Nimble Deck #456602 — Yu-Gi-Oh! TCG

40 Main, 9 Extra, incl. Droll & Lock Bird x3, Nimble Beaver x3, Spright Blue x3.

Created by: YGO Mod (20517634)

Created On: 03/28/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 40 / Extra 9 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Toadally Awesome, Knightmare Unicorn, Gigantic Spright, Mannequin Cat) built from Nimble and Spright bodies, with hand traps protecting the line; Nibiru, the Primal Being special summon after the opponent summons 5 or more monsters, as a board-reset finisher
  • Turn 1 (going first): Open with Nimble Beaver or Spright starter bodies plus one searcher (Spright Jet or Spright Blue), then hold hand traps (Infinite Impermanence, Effect Veiler, Ash Blossom) for the opponent's turn while building a Link or Xyz boss
  • Turn 2 (going second): Use the six-card hand to present one hand trap or Effect Veiler against the opponent's first engine, then rebuild a board through Nimble Angler and Spright Red/Carrot negation with a Link or Xyz follow-up
  • Recovery: Recover from a disrupted hand through Spright searchers, Nimble Angler GY-send summons and Gigantic Spright, which can rebuild from the GY
  • After siding: No side deck is listed, so no post-side plan can be assessed; a best-of-3 build would need one before it could be rated

Why it scores here

The deck is scored as a system: it is a Nimble and Spright hybrid with 16 hand traps, 8 searcher-text cards and an 9-card Extra Deck of Xyz, Link and Synchro bosses, and no card score was averaged in. Its reliable parts are the hand-trap density, which gives a 96% chance of at least one hand trap in a six-card going-second hand, and the Extra Deck bosses at 1600 to 2200 ATK. It does not reliably open a plan: P(at least one searcher in five cards) is about 69%, and with 16 hand traps going first a meaningful share of hands will be dead. No combo boards, tournament result or dated meta data exist, so the combo floor, median and ceiling scores are structural guesses and Meta Power is provisional. Popularity of the archetype did not earn points. The list fails legality (Ash Blossom over by one, Droll over by two, and one Forbidden Herald), so the structural score of about 49 is capped at 30 under the rubric's illegal-deck rule. The score therefore describes the structure only, not a legal playable deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one searcher in five cards) about 0.69; Nimble and Spright engine cores present but thin (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 hand traps and 9 non-engine tech cards make many going-first hands dead; estimated from copy histogram and text (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling is a text-only read of Spright and Nimble GY-send lines (Inferred)
D4 Combo Floor & Median Output 35 Zero recorded boards; median output is unknown and cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and Spright negation give independent answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 GY-send summons from Nimble Angler and Gigantic Spright give some recovery, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 11 negation-text cards and 16 hand traps give layered interaction; Herald is Forbidden and is not counted in the score (Inferred)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Spright Red and Carrot negation are strong going second; no board-breaker data (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses at 1600 to 2200 ATK plus Nibiru at 3000 ATK; no end-board data (Verified stat plus Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main cards, 19 distinct; exact-name Nimble purity only 10.2%, so the deck is a toolbox with diffuse archetype support (Verified)
D11 Extra Deck Efficiency & Coverage 55 9 Extra cards with Xyz, Link and Synchro coverage; the 1-copy Herald is forbidden so it is a weak point (Verified)
D12 Side Deck Adaptability 20 No side deck is listed at all, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 45 No dated meta or tournament link; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Many hand-trap decisions and several multi-step GY-send lines, which is moderate complexity (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49 + 0.20*40 - 6 = 41.2; Illegal deck capped to 30 per rubric Step 2 (structural/theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (16) gives strong going-second interaction
  • Extra Deck bosses (Toadally Awesome, Knightmare Unicorn, Gigantic Spright) provide multiple boss options
  • Recursion via Nimble Angler and Gigantic Spright

Weaknesses

  • Illegal list: three cards over copy limit or Forbidden
  • No side deck
  • Low archetype purity (10.2%), so the engine is diffuse
  • No recorded combos, so consistency and power are inferred only

Critical choke points

  • Single-copy Spright and Nimble searchers are the only route to a live starter going first
  • Dependence on the Forbidden Herald is removed by legality, which leaves the Extra Deck thinner
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring a legal-slot card such as a second Nimble or Spright searcher Brings Ash Blossom to its legal limit of 2 copies
2 2 Droll & Lock Bird a legal-slot card such as an extra hand trap or searcher Brings Droll to its legal limit of 1 copy
3 Herald of the Arc Light a legal Synchro or Xyz boss Herald is Forbidden in TCG and cannot be run
4 none a 15-card side deck A best-of-3 build needs a side plan before it can be rated

Evidence & confidence

  • Verified: Illegal status with three violations (Ash Blossom 3 vs 2, Droll 3 vs 1, Herald Forbidden); Main 40 and Extra 9 are within size rules; Archetype purity 10.2% from composition data
  • Inferred: Searcher and hand-trap probabilities from the hypergeometric table; Hand-trap density effects on going-first and going-second hands; Engine accessibility and resilience reads from card text
  • Provisional: Meta Power is null; Matchup fit and side-deck adaptability cannot be measured
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied No side deck supplied for best-of-3 evaluation

More TCG Info

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