Toy Deck #456608 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 03/28/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
20± 8/ 100
Power Score
Structural 42
Reliability 30
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Tempo
  • Format: tcg

Legality

Main 59 / Extra 16 / Side 0 — status: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Dark Magician the Dragon Knight, Master of Chaos, Red-Eyes Flare Metal Dragon) reached through Fusion, Xyz and Link summons, with Toy and Dark Magician support; Going-second hand-trap disruption (Ash Blossom, Ghost Belle, Nibiru, Effect Veiler, Infinite Impermanence) followed by a boss on an emptier board
  • Turn 1 (going first): Open a Dark Magician or Toy starter, use Magician's Rod or Toy Box to search, then build a Fusion or Link boss; the list has no combo evidence, so this is inferred from text only
  • Turn 2 (going second): Hold 2 or more hand traps in the 6-card hand to strip the opponent's starter, then rebuild with Toy Soldier, Toy Tank and Dark Magic Attack
  • Recovery: Rely on Eternal Soul, Magician's Rod and Mudragon-style recursion from the GY; the archetype core is absent, so recovery depends on generic searchers
  • After siding: Not available: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck is illegal in TCG as submitted: three Forbidden cards (Magicians' Souls, Red-Eyes Dark Dragoon, Azamina Ilia Silvia) are present, three Limited cards exceed their copy limits, and the Extra Deck holds 16 cards against a maximum of 15. Because of this, the evaluation is theoretical and structural only, and the final score is capped low. Structurally, the list leans on 14 hand traps and about 18 negation effects, which earns a fair interaction and going-second read, but it has no combo or tournament evidence to support conversion. Its engine is split across Dark Magician, Red-Eyes and Toy pieces, and only 4 of the archetype's core cards are present, so starter access is weak. The score reflects the system: consistency, interaction and an empty Side Deck were weighed together, and card power was not averaged. Popularity or usage statistics did not earn points, since the archetype's core is almost entirely missing.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one of a 3-copy starter in a 5-card opening hand) ≈ 0.24; the archetype core is 0 of 24 usage-stat cards present, with 4 core-group copies (Inferred)
D2 Opening-Hand Quality & Brick Management 35 14 hand traps and 15 searcher-text cards compete for hand slots, and 31 distinct main-deck cards hurt hand coherence; a full-brick estimate is not computed (Inferred)
D3 Combo Conversion & Ceiling 35 combos_evidence has 0 parseable boards, so conversion is read from card text only (Inferred)
D4 Combo Floor & Median Output 30 No recorded board data exists, so the median floor is taken from text-based estimates of 2-card lines (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent routes exist through Toy Box, Magician's Rod and Dark Magician summons, and the list runs about 18 negation cards (Inferred)
D6 Resource Economy, Recovery & Grind 35 Recursion exists via Eternal Soul and Magician's Rod, but no resource signature is available (Inferred)
D7 End-Board & Interaction Quality 65 14 hand traps and 18 negation-text cards give broad layered interaction, but two of the best (Solemn Judgment, Droll & Lock Bird) are over the copy limit (Verified text, Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is high; P(at least one hand trap in a 6-card hand) ≈ 0.82 (Inferred)
D9 Offensive Pressure & Closing Power 50 Extra Deck closers reach 3000 ATK (Dark Magician the Dragon Knight, Master of Chaos), but access is unreliable (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 40 59 main cards sit inside the 40–60 size rule, but 27 are Level 0 spells and traps and the archetype purity is 5.3%, so the deck is incoherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 The Extra Deck has 16 cards, one over the limit, and mixes Fusion, Link and Xyz boss routes without a clear core (Verified composition)
D12 Side Deck Adaptability 5 The deck has 0 Side Deck cards, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample exists, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 The deck needs timing-sensitive hand-trap plays and multi-step Extra Deck routes, which are moderately demanding (Inferred)

How the score was computed

Strategy profile: Balanced (default; strategy is mixed between Toolbox and Stun). Structural ≈ 42, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-8); Copy-limit and size violations (-3); No Side Deck (-1); Illegal cap (-8). Final formula: 0.80*Structural(41.6) + 0.20*TournamentReliability(30) = 39.6; modifiers -12 gives 27.6; Illegal cap applied, final 20 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 14 hand traps and about 18 negation-text cards cover both turns
  • Extra Deck boss options reach 3000 ATK (Dark Magician the Dragon Knight, Master of Chaos)
  • Going-second hand-trap density gives a real disruption plan

Weaknesses

  • Illegal as submitted: three Forbidden cards and three over-limit Limited cards
  • Extra Deck of 16 cards exceeds the 15-card maximum
  • Archetype purity of 5.3% and no archetype core cards means the engine is incoherent
  • No Side Deck, so no post-side adaptation
  • No combo, tournament or win-rate evidence exists

Critical choke points

  • Forbidden Magicians' Souls and Red-Eyes Dark Dragoon are core-looking engine pieces; removing them breaks the Dark Magician and Red-Eyes lines
  • Dark Magician, Toy and Sinful Spoils support splits across three sub-archetypes with few shared enablers
Priority Remove Add Reason
1 Magicians' Souls x3, Red-Eyes Dark Dragoon x2, Azamina Ilia Silvia x1 Legal replacements from the same role (Ash Blossom, Nibiru or a searcher), or a Side Deck The list is illegal as submitted; these cards cannot be played in TCG
2 WANTED: Seeker of Sinful Spoils x2, Solemn Judgment x1, Droll & Lock Bird x1 Non-Limited copies or the same role at 1 copy Copy limits are exceeded for these Limited cards
3 One Extra Deck card of the weakest role None needed Brings the Extra Deck to the 15-card maximum
4 None A 15-card Side Deck Gives a post-side plan against the matchups this list is weak against

Evidence & confidence

  • Verified: Illegal status: three Forbidden cards and three over-limit Limited cards; Extra Deck size 16 exceeds the 15-card maximum; Main 59 and Side 0; archetype purity 5.3%; Hand-trap, negation, searcher and removal text counts from the resolved cards
  • Inferred: Starter access probability of about 0.24 for a 3-copy starter in a 5-card opening; Brick and garnet risk from the 27 Level 0 spell and trap slots and the split engine; Going-second hand-trap coverage of about 0.82; Interaction quality from card text and the negation-text count
  • Provisional: Matchup fit and Meta Power, which need a dated meta sample; Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rates Meta Power is provisional; no dated metagame sample was supplied The deck has no Side Deck, so post-side scoring is absent

More TCG Info

Toy

Toy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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