Created by: YGO Mod (20517634)

Created On: 01/31/2023

Territory of the Sharks

Need 11 UR

UR Rarity
Trishula, Dragon of the Ice Barrier1 card
UR Rarity
Trishula, Zero Dragon of the Ice Barrier1 card
UR Rarity
Coral Dragon1 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Number 37: Hope Woven Dragon Spider Shark1 card
UR Rarity
Book of Moon2 card
UR Rarity
Mystical Space Typhoon3 card
UR Rarity
Warning Point1 card

Main: 25 Extra: 8

R Rarity
General Wayne of the Ice Barrier
R Rarity
General Wayne of the Ice Barrier
General Wayne of the Ice Barrier
WATER 5
General Wayne of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 400


Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.


R Rarity
General Wayne of the Ice Barrier
R Rarity
General Wayne of the Ice Barrier
General Wayne of the Ice Barrier
WATER 5
General Wayne of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 400


Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.


R Rarity
Prior of the Ice Barrier
R Rarity
Prior of the Ice Barrier
Prior of the Ice Barrier
WATER 2
Prior of the Ice Barrier
  • ATK:

  • 1000

  • DEF:

  • 400


If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.


R Rarity
Revealer of the Ice Barrier
R Rarity
Revealer of the Ice Barrier
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


R Rarity
Revealer of the Ice Barrier
R Rarity
Revealer of the Ice Barrier
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


R Rarity
Revealer of the Ice Barrier
R Rarity
Revealer of the Ice Barrier
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


R Rarity
Sea Archiver
R Rarity
Sea Archiver
Sea Archiver
WATER 3
Sea Archiver
  • ATK:

  • 300

  • DEF:

  • 2100


If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.


R Rarity
Speaker for the Ice Barriers
R Rarity
Speaker for the Ice Barriers
Speaker for the Ice Barriers
WATER 4
Speaker for the Ice Barriers
  • ATK:

  • 1000

  • DEF:

  • 1800


While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


R Rarity
Speaker for the Ice Barriers
R Rarity
Speaker for the Ice Barriers
Speaker for the Ice Barriers
WATER 4
Speaker for the Ice Barriers
  • ATK:

  • 1000

  • DEF:

  • 1800


While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


R Rarity
Speaker for the Ice Barriers
R Rarity
Speaker for the Ice Barriers
Speaker for the Ice Barriers
WATER 4
Speaker for the Ice Barriers
  • ATK:

  • 1000

  • DEF:

  • 1800


While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


R Rarity
Zuijin of the Ice Barrier
R Rarity
Zuijin of the Ice Barrier
Zuijin of the Ice Barrier
WATER 2
Zuijin of the Ice Barrier
  • ATK:

  • 500

  • DEF:

  • 300


You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.


N Rarity
Dewdark of the Ice Barrier
N Rarity
Dewdark of the Ice Barrier
Dewdark of the Ice Barrier
WATER 2
Dewdark of the Ice Barrier
  • ATK:

  • 1200

  • DEF:

  • 800


If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly.


N Rarity
Dewdark of the Ice Barrier
N Rarity
Dewdark of the Ice Barrier
Dewdark of the Ice Barrier
WATER 2
Dewdark of the Ice Barrier
  • ATK:

  • 1200

  • DEF:

  • 800


If the only face-up monsters you control are Level 2 or lower, this card can attack your opponent directly.


R Rarity
Hexa Spirit of the Ice Barrier
R Rarity
Hexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier
WATER 1
Hexa Spirit of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 200


While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      R Rarity
      Freezing Chains of the Ice Barrier
      R Rarity
      Freezing Chains of the Ice Barrier
      Freezing Chains of the Ice Barrier
      Spell Continuous
      Freezing Chains of the Ice Barrier

        When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


        SR Rarity
        Medallion of the Ice Barrier
        SR Rarity
        Medallion of the Ice Barrier
        Medallion of the Ice Barrier
        Spell Normal
        Medallion of the Ice Barrier

          Add 1 "Ice Barrier" monster from your Deck to your hand.


          SR Rarity
          Medallion of the Ice Barrier
          SR Rarity
          Medallion of the Ice Barrier
          Medallion of the Ice Barrier
          Spell Normal
          Medallion of the Ice Barrier

            Add 1 "Ice Barrier" monster from your Deck to your hand.


            SR Rarity
            Medallion of the Ice Barrier
            SR Rarity
            Medallion of the Ice Barrier
            Medallion of the Ice Barrier
            Spell Normal
            Medallion of the Ice Barrier

              Add 1 "Ice Barrier" monster from your Deck to your hand.


              UR Rarity
              Mystical Space Typhoon
              UR Rarity
              Mystical Space Typhoon
              Mystical Space Typhoon
              Spell Quick
              Mystical Space Typhoon

                Target 1 Spell/Trap on the field; destroy that target.


                UR Rarity
                Mystical Space Typhoon
                UR Rarity
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    R Rarity
                    Winds Over the Ice Barrier
                    R Rarity
                    Winds Over the Ice Barrier
                    Winds Over the Ice Barrier
                    Spell Normal
                    Winds Over the Ice Barrier

                      Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.


                      UR Rarity
                      Warning Point
                      UR Rarity
                      Warning Point
                      Warning Point
                      Trap Normal
                      Warning Point

                        When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                        SR Rarity
                        Marincess Coral Anemone
                        SR Rarity
                        Marincess Coral Anemone
                        Marincess Coral Anemone
                        WATER
                        Marincess Coral Anemone
                        • ATK:

                        • 2000

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom


                        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                        R Rarity
                        Graydle Dragon
                        R Rarity
                        Graydle Dragon
                        Graydle Dragon
                        WATER 8
                        Graydle Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2000


                        1 Aqua-Type Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.


                        UR Rarity
                        Trishula, Dragon of the Ice Barrier
                        UR Rarity
                        Trishula, Dragon of the Ice Barrier
                        Trishula, Dragon of the Ice Barrier
                        WATER 9
                        Trishula, Dragon of the Ice Barrier
                        • ATK:

                        • 2700

                        • DEF:

                        • 2000


                        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                        UR Rarity
                        Trishula, Zero Dragon of the Ice Barrier
                        UR Rarity
                        Trishula, Zero Dragon of the Ice Barrier
                        Trishula, Zero Dragon of the Ice Barrier
                        WATER 11
                        Trishula, Zero Dragon of the Ice Barrier
                        • ATK:

                        • 2700

                        • DEF:

                        • 2000


                        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                        SR Rarity
                        White Aura Dolphin
                        SR Rarity
                        White Aura Dolphin
                        White Aura Dolphin
                        WATER 6
                        White Aura Dolphin
                        • ATK:

                        • 2400

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                        UR Rarity
                        Coral Dragon
                        UR Rarity
                        Coral Dragon
                        Coral Dragon
                        WATER 6
                        Coral Dragon
                        • ATK:

                        • 2400

                        • DEF:

                        • 500


                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                        UR Rarity
                        Abyss Dweller
                        UR Rarity
                        Abyss Dweller
                        Abyss Dweller
                        WATER
                        Abyss Dweller
                        • ATK:

                        • 1700

                        • DEF:

                        • 1400


                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                        UR Rarity
                        Number 37: Hope Woven Dragon Spider Shark
                        UR Rarity
                        Number 37: Hope Woven Dragon Spider Shark
                        Number 37: Hope Woven Dragon Spider Shark
                        WATER
                        Number 37: Hope Woven Dragon Spider Shark
                        • ATK:

                        • 2600

                        • DEF:

                        • 2100


                        2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.




                        More Duel Links Info

                        Ice Barrier Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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