Toy Deck #456608 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 03/28/2025
Main Deck (59)
- Bystial Baldrake x3
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Magician's Rod x2
- Magicians' Souls x3
- Nibiru, the Primal Being x2
- Timaeus the United Dragon x1
- Toy Soldier x1
- Toy Tank x1
- Dark Magician x2
- Red-Eyes Black Dragon x1
- Illusion of Chaos x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Cosmic Cyclone x2
- Dark Magic Attack x1
- Dark Magical Circle x1
- Preparation of Rites x2
- Red-Eyes Fusion x2
- Secrets of Dark Magic x1
- Sinful Spoils of Doom - Rciela x1
- Super Polymerization x2
- The Hallowed Azamina x1
- Toy Box x2
- WANTED: Seeker of Sinful Spoils x3
- Eternal Soul x2
- Infinite Impermanence x2
- Sinful Spoils of Betrayal - Silvera x1
- Solemn Judgment x2
- Solemn Strike x2
Extra Deck (16)
- Azamina Ilia Silvia x1
- Azamina Moa Regina x1
- Azamina Sol Erysichthon x1
- Dark Magician the Dragon Knight x1
- Garura, Wings of Resonant Life x1
- Master of Chaos x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Red-Eyes Dark Dragoon x2
- Accesscode Talker x1
- Black Luster Soldier - Soldier of Chaos x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Ebon Illusion Magician x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 45 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, Tempo
- Format: tcg
Legality
Main 59 / Extra 16 / Side 0 — status: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Dark Magician the Dragon Knight, Master of Chaos, Red-Eyes Flare Metal Dragon) reached through Fusion, Xyz and Link summons, with Toy and Dark Magician support; Going-second hand-trap disruption (Ash Blossom, Ghost Belle, Nibiru, Effect Veiler, Infinite Impermanence) followed by a boss on an emptier board
- Turn 1 (going first): Open a Dark Magician or Toy starter, use Magician's Rod or Toy Box to search, then build a Fusion or Link boss; the list has no combo evidence, so this is inferred from text only
- Turn 2 (going second): Hold 2 or more hand traps in the 6-card hand to strip the opponent's starter, then rebuild with Toy Soldier, Toy Tank and Dark Magic Attack
- Recovery: Rely on Eternal Soul, Magician's Rod and Mudragon-style recursion from the GY; the archetype core is absent, so recovery depends on generic searchers
- After siding: Not available: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
The deck is illegal in TCG as submitted: three Forbidden cards (Magicians' Souls, Red-Eyes Dark Dragoon, Azamina Ilia Silvia) are present, three Limited cards exceed their copy limits, and the Extra Deck holds 16 cards against a maximum of 15. Because of this, the evaluation is theoretical and structural only, and the final score is capped low. Structurally, the list leans on 14 hand traps and about 18 negation effects, which earns a fair interaction and going-second read, but it has no combo or tournament evidence to support conversion. Its engine is split across Dark Magician, Red-Eyes and Toy pieces, and only 4 of the archetype's core cards are present, so starter access is weak. The score reflects the system: consistency, interaction and an empty Side Deck were weighed together, and card power was not averaged. Popularity or usage statistics did not earn points, since the archetype's core is almost entirely missing.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one of a 3-copy starter in a 5-card opening hand) ≈ 0.24; the archetype core is 0 of 24 usage-stat cards present, with 4 core-group copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 14 hand traps and 15 searcher-text cards compete for hand slots, and 31 distinct main-deck cards hurt hand coherence; a full-brick estimate is not computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | combos_evidence has 0 parseable boards, so conversion is read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded board data exists, so the median floor is taken from text-based estimates of 2-card lines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several independent routes exist through Toy Box, Magician's Rod and Dark Magician summons, and the list runs about 18 negation cards (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 35 | Recursion exists via Eternal Soul and Magician's Rod, but no resource signature is available (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 14 hand traps and 18 negation-text cards give broad layered interaction, but two of the best (Solemn Judgment, Droll & Lock Bird) are over the copy limit (Verified text, Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap density is high; P(at least one hand trap in a 6-card hand) ≈ 0.82 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Extra Deck closers reach 3000 ATK (Dark Magician the Dragon Knight, Master of Chaos), but access is unreliable (Verified stat, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 main cards sit inside the 40–60 size rule, but 27 are Level 0 spells and traps and the archetype purity is 5.3%, so the deck is incoherent (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | The Extra Deck has 16 cards, one over the limit, and mixes Fusion, Link and Xyz boss routes without a clear core (Verified composition) |
| D12 | Side Deck Adaptability | 5 | The deck has 0 Side Deck cards, so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample exists, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | The deck needs timing-sensitive hand-trap plays and multi-step Extra Deck routes, which are moderately demanding (Inferred) |
How the score was computed
Strategy profile: Balanced (default; strategy is mixed between Toolbox and Stun). Structural ≈ 42, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Banlist exposure (-8); Copy-limit and size violations (-3); No Side Deck (-1); Illegal cap (-8). Final formula: 0.80*Structural(41.6) + 0.20*TournamentReliability(30) = 39.6; modifiers -12 gives 27.6; Illegal cap applied, final 20 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction density: 14 hand traps and about 18 negation-text cards cover both turns
- Extra Deck boss options reach 3000 ATK (Dark Magician the Dragon Knight, Master of Chaos)
- Going-second hand-trap density gives a real disruption plan
Weaknesses
- Illegal as submitted: three Forbidden cards and three over-limit Limited cards
- Extra Deck of 16 cards exceeds the 15-card maximum
- Archetype purity of 5.3% and no archetype core cards means the engine is incoherent
- No Side Deck, so no post-side adaptation
- No combo, tournament or win-rate evidence exists
Critical choke points
- Forbidden Magicians' Souls and Red-Eyes Dark Dragoon are core-looking engine pieces; removing them breaks the Dark Magician and Red-Eyes lines
- Dark Magician, Toy and Sinful Spoils support splits across three sub-archetypes with few shared enablers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls x3, Red-Eyes Dark Dragoon x2, Azamina Ilia Silvia x1 | Legal replacements from the same role (Ash Blossom, Nibiru or a searcher), or a Side Deck | The list is illegal as submitted; these cards cannot be played in TCG |
| 2 | WANTED: Seeker of Sinful Spoils x2, Solemn Judgment x1, Droll & Lock Bird x1 | Non-Limited copies or the same role at 1 copy | Copy limits are exceeded for these Limited cards |
| 3 | One Extra Deck card of the weakest role | None needed | Brings the Extra Deck to the 15-card maximum |
| 4 | None | A 15-card Side Deck | Gives a post-side plan against the matchups this list is weak against |
Evidence & confidence
- Verified: Illegal status: three Forbidden cards and three over-limit Limited cards; Extra Deck size 16 exceeds the 15-card maximum; Main 59 and Side 0; archetype purity 5.3%; Hand-trap, negation, searcher and removal text counts from the resolved cards
- Inferred: Starter access probability of about 0.24 for a 3-copy starter in a 5-card opening; Brick and garnet risk from the 27 Level 0 spell and trap slots and the split engine; Going-second hand-trap coverage of about 0.82; Interaction quality from card text and the negation-text count
- Provisional: Matchup fit and Meta Power, which need a dated meta sample; Tournament reliability
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists for going-first, going-second, matchup or brick rates Meta Power is provisional; no dated metagame sample was supplied The deck has no Side Deck, so post-side scoring is absent
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