Myutant Deck #455490 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Myutant M-05 x3, Sengenjin Wakes from a Millennium x3. Created Mar 24, 2025 by YGO Mod.

Deck Myutant Master Duel

Created by: YGO Mod (20517634)

Created On: 03/24/2025

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Jul 30, 2026
37± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Myutant Fusion engine (Myutant Cry → Myutant Synthesis) with Myutant Beast as boss; Hand‑trap disruption and resource denial
  • Turn 1 (going first): Open with hand traps (Infinite Impermanence, Ash Blossom) to stall opponent, then search Myutant M‑05 or ST‑46 to start engine.
  • Turn 2 (going second): Use six‑card hand (including Dimension Shifter, Ghost Ogre) to negate opponent plays and set up Myutant Cry for a Fusion summon.
  • Recovery: Mulcharmy Fuwalos draws on opponent summons; Emergency Teleport recovers Psychic monsters; Gold Sarcophagus recycles key cards.
  • After siding: No side deck; relies on in‑deck flexibility and hand‑trap density to adapt.

Why it scores here

The deck reliably opens with a solid hand‑trap suite and a decent chance (≈74%) to draw a Myutant starter, allowing the Fusion engine to launch. Its interaction density is strong thanks to multiple negation cards, giving good resilience against disruption. However, the deck suffers from low archetype purity, an empty side deck, and illegal over‑copies, which heavily penalize its overall reliability and tournament viability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 core starter in opening 5) ≈ 0.74; 3 copies of Myutant M‑05 and 2 Myutant Beast give a solid starter line (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand‑trap density 11/40 and 25.8% chance of no core starter indicate moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combo boards; best theoretical line is Myutant Cry → Myutant Synthesis → destroy a card (Inferred)
D4 Combo Floor & Median Output 40 Typical play relies on hand traps and searches rather than a consistent board, giving a low median output (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent disruption tools (Infinite Impermanence, Dimension Shifter, Myutant Beast) provide redundancy against interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Draw engine from Mulcharmy Fuwalos and recycling via Emergency Teleport give modest resource recovery (Inferred)
D7 End-Board & Interaction Quality 65 Presence of 11 negation cards yields solid end‑board interaction despite no numeric density metric (Inferred)
D8 Going-Second & Board-Breaking Power 70 Six‑card hand on go‑second includes 8 hand traps, enabling strong board‑breaking (Inferred)
D9 Offensive Pressure & Closing Power 55 End board can feature 2400‑ATK Myutant Beast and Thunder Dragonroar, but lacks consistent high‑damage finishers (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Only 18% archetype purity and many off‑archetype cards reduce main‑deck efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra deck fills 15 slots with generic options; Myutant‑specific fusion only one, limiting efficiency (Inferred)
D12 Side Deck Adaptability 0 Side deck is empty, giving no adaptability after side‑step (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit unknown, thus provisional (Provisional)
D14 Pilotability & Error Tolerance 40 High number of hand traps and limited‑card violations increase decision complexity, lowering pilotability (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 53, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegality penalty (-10); No side deck (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High hand‑trap density provides strong disruption
  • Multiple search and draw engines (Mulcharmy Fuwalos, Emergency Teleport)
  • Flexible extra‑deck with generic powerful monsters

Weaknesses

  • Illegal due to over‑copies of limited cards
  • Low archetype purity (18%) leading to filler cards
  • No side deck limits post‑side adaptability
  • No recorded combo data makes median output uncertain

Critical choke points

  • Reliance on Myutant Cry to start the Fusion engine
  • Over‑copied limited cards cause illegality and potential brick
Priority Remove Add Reason
1 Maxx "C" (extra copy), Called by the Grave (extra copy), Gold Sarcophagus (extra copy) Core Myutant cards such as Myutant Ultimus, Myutant Fusion, PSY‑Frame Driver Bring deck into legal limits and increase archetype purity
2 Non‑core off‑archetype cards More Myutant searchers or synergy cards Improve main‑deck efficiency and consistency
3 A side deck with anti‑meta tools (e.g., Cosmic Cyclone, Twin Twisters) Add adaptability after side‑step

Evidence & confidence

  • Verified: Legality status and copy limits; Card text excerpts for each listed card; Hypergeometric probabilities for core group
  • Inferred: Engine accessibility from core probability; Brick risk from core absence probability; Combo ceiling based on theoretical line; Median output from lack of combo boards; Redundancy from multiple hand traps and negation cards; Resource loops from draw engines; Interaction quality from count of negation cards; Going‑second board‑break potential from hand‑trap density; Offensive pressure from high‑ATK Myutant Beast and Thunder cards; Main‑deck efficiency from archetype purity; Extra‑deck efficiency from generic slot usage; Side‑deck adaptability from empty side; Pilotability from decision complexity
  • Provisional: Matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Myutant

Myutant Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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