ABC Deck #456485 — Yu-Gi-Oh! Master Duel

56 Main, 15 Extra, incl. Droll & Lock Bird x3, X-Cross Cannon x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 03/28/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Nov 9, 2026
30± 10/ 100
Power Score
Structural 51
Reliability 42
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Union monster attacks and boards, with ABC and Union Machine bodies (B-Buster Drake, A-Assault Core, C-Crush Wyvern, ABC-Dragon Buster) converting the engine into pressure; Fusion and link finishers from the Extra Deck (Union Controller, ABC-Dragon Buster, XYZ-Hyper Dragon Cannon, Fiendsmith's Desirae) once the board is established
  • Turn 1 (going first): Open with Union Hangar or Union Activation to search a LIGHT Machine Union monster, then equip through Unauthorized Reactivation or Ghost Belle / Ash Blossom to protect the first body and build toward a Fusion or Link Summon
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Droll & Lock Bird, Maxx C) to answer the opponent's first Summon, then rebuild a Union board from the Deck
  • Recovery: Recover through the graveyard: Ghost Belle and Ash Blossom retrieve cards, Union Activation and Therion Discolosseum refill the hand, and Union Hangar searches again
  • After siding: No side deck is registered (0 cards), so the deck has no post-side plan; the list cannot adapt between games

Why it scores here

This list is Illegal in Master Duel: Droll & Lock Bird is run three times against a limit of two, Maxx C twice against one, and Called by the Grave (Forbidden) twice, so the score is capped and the evaluation is structural-only. The Union core is dense (about 28 archetype-core copies), which makes a starter likely in the opening hand, and 17 hand traps plus 18 negation-text cards give the deck real interaction on the going-second turn. The Extra Deck and main deck mix Union, Fiendsmith, Therion, Charmer, Elemental HERO and A-to-Z pieces (only about 13% of main deck copies match the exact ABC name), so engine coherence and brick risk pull the score down. No recorded boards, tournament results or side-deck plan exist, so the floor, median and matchup scores are inferred from card text, not measured; the archetype's popularity earned no points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Core Union starters run at 3 copies each, and P(at least one archetype-core card in a 5-card opening hand) is about 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many hands will hold hand traps or Union pieces with no board to use them on; 17 hand traps and multiple non-engine singles raise the dead-card rate (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards exist; the ceiling is read from card text, with Union Controller and ABC-Dragon Buster as Fusion finishers and the Union equip chain as the engine (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards exist, so the median output is unmeasured and only estimated from the deck's starters and the Extra Deck's breadth (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ghost Belle, Ash Blossom and Effect Veiler keep the engine going through a single interruption, and Union Hangar and Union Activation offer independent restarts (Inferred)
D6 Resource Economy, Recovery & Grind 55 Union Hangar and Union Activation search, and Ghost Belle recurs from the GY, so the deck regenerates resources well (Inferred)
D7 End-Board & Interaction Quality 60 17 hand traps and 18 negation-text cards give layered interaction, but a Forbidden card is in the list (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand traps ready to answer the first Summon give the deck strong going-second interaction, with ABC-Dragon Buster as a board-breaking finisher (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing bodies reach 2800-3000 ATK, including ABC-Dragon Buster and XYZ-Hyper Dragon Cannon, but there is no evidence of how often they connect (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 main deck cards with 28 distinct, but the list spans six or more sub-archetypes and carries 22 level-0 spells and traps, so it is less compact than a single-theme build (Inferred)
D11 Extra Deck Efficiency & Coverage 42 Fusion and Link pieces from Union, Fiendsmith, Knightmare, Charmer and Gadget share the 15 slots, so the Extra Deck is spread thin (Inferred)
D12 Side Deck Adaptability 12 Side deck is 0 cards, so no post-side adjustment exists (Verified, legality data)
D13 Matchup Coverage & Format Fit 40 No tournament share or matchup record exists, so format fit is Provisional and only archetype context applies (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Union equip chains, several archetype branches and many hand-trap timing decisions make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6); engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 40 theoretical, capped at 30 because the list is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Union core with 3-copy engine pieces and two recovery-friendly searchers
  • 17 hand traps and 18 negation-text cards give layered interaction on the going-second turn
  • Closing bodies reach 2800-3000 ATK, and Fusion finishers can clear the board

Weaknesses

  • Illegal copy counts for three cards, so the list cannot be played as built
  • Multi-archetype build (Fiendsmith, Therion, Charmer, Elemental HERO, A-to-Z) dilutes the engine
  • No side deck, so the deck cannot adapt between games

Critical choke points

  • The Union equip chain depends on a single LIGHT Machine Union starter on turn 1
  • Hand traps and negations need the right card in hand at the right moment; a hand full of them is dead without a board
Priority Remove Add Reason
1 Called by the Grave (2 copies, Forbidden) A legal in-format card that fills the same role, such as a Union-compatible extender or Limited-legal removal already in the list A Forbidden card makes the deck illegal; this is the first fix needed before any other evaluation applies
2 One copy of Droll & Lock Bird and one copy of Maxx C Legal-count replacements from the same engine role (one hand trap or one draw card) Brings copy counts within the Semi-Limited and Limited limits and keeps the interaction count close to the current level
3 Off-archetype Extra Deck cards that do not fit the Union core (for example one Link or Fusion from a different theme) One more Union-compatible Fusion or Link finisher, or a side deck of 15 cards Reduces engine conflict and gives the deck a post-side plan, which it currently lacks

Evidence & confidence

  • Verified: Illegal copy counts for Droll & Lock Bird, Maxx C and Called by the Grave; Main Deck size 56 and Extra Deck size 15 are within Master Duel limits; Side deck is 0 cards; Archetype purity: 12.7% exact-name match
  • Observed: Archetype core presence: 12 of 25 standard core cards are in the list
  • Inferred: Opening-hand starter estimate about 0.97; Interaction and resilience scores from card text; Going-first and going-second estimates
  • Provisional: Meta power and matchup fit (no dated meta sample); Tournament reliability
  • Data gaps: No recorded combos, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for going-first, going-second, matchup, brick or OTK rates No side deck, so post-side performance is untested Meta power is provisional until a dated metagame sample is supplied

More Master Duel Info

ABC

ABC Breakdown

 
 

 

 

 

 

 

 
 

 

 
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