Created by: YGO Mod (20517634)

Created On: 03/28/2025

Roaring Soul

Need 19 UR

 Rarity
Bone Archfiend2 card
 Rarity
Hot Red Dragon Archfiend Abyss1 card
UR Rarity
Red Dragon Archfiend1 card
UR Rarity
Red Nova Dragon1 card
UR Rarity
Red Rising Dragon2 card
 Rarity
Scarred Dragon Archfiend1 card
UR Rarity
Effect Veiler1 card
 Rarity
Soul Resonator1 card
 Rarity
Vision Resonator2 card
UR Rarity
Cosmic Cyclone3 card
 Rarity
Crimson Gaia1 card
UR Rarity
Forbidden Droplet1 card
UR Rarity
Fiendish Chain1 card
 Rarity
Fiendish Golem1 card

Main: 30 Extra: 9

 Rarity
Bone Archfiend
 Rarity
Bone Archfiend
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


 Rarity
Bone Archfiend
 Rarity
Bone Archfiend
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


SR Rarity
Red Sprinter
SR Rarity
Red Sprinter
Red Sprinter
FIRE 4
Red Sprinter
  • ATK:

  • 1700

  • DEF:

  • 1200


When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.


SR Rarity
Red Sprinter
SR Rarity
Red Sprinter
Red Sprinter
FIRE 4
Red Sprinter
  • ATK:

  • 1700

  • DEF:

  • 1200


When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.


SR Rarity
Skull Meister
SR Rarity
Skull Meister
Skull Meister
DARK 4
Skull Meister
  • ATK:

  • 1700

  • DEF:

  • 400


When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


SR Rarity
Skull Meister
SR Rarity
Skull Meister
Skull Meister
DARK 4
Skull Meister
  • ATK:

  • 1700

  • DEF:

  • 400


When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


SR Rarity
Skull Meister
SR Rarity
Skull Meister
Skull Meister
DARK 4
Skull Meister
  • ATK:

  • 1700

  • DEF:

  • 400


When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


SR Rarity
Crimson Resonator
SR Rarity
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


SR Rarity
Crimson Resonator
SR Rarity
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


SR Rarity
Red Resonator
SR Rarity
Red Resonator
Red Resonator
FIRE 2
Red Resonator
  • ATK:

  • 600

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


 Rarity
Soul Resonator
 Rarity
Soul Resonator
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


 Rarity
Vision Resonator
 Rarity
Vision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


 Rarity
Vision Resonator
 Rarity
Vision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


SR Rarity
Book of Eclipse
SR Rarity
Book of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


    SR Rarity
    Book of Eclipse
    SR Rarity
    Book of Eclipse
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


      UR Rarity
      Cosmic Cyclone
      UR Rarity
      Cosmic Cyclone
      Cosmic Cyclone
      Spell Quick
      Cosmic Cyclone

        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


        UR Rarity
        Cosmic Cyclone
        UR Rarity
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          UR Rarity
          Cosmic Cyclone
          UR Rarity
          Cosmic Cyclone
          Cosmic Cyclone
          Spell Quick
          Cosmic Cyclone

            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


             Rarity
            Crimson Gaia
             Rarity
            Crimson Gaia
            Crimson Gaia
            Spell Continuous
            Crimson Gaia

              During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


              SR Rarity
              Dark Hole
              SR Rarity
              Dark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                SR Rarity
                Forbidden Chalice
                SR Rarity
                Forbidden Chalice
                Forbidden Chalice
                Spell Quick
                Forbidden Chalice

                  Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                  SR Rarity
                  Forbidden Chalice
                  SR Rarity
                  Forbidden Chalice
                  Forbidden Chalice
                  Spell Quick
                  Forbidden Chalice

                    Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                    SR Rarity
                    Forbidden Chalice
                    SR Rarity
                    Forbidden Chalice
                    Forbidden Chalice
                    Spell Quick
                    Forbidden Chalice

                      Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        Fiendish Chain
                        UR Rarity
                        Fiendish Chain
                        Fiendish Chain
                        Trap Continuous
                        Fiendish Chain

                          Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                           Rarity
                          Fiendish Golem
                           Rarity
                          Fiendish Golem
                          Fiendish Golem
                          Trap Normal
                          Fiendish Golem

                            Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.


                            SR Rarity
                            Red Reign
                            SR Rarity
                            Red Reign
                            Red Reign
                            Trap Normal
                            Red Reign

                              If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.


                              SR Rarity
                              Dark End Dragon
                              SR Rarity
                              Dark End Dragon
                              Dark End Dragon
                              DARK 8
                              Dark End Dragon
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              1 Tuner + 1 or more non-Tuner DARK monsters Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.


                               Rarity
                              Hot Red Dragon Archfiend Abyss
                               Rarity
                              Hot Red Dragon Archfiend Abyss
                              Hot Red Dragon Archfiend Abyss
                              DARK 9
                              Hot Red Dragon Archfiend Abyss
                              • ATK:

                              • 3200

                              • DEF:

                              • 2500


                              1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                              SR Rarity
                              Hot Red Dragon Archfiend Bane
                              SR Rarity
                              Hot Red Dragon Archfiend Bane
                              Hot Red Dragon Archfiend Bane
                              DARK 10
                              Hot Red Dragon Archfiend Bane
                              • ATK:

                              • 3500

                              • DEF:

                              • 3000


                              1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.


                              UR Rarity
                              Red Dragon Archfiend
                              UR Rarity
                              Red Dragon Archfiend
                              Red Dragon Archfiend
                              DARK 8
                              Red Dragon Archfiend
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                              UR Rarity
                              Red Nova Dragon
                              UR Rarity
                              Red Nova Dragon
                              Red Nova Dragon
                              DARK 12
                              Red Nova Dragon
                              • ATK:

                              • 3500

                              • DEF:

                              • 3000


                              2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                              UR Rarity
                              Red Rising Dragon
                              UR Rarity
                              Red Rising Dragon
                              Red Rising Dragon
                              DARK 6
                              Red Rising Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                              UR Rarity
                              Red Rising Dragon
                              UR Rarity
                              Red Rising Dragon
                              Red Rising Dragon
                              DARK 6
                              Red Rising Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 1600


                              1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                               Rarity
                              Scarred Dragon Archfiend
                               Rarity
                              Scarred Dragon Archfiend
                              Scarred Dragon Archfiend
                              DARK 8
                              Scarred Dragon Archfiend
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                              SR Rarity
                              Void Ogre Dragon
                              SR Rarity
                              Void Ogre Dragon
                              Void Ogre Dragon
                              DARK 8
                              Void Ogre Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.




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