Nimble Deck #455703 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Nimble Beaver x3.

Created by: YGO Mod (20517634)

Created On: 03/24/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Board advantage from repeated Spright/Nimble Special Summons into Extra Deck boss monsters (Gigantic Spright, Spright Sprind, Knightmare Phoenix, Mereologic Aggregator); Hand-trap and negation interaction that trades one-for-one and leaves the opponent without a board
  • Turn 1 (going first): Opening 5 hits a starter with P of about 0.24 per copy count; Spright Starter or Nimble Beaver then Special Summon a Level 2 or 3 monster, but the line depends on Level 2 bodies already on the field and is unverified without combo data
  • Turn 2 (going second): Six-card hand has more hand-trap density (P of at least one hand trap about 0.86, Inferred), so the deck leans on Ash Blossom, Infinite Impermanence, Evenly Matched, Artifact Lancea and Droll to answer the opponent's first play before rebuilding
  • Recovery: Spright Jet and Spright Blue add Spright monsters or Spells from the Deck, and Nimble Angler and Nimble Beaver Special Summon from the GY; no recorded boards confirm these as a repeatable recovery loop
  • After siding: Not evaluable: the deck has no side deck (0 cards), so there is no post-side plan

Why it scores here

The deck is scored as a system: it reliably opens a Spright or Nimble starter about one time in four in the opening 5 (Inferred hypergeometric estimate), and its 15 hand traps and negations give it a strong ability to answer an opponent's first play. Conversion is weak because there are no recorded boards, so the ceiling and median are text-only inferences; the many tech and Spell cards (for example Pot of Prosperity and Foolish Burial) are not known to convert into a repeatable board. Going second is the stronger half of the list, since the hand-trap density is high, but the deck has no side deck and no tournament or matchup data. Popularity of the Nimble and Spright archetypes was not credited, and the card scores were not averaged. The deck is illegal in TCG (two Forbidden cards and three over-limit Limited or Semi-Limited copies), so the final score is capped at 30 and the result is structural and theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one starter in opening 5) about 0.24 per copy count, Spright and Nimble bootstrap with 2-card Level 2 chain (Inferred)
D2 Opening-Hand Quality & Brick Management 45 26 tech tags and 25 distinct main-deck cards with 7 singletons; many non-engine Spells dilute hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is text-only from Gigantic Spright, Spright Sprind and Mereologic Aggregator (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output cannot be measured; median is estimated as low (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Spright Jet and Spright Blue recover Spright monsters, and Nimble Angler recurs from the GY; several independent entry points (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery depends on GY Nimble and Spright monsters, with 8 searcher-text cards; grind is moderate (Inferred)
D7 End-Board & Interaction Quality 60 15 hand traps and 18 negation-text cards give layered interaction, though two are Forbidden or Limited (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap density about 0.86 of at least one hand trap; no board-breaker density evidence (Inferred)
D9 Offensive Pressure & Closing Power 35 Extra Deck boss monsters are present but no end-board ATK or recorded closing data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 50 57 main cards in 40-60 range, but 25 distinct cards and 67 off-archetype copies lower coherence (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 8 Xyz, 5 Link, 1 Fusion, 1 Synchro in 15 slots; mostly Spright and Knightmare access with some flex (Verified)
D12 Side Deck Adaptability 20 No side deck (0 cards) (Verified)
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple hand-trap timing decisions and Spright Level 2 chains; complexity is moderate-high (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Stun secondary (disclosed; weights not used as a standalone blend). Modifiers: none.


More TCG Info

Nimble

Nimble Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top