match x1
- Skill Drain x1
Extra Deck (15)
- Grapha, Dragon Overlord of Dark World x2
- A Bao A Qu, the Lightless Shadow x1
- Akashic Magician x1
- Cross-Sheep x1
- Knightmare Gryphon x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Unchained Soul Lord of Yama x1
- Unchained Soul of Anguish x1
- Unchained Soul of Rage x1
- Coach King Giantrainer x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 41: Bagooska the Terribly Tired Tapir x1
- Number 60: Dugares the Timeless x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 43/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46.7 |
| Going First | 40 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Discard Dark World monsters to trigger draw and special summon engine monsters; Hand‑trap disruption and floodgate control
- Turn 1 (going first): Open with The Gates of Dark World, discard a Dark World monster to add another Dark World card and draw, then set up a discard chain (e.g., Snoww → Genta) for early board development
- Turn 2 (going second): Use the six‑card hand to include a hand trap (Droll & Lock Bird) or Dimensional Barrier, then discard to fuel the Dark World engine and respond to the opponent’s board
- Recovery: Leverage Dark World Archives, Allure of Darkness and draw engines to refill the hand and resurrect discarded Dark World monsters from the GY
- After siding: No side deck; the list relies on its main‑deck consistency alone
Why it scores here
The deck attempts a discard‑driven Dark World combo engine but is hampered by illegal cards and a very large, low‑purity main deck, which makes opening consistency poor and raises brick risk. Although it contains strong draw and disruption tools, the lack of a side deck and the reliance on many conditional effects lower resilience and pilotability. Scores reflect the theoretical engine potential rather than actual tournament performance, and the illegal status further caps its power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one core Dark World starter in opening 5) ≈ 0.56 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | High copy counts (3 copies) and mixed card types yield a ~0.44 chance of no core starter → brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Potential max board includes Grapha and Dark Ruler No More; ceiling power ≈ 70 (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical boards resolve only a few discards; median power ≈ 45 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Hand traps (Droll & Lock Bird) and floodgates (Dimensional Barrier, Skill Drain) give some interruption resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw engines (Allure of Darkness, Dark World Archives) provide net card advantage of about +1 per turn (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Interaction includes multiple removals and negations (Dark Ruler No More, Skill Drain) (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going‑second hand of 6 gives ~0.81 chance of a hand trap; board‑breaking potential moderate (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters reach 3200 ATK (Grapha) but require specific discards (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | 55‑card main deck with only 33% archetype purity reduces efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 15‑card Extra Deck contains many links but few must‑play tools; includes illegal Knightmare Gryphon (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck slots used; no adaptable post‑side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Complex discard triggers and many conditional effects increase error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 46.7, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal cards (Forbidden) (-10); Over‑copy violations (-5). Final formula: 0.80*Structural + 0.20*Tournament (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ 0.44 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong discard‑draw engine when it activates
- Multiple hand traps and floodgates for disruption
- High potential boss monster ATK
Weaknesses
- Illegal card violations make the list unplayable
- Low archetype purity and many 3‑copy filler increase brick rate
- No side deck, no post‑side adaptation
- Complex conditional discarding raises pilot error
Critical choke points
- Reliance on The Gates of Dark World and discard triggers to start the engine
- Presence of Illegal cards that must be removed for legality
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Dimensional Barrier (Forbidden) | Legal floodgate such as Solemn Judgment or a suitable Extra Deck lock | Remove illegal card and keep disruption while staying within banlist limits |
| 2 | One copy of Droll & Lock Bird | Another Dark World searcher (e.g., Dark World Dealings) or a generic draw engine | Bring Droll & Lock Bird within the semi‑limited limit and improve consistency |
Evidence & confidence
- Verified: Legality status confirmed by legality section; Card text excerpts verified in cards section
- Inferred: Engine accessibility probability from archetype core; Brick risk from copy histogram and core probability; Combo ceiling and floor based on card effects and typical lines; Resource economy from draw engines; Interaction density from floodgate and negation cards; Going‑second hand‑trap probability from hand_trap_group; Boss monster ATK from card stats
- Provisional: Matchup format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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