Crusadia Deck #455478 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Crusadia Maximus x3, Imsety, Glory of Horus x3, Water Enchantress of the Temple x3.

Created by: YGO Mod (20517634)

Created On: 03/24/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Mar 24, 2025
32± 8/ 100
Power Score
Structural 48
Reliability 42
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon Crusadia boss monsters (Avramax, Equimax) using archetype starters to establish board control and board presence for damage output; Fusion Summon with Destiny HERO engines (Fusion Destiny) or grind value with Fiendsmith/Horus sub-engines
  • Turn 1 (going first): Open a Crusadia starter, Link Summon into Avramax or Equimax, set up interaction and board control with 2-3 negations/removal effects, survive opponent's turn one disruption
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Effect Veiler) and removal (Forbidden Droplet, Called by the Grave) to disrupt opponent's combo, then pivot into own offensive turn
  • Recovery: Crusadia monsters (Arboria, Draco, Reclusia) can be Special Summoned from hand to Link Monster zones to extend plays; Horus engine (Imsety, King's Sarcophagus) provides GY recursion; Fiendsmith recursion via Fiendsmith's Tract and Sequence
  • After siding: No side deck available (Master Duel format allows 0-15 side cards); deck is locked into main-deck configuration with no best-of-3 adaptation

Why it scores here

This deck is illegal in Master Duel format and receives a theoretical-only structural evaluation. The list deviates sharply from the Crusadia archetype core (28.6% of recommended core cards present) and splashes incompatible engines (Fiendsmith, Horus, Kashtira, Adventurer, Destiny HERO) without clear synergy, creating a fragmented 60-card pile. Archetype starter reliability is modest (~72% P[≥1 Crusadia engine card] in opening 5), median combo output is unclear due to absent combo evidence, and the extra-deck is overloaded (15 slots) with redundant Link monsters and Fusions that compete for summoning resources. The deck lacks coherent turn-one lines and relies heavily on hand traps for going-second viability, but banlist violations (Maxx C ×2, Called by the Grave ×2, Apollousa Forbidden) prevent legal play. Popularity of the Crusadia archetype in YGOVN does not compensate for broken construction and illegality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 Crusadia archetype core (13 cards) has P(≥1 in opening 5) ≈ 72% per hypergeometric; however, deck runs only 6 core cards (Maximus ×3, Arboria ×3, Draco ×2, Leonis ×2, Reclusia ×2) and splashes 8 incompatible sub-engines, fragmenting startup reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Main deck is 60 cards with 13 distinct 3-ofs and 13 distinct 2-ofs; hand-trap density (11 copies) is adequate but conflicts with combo starters; Maxx C, Droll & Lock Bird, and Effect Veiler compete with engine cards, increasing brick rate (Inferred)
D3 Combo Conversion & Ceiling 55 Combo ceiling is text-only inference (no boards supplied); best-case Crusadia lines produce 2-3 Link Summons (Avramax 3000 ATK, Equimax 2000 ATK) plus removal; Fiendsmith Fusion and Horus engine do not meaningfully extend or synergize with Crusadia lines (Inferred)
D4 Combo Floor & Median Output 52 Median combo output is unknown (no parsed boards); typical line is single Avramax/Equimax with 1-2 interruption slots; resource signature is unclear due to engine fragmentation (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Starter diversity exists (6 distinct Crusadia monsters, 11 hand traps, 3 sub-engines) but each line is isolated; Arboria protection is archetype-specific but Horus recursion (King's Sarcophagus) does not cascade with Crusadia plays; recovery routes are fragile against single-choke disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Resource economy is net-neutral to negative; Crusadia starters do not generate card advantage; Fiendsmith and Horus engines burn resources (discard, banish) without grind payoff; hand-trap density (11 copies) eats resources when not advancing board (Inferred)
D7 End-Board & Interaction Quality 58 End-board contains 2-3 Link monsters (Avramax negation-loop, Equimax multi-target negation) plus optional spell/trap removal; Mekk-Knight Avramax is unaffected by targeting and blocks opponent's attacks; interaction density is moderate but not resilient to multiple interruptions (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 54 Going-second tooling includes 11 hand traps (Ash Blossom ×3, Maxx C ×2 [illegal], Effect Veiler ×2, Infinite Impermanence ×2, Droll & Lock Bird ×2) plus board-breaking spells (Forbidden Droplet ×2); removal is sufficient but hand trap + engine card density causes dead draws (Inferred)
D9 Offensive Pressure & Closing Power 48 Offensive power relies on Avramax/Equimax ATK (3000/2000) plus piercing damage text (Crusadia Leonis); no direct-damage effects; closing speed depends on opponent's board state; OTK potential is low without explosive extra-deck access (Inferred)
D10 Main Deck Efficiency & Flexibility 38 Main deck efficiency is poor; 60 cards with 8 conflicting sub-engines (Fiendsmith ×2, Horus ×6, Kashtira ×4, Adventurer ×6, Destiny HERO ×3, generic staples ×20) dilute Crusadia core to 15 copies total (25% of deck); archetype purity is 20% exact-name (Verified from composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 15 slots with 12 Links (Crusadia Magius ×2, Fiendsmith Requiem ×1, Apollousa Forbidden ×1, Avramax ×1, S:P Little Knight ×1, Crusadia Equimax ×1, I:P Masquerena ×1, Predaplant Verte ×1, Moon of the Closed Heaven ×1, Fiendsmith Sequence ×1, Link Spider ×1) and 3 Fusions (Fiendsmith Lacrima ×1, Destiny HERO Destroyer Phoenix ×1, Fiendsmith Desirae ×1); overloaded and creates draw inconsistency (Inferred)
D12 Side Deck Adaptability 0 No side deck (Master Duel 0-15 side format; deck has 0 side cards); zero adaptability to post-match metagame shifts; best-of-3 plans cannot be executed (Verified from legality.Side Deck size = 0)
D13 Matchup Coverage & Format Fit 40 Crusadia archetype has moderate Master Duel archetype usage; deck runs non-standard splashes (Fiendsmith, Horus, Kashtira) that deviate from meta core-card patterns (28.6% core present vs 100% expected); metagame fit is Poor and format-specific context unknown (Provisional)
D14 Pilotability & Error Tolerance 44 Combo sequences are unclear without parsed boards; deck has high decision-tree branching (8 sub-engines, 11 hand traps, multiple Link monsters) creating piloting burden; consistency and error recovery are weak due to brick risk and lack of clear lines (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal Status (-16); Severe Archetype Deviation (-8); No Combo Evidence (-4); No Side Deck (-2). Final formula: Theoretical Only (Illegal Deck). If legalized: 0.80*Structural(48) + 0.20*TournamentReliability(42) = 46.8; capped at 32 due to illegal status, major banlist violations (Apollousa Forbidden, Maxx C ×2, Called by the Grave ×2), severe archetype deviation (28.6% core), and absent combo evidence.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.28 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap density (11 copies across Ash Blossom, Maxx C, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) provides strong going-second disruption potential
  • Crusadia Avramax (3000 ATK, negation loop) and Equimax (multi-target quick-effect negation) are mechanically sound boss monsters when resolved
  • Multiple searcher effects (17 searcher-text cards) allow toolbox flexibility in a given turn
  • Removal package (Forbidden Droplet, Called by the Grave, S:P Little Knight) addresses diverse opponent board states
  • Fiendsmith and Horus sub-engines provide optional recursion and grind mechanics if the primary Crusadia line stalls

Weaknesses

  • ILLEGAL: Three banlist violations (Apollousa Forbidden ×1, Maxx C ×2 over-limit, Called by the Grave ×2 over-limit) prevent play in Master Duel format
  • Severe archetype deviation (28.6% core card inclusion vs 100% expected); 8 independent sub-engines create resource conflicts and confusing play patterns
  • 60-card main deck increases brick rate and reduces consistency; no coherent turn-one synergy between engines
  • No side deck (0 cards) eliminates post-match adaptability for best-of-3; deck is locked into this configuration
  • Combo evidence absent (0 boards parsed); ceiling and median output are unknown, baseline estimates only
  • Over-reliance on hand traps for going-second viability; if hand traps are negated, deck lacks recovery engine
  • Extra Deck is overloaded (15 slots, 12 Links + 3 Fusions) with redundant summoning targets that compete for resources
  • Fiendsmith, Horus, and Kashtira engines do not cascade with Crusadia lines; they operate independently, wasting deck space

Critical choke points

  • Crusadia starter availability: P(≥1 in opening 5) ≈ 72%, meaning ~28% chance of no engine card in opener; hand traps fill this gap but do not advance board
  • Banlist violations: Apollousa is Forbidden; Maxx C and Called by the Grave are Limited (1 copy each in format, deck runs 2 each). Deck cannot be submitted to tournament play.
  • No coherent turn-one combo: Lacking key missing core cards (Formud Skipper, Parallel eXceed, Crusadia Power, Crusadia Revival, Crusadia Spatha), deck cannot execute standard Crusadia turnone line
  • Engine fragmentation: If Crusadia starters are disrupted, Fiendsmith/Horus engines do not chain into the line; each engine is isolated
  • Extra Deck bloat: 15-slot cap with 15 cards (12 Links + 3 Fusions) means no flexibility; every slot is committed
  • No side deck: Zero post-match tech options; matchup variance is high and uncontrollable
Priority Remove Add Reason
1 Apollousa, Bow of the Goddess ×1, Maxx "C" ×1, Called by the Grave ×1 Add 1 legal copy each of the removed cards (where Master Duel banlist permits) or replace with legal alternatives. Consult current Master Duel banlist before submission. Deck is illegal. Three banlist violations must be corrected before play. Apollousa is Forbidden (0 copies legal); Maxx C and Called by the Grave are Limited (1 each legal, not 2).
2 Fiendsmith Engraver ×2, Fiendsmith's Tract ×2, Imsety, Imsety ×3, Hapi ×1, Kashtira Unicorn ×2, Kashtira Fenrir ×1, Kashtira Birth ×1, Pressured Planet Wraitsoth ×1 (13 cards total from non-Crusadia engines) Add key missing Crusadia core: Formud Skipper ×3, Parallel eXceed ×3, Crusadia Power ×1, Crusadia Revival ×1, Crusadia Spatha ×1, Mekk-Knight Crusadia Avramax ×1 (if not already present, currently missing), Crusadia Equimax ×1 (currently running ×0, only Magius ×2 present), and 1-2 tech slots for format-specific disruption Archetype purity is critically low (20% exact-name Crusadia, 28.6% core-card presence vs 100% expected). Removing incompatible sub-engines frees ~13 deck slots to rebuild a cohesive Crusadia shell with standard core cards and synergistic Extra Deck (Link Spider, Crusadia Magius as full-art copies, Mekk-Knight Avramax). This refocuses the deck on a single engine with known turn-one lines.
3 Main deck size (60 cards) Reduce main deck to 40 cards (Master Duel minimum) to increase consistency 60-card deck is legal but inflates brick rate and hand-trap draw conflicts. Cutting to 40 raises P(engine starter in opening hand) and reduces dead-draw frequency, improving median combo floor from ~52 to ~65+.
4 All sub-engine splash cards (Adventurer, Destiny HERO, Mulcharmy, Fabled Lurrie, Destiny HERO Dasher, Destiny HERO Celestial) Replace with hand-trap consistency if needed (existing 11 hand traps are already solid) or archetype-specific tech (e.g., Jizukiru Kaiju, Lightning Storm, Crusadia Equimax ×2, Crusadia Magius ×1 additional copy) Adventurer and Destiny HERO engines do not synergize with Crusadia and create resource conflicts. Each slot is better spent on dedicated Crusadia starter, searcher, or format-relevant disruption.

Evidence & confidence

  • Verified: Deck is Illegal in Master Duel format (legality.status = 'Illegal'); Three banlist violations present: Apollousa (Forbidden, 0 legal), Maxx C (Limited, 1 legal, deck runs 2), Called by the Grave (Limited, 1 legal, deck runs 2); Main deck = 60 cards, Extra deck = 15 cards, Side = 0 cards (from legality / composition); Archetype exact-name purity = 15/75 = 20% (Crusadia only; from composition.archetype purity); Crusadia core-card presence = 6/21 = 28.6% (from usage statistics.core_cards_present / core_cards_total); Hand-trap density = 11 cards (Ash ×3, Maxx C ×2, Veiler ×2, Impermanence ×2, Droll & Lock ×2); Searcher-text density = 17 cards (from composition.role counts.searcher_text); Negation-text density = 13 cards (from composition.role counts.negation_text)
  • Observed: Crusadia archetype usage in Master Duel shows 100% inclusion of Formud Skipper, S:P Little Knight, I:P Masquerena, Crusadia Spatha, Crusadia Power, Crusadia Revival, Parallel eXceed, Heavy Storm, Mekk-Knight Crusadia Avramax in competitive lists; this deck is missing all of them
  • Inferred: P(≥1 Crusadia engine card in opening 5) ≈ 0.72 from archetype core (hypergeometric hypergeometric estimate with 13 core copies in 60 main); P(full brick, no engine and no hand trap in opening 5) ≈ 0.28 (1 - 0.72); Combo floor is unknown; best-case Crusadia line produces Avramax + Equimax (3000 + 2000 ATK) with 2-3 negation slots; median is estimated 52 due to resource conflicts and isolation of sub-engines; Going-first power is moderate (~52) because end-board is strong (Avramax negation loop) but opener reliability is weak (72%) and turn-one set-up time is long; Going-second power is moderate (~50) because hand-trap count (11 copies) is solid but engine disruption (8 competing sub-engines) leaves no recovery path once board is broken; Tournament reliability is weak (~42) due to high brick rate (28%), no side deck (0 adaptability), and banlist violations (illegal, cannot compete); Extra Deck efficiency is good semantically (Link monsters + Fusion monsters provide multi-option access) but operationally poor (15 committed slots, no room for flex, redundancy in Link Summons creates dead draws)
  • Provisional: Meta Power is null; no dated metagame sample supplied. Crusadia archetype usage in tournament context is unknown for this exact Master Duel meta.; Matchup spread is unknown; deck's performance against common Master Duel archetypes (Kashtira, Tearlaments, Spright, Swordsoul, etc.) is not provided.; Combo variance (best vs median vs floor split) cannot be quantified without parsed boards; all combo claims are theoretical.
  • Data gaps: Combo evidence completely absent: combo data.total combos = 0. No parsed boards means best line, median power index, board per starter, and going_first/going_second split are all unknown. Combo floor, ceiling, and median output are pure text inference (Inferred), not observed. No tournament link: tournament data.available = false. Archetype meta-share in Master Duel and per-pilot match records are absent. Meta Power cannot be computed and remains Provisional. No win-rate telemetry: YGOVN does not track going-first/second win rates, matchup-level performance, brick rates, or OTK frequency. All performance estimates (D5 interruption resilience, D9 closing power, going-first/second power scores) are Inferred from text analysis, not observed statistics. No side deck: Master Duel allows 0-15 side cards; this deck has 0. No post-match adaptation data exists, and D12 (side-deck adaptability) scores 0 by definition. Master Duel format context unknown: No dated metagame snapshot supplied. Archetype meta-share and common-matchup performance are unavailable. Recommendations assume standard Master Duel meta but cannot be validated without current meta data. Illegality blocks empirical evaluation: Banlist violations (Apollousa Forbidden, Maxx C ×2, Called by the Grave ×2) prevent the deck from being played in any official Master Duel event. All structural and performance estimates are theoretical only.

More Master Duel Info

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