Created by: Mèo Fool Gaming (37156024)

Created On: 01/05/2022

Destiny Draw

Need 12 UR

UR Rarity
Crane Crane1 card
UR Rarity
Ancient Pixie Dragon1 card
UR Rarity
Goyo Guardian1 card
UR Rarity
Psychic Wheeleder3 card
UR Rarity
Number 47: Nightmare Shark1 card
UR Rarity
Book of Moon2 card
UR Rarity
Cosmic Cyclone3 card

Main: 25 Extra: 7

UR Rarity
Crane Crane
UR Rarity
Crane Crane
Crane Crane
EARTH 3
Crane Crane
  • ATK:

  • 300

  • DEF:

  • 900


When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.


SR Rarity
Glife the Phantom Bird
SR Rarity
Glife the Phantom Bird
Glife the Phantom Bird
WIND 4
Glife the Phantom Bird
  • ATK:

  • 1500

  • DEF:

  • 1500


You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.


SR Rarity
Glife the Phantom Bird
SR Rarity
Glife the Phantom Bird
Glife the Phantom Bird
WIND 4
Glife the Phantom Bird
  • ATK:

  • 1500

  • DEF:

  • 1500


You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.


SR Rarity
Glife the Phantom Bird
SR Rarity
Glife the Phantom Bird
Glife the Phantom Bird
WIND 4
Glife the Phantom Bird
  • ATK:

  • 1500

  • DEF:

  • 1500


You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.


SR Rarity
Gren Maju Da Eiza
SR Rarity
Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


SR Rarity
Gren Maju Da Eiza
SR Rarity
Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


SR Rarity
Gren Maju Da Eiza
SR Rarity
Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • -1

  • DEF:

  • -1


This card's ATK/DEF are each equal to the number of your banished cards x 400.


R Rarity
Prinzessin
R Rarity
Prinzessin
Prinzessin
LIGHT 4
Prinzessin
  • ATK:

  • 300

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can Special Summon 1 "Pumpkin Carriage" from your hand or Deck, then, if "Golden Castle of Stromberg" is in a Field Zone, you can equip 1 "Glass Slippers" from your Deck to this card. You can only use this effect of "Prinzessin" once per turn. When this card inflicts battle damage to your opponent by a direct attack: You can target 1 "Glass Slippers" equipped to this card and 1 face-up monster on the field; equip that "Glass Slippers" to that target.


R Rarity
Pumpkin Carriage
R Rarity
Pumpkin Carriage
Pumpkin Carriage
EARTH 3
Pumpkin Carriage
  • ATK:

  • 0

  • DEF:

  • 300


"Prinzessin" you control can attack directly. Your opponent cannot target "Golden Castle of Stromberg" you control with card effects, also it cannot be destroyed by card effects.


UR Rarity
Psychic Wheeleder
UR Rarity
Psychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


UR Rarity
Psychic Wheeleder
UR Rarity
Psychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


UR Rarity
Psychic Wheeleder
UR Rarity
Psychic Wheeleder
Psychic Wheeleder
EARTH 3
Psychic Wheeleder
  • ATK:

  • 600

  • DEF:

  • 0


If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


UR Rarity
Book of Moon
UR Rarity
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.


    UR Rarity
    Book of Moon
    UR Rarity
    Book of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      SR Rarity
      Concentrating Current
      SR Rarity
      Concentrating Current
      Concentrating Current
      Spell Quick
      Concentrating Current

        Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.


        SR Rarity
        Concentrating Current
        SR Rarity
        Concentrating Current
        Concentrating Current
        Spell Quick
        Concentrating Current

          Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card.


          UR Rarity
          Cosmic Cyclone
          UR Rarity
          Cosmic Cyclone
          Cosmic Cyclone
          Spell Quick
          Cosmic Cyclone

            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


            UR Rarity
            Cosmic Cyclone
            UR Rarity
            Cosmic Cyclone
            Cosmic Cyclone
            Spell Quick
            Cosmic Cyclone

              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


              UR Rarity
              Cosmic Cyclone
              UR Rarity
              Cosmic Cyclone
              Cosmic Cyclone
              Spell Quick
              Cosmic Cyclone

                Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                SR Rarity
                Golden Castle of Stromberg
                SR Rarity
                Golden Castle of Stromberg
                Golden Castle of Stromberg
                Spell Field
                Golden Castle of Stromberg

                  Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


                  SR Rarity
                  Golden Castle of Stromberg
                  SR Rarity
                  Golden Castle of Stromberg
                  Golden Castle of Stromberg
                  Spell Field
                  Golden Castle of Stromberg

                    Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


                    SR Rarity
                    Golden Castle of Stromberg
                    SR Rarity
                    Golden Castle of Stromberg
                    Golden Castle of Stromberg
                    Spell Field
                    Golden Castle of Stromberg

                      Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


                      R Rarity
                      Burst Rebirth
                      R Rarity
                      Burst Rebirth
                      Burst Rebirth
                      Trap Normal
                      Burst Rebirth

                        Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position.


                        R Rarity
                        Showdown of the Secret Sense Scroll Techniques
                        R Rarity
                        Showdown of the Secret Sense Scroll Techniques
                        Showdown of the Secret Sense Scroll Techniques
                        Trap Counter
                        Showdown of the Secret Sense Scroll Techniques

                          When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.


                          R Rarity
                          Showdown of the Secret Sense Scroll Techniques
                          R Rarity
                          Showdown of the Secret Sense Scroll Techniques
                          Showdown of the Secret Sense Scroll Techniques
                          Trap Counter
                          Showdown of the Secret Sense Scroll Techniques

                            When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.


                            UR Rarity
                            Ancient Pixie Dragon
                            UR Rarity
                            Ancient Pixie Dragon
                            Ancient Pixie Dragon
                            DARK 7
                            Ancient Pixie Dragon
                            • ATK:

                            • 2100

                            • DEF:

                            • 3000


                            1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                            UR Rarity
                            Goyo Guardian
                            UR Rarity
                            Goyo Guardian
                            Goyo Guardian
                            EARTH 6
                            Goyo Guardian
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            1 EARTH Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position.


                            SR Rarity
                            Hyper Psychic Riser
                            SR Rarity
                            Hyper Psychic Riser
                            Hyper Psychic Riser
                            EARTH 6
                            Hyper Psychic Riser
                            • ATK:

                            • 2000

                            • DEF:

                            • 600


                            1 Tuner + 1+ non-Tuner monsters Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.


                            SR Rarity
                            Naturia Barkion
                            SR Rarity
                            Naturia Barkion
                            Naturia Barkion
                            EARTH 6
                            Naturia Barkion
                            • ATK:

                            • 2500

                            • DEF:

                            • 1800


                            1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                            R Rarity
                            Samurai Destroyer
                            R Rarity
                            Samurai Destroyer
                            Samurai Destroyer
                            EARTH 7
                            Samurai Destroyer
                            • ATK:

                            • 2600

                            • DEF:

                            • 1400


                            1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                            UR Rarity
                            Number 47: Nightmare Shark
                            UR Rarity
                            Number 47: Nightmare Shark
                            Number 47: Nightmare Shark
                            WATER
                            Number 47: Nightmare Shark
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                            SR Rarity
                            Number 70: Malevolent Sin
                            SR Rarity
                            Number 70: Malevolent Sin
                            Number 70: Malevolent Sin
                            DARK
                            Number 70: Malevolent Sin
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.




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