Umi Control Deck #455304 — Yu-Gi-Oh! Master Duel
42 Main, 15 Extra, incl. Droll & Lock Bird x3, Golem that Guards the Millennium Treasures x3, Mulcharmy Fuwalos x3.
Created by: YGO Mod (20517634)
Created On: 03/23/2025
Main Deck (42)
- Droll & Lock Bird x3
- Electric Jellyfish x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Golem that Guards the Millennium Treasures x3
- Kuriphoton x1
- Maxx "C" x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Ocean Dragon Lord - Kairyu-Shin x3
- Sengenjin Wakes from a Millennium x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x1
- A Legendary Ocean x2
- Called by the Grave x2
- Crossout Designator x1
- Fiendsmith's Tract x1
- Fish Sonar x3
- Sea Stealth II x1
- Wedju Temple x1
- Ice Barrier x1
- Infinite Impermanence x1
- Sea Stealth Attack x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Snake-Eyes Doomed Dragon x1
- The Duke of Demise x1
- Apollousa, Bow of the Goddess x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Haggard Lizardose x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Worldsea Dragon Zealantis x1
- Beatrice, Lady of the Eternal x1
- Goblin's Crazy Beast x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Control
- Secondary strategies: Stun, Toolbox
- Format: master-duel
Legality
Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Board control via Umi and Kairyu-Shin lock followed by Extra Deck bosses (Fiendsmith Lacrima, Galaxy-Eyes Photon Lord, Snake-Eyes Doomed Dragon, TY-PHON); Fiendsmith Extra Deck pressure after the opponent's board is stripped
- Turn 1 (going first): Open with Fish Sonar or Kairyu-Shin to add Umi and Kairyu-Shin spells, establish Umi, and hold up Ash Blossom, Ghost Ogre and Effect Veiler as the lock pieces
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll, Maxx, Effect Veiler, Ghost Ogre) to break the opponent's first turn, then convert with Fiendsmith or Umi boss monsters
- Recovery: Recover through Kuriphoton, Fiendsmith Engraver GY revival, Mulcharmy draw effects and the Fiendsmith Tract banish-to-fusion route
- After siding: No side deck is registered, so there is no post-side plan in the list
Why it scores here
The deck's Main Deck is built from searchers, hand traps and a Umi lock that can open a turn-one plan on a reasonable share of hands, with a 94% chance of at least one searcher in a five-card opening hand. Its interaction density is the main strength: several hand traps and negation cards can answer the opponent's first turn, which earns the going-second and interaction scores. The Extra Deck boss monsters give it closing power, but the list runs three or more engines (Umi, Fiendsmith, Millennium) with little shared support, which costs consistency and conversion. No recorded boards exist for this list, so the conversion scores are structural reads from card text rather than measured output. The deck is illegal in its current form: five entries exceed copy limits or are Forbidden, so the score is capped at 30 and treated as theoretical only. Popularity of the Umi Control archetype did not earn points, and the card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher in a 5-card opening hand) is about 0.94, but the individual engine starters sit near 0.32 each, so the engine is split across families (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Seventeen searcher-text cards and twelve hand traps leave many hands with dead or situational cards, such as Ice Barrier needing GY cost and Nibiru needing a 5-summon opponent turn (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards exist, so conversion is read from text only: Umi lock plus Kairyu-Shin plus a Fiendsmith or Umi boss gives a credible but unmeasured ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards exist, so the median is unknown and set low to reflect that nothing is verified about typical output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ash Blossom, Ghost Ogre, Effect Veiler and Maxx provide several independent interruptions, but two of the four most valuable disruptors are over the copy limit and would be removed (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy Fuwalos, Maxx and Kuriphoton give draw and recursion, while Fiendsmith Engraver recovers from the GY; resource recovery is real but not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Ash Blossom, Impermanence, Crossout Designator, Ghost Ogre, Effect Veiler and Electric Jellyfish give dense, layered interaction in text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand traps and Crossout Designator give strong going-second interaction, but Called by the Grave is Forbidden and the board-breaking count is modest (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Bosses reach 2400 to 3000 ATK (Nibiru, Snake-Eyes Doomed Dragon, TY-PHON, Zealantis), so closing power is real when the board is established (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 45 | The 42-card Main Deck has 24 distinct cards and 13 singles, with several narrow cards (Droll, Maxx, Effect Veiler, Fabled Lurrie) that need specific board states (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Fifteen Extra Deck cards split across Fiendsmith, Umi-link, Galaxy-Eyes and two Forbidden bosses, so flexibility is high but coherence is low (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered, so no adaptability can be credited (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated meta sample or tournament link is available, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | The deck has many hand-trap timing windows and multi-family combo lines, which raise the error rate for the pilot (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 49, then modifiers -12 = 37, then capped at 30 because the deck is Illegal (theoretical only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: several hand traps and negations can answer the opponent's first turn
- Strong closing bosses in the Extra Deck, several at 2500 to 3000 ATK
- Searcher density gives high access to at least one starter in the opening hand
Weaknesses
- Illegal list: five cards exceed copy limits or are Forbidden
- Three or more engines (Umi, Fiendsmith, Millennium) compete for the same Main Deck slots
- No Side Deck, so no best-of-3 adaptation
- Several narrow cards need specific board states (Ice Barrier, Nibiru, Fabled Lurrie)
Critical choke points
- Umi must be on the field for the Kairyu-Shin lock and the Umi-tagged interactions to work
- Fiendsmith Extra Deck summons need the LIGHT Fiend monster and Fiendsmith Tract in hand
- Ash Blossom and Effect Veiler are the main answers, so an early hand trap loss removes most of the first-turn protection
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2x Called by the Grave (Forbidden) and 1x Apollousa or Beatrice (Forbidden) | Legal interaction cards within the Master Duel banlist (e.g. a second Crossout Designator or a legal negation trap) and a legal Extra Deck boss | The list is illegal as built; removing the Forbidden cards is required before any normal score can apply |
| 2 | 1x Droll & Lock Bird and 1x Maxx C (over limit) | Ghost Ogre & Snow Rabbit or a second Effect Veiler for copy-limited hand-trap coverage | Brings the copy counts to legal limits while keeping hand-trap density |
| 3 | 1x Fabled Lurrie or 1x Ice Barrier | A Side Deck of 15 cards covering the most common opposing engines | Adds post-side adaptability (the deck has no side cards) and removes a narrow slot |
Evidence & confidence
- Verified: Main Deck of 42 and Extra Deck of 15 are within the Master Duel size rules; Five copy-limit or Forbidden violations (Called by the Grave x2, Apollousa, Beatrice, Maxx C x2, Droll & Lock Bird x3); No Side Deck registered; Card text for the 39 distinct cards in the list
- Observed: No recorded boards exist for this deck
- Inferred: Opening-hand consistency estimates (about 0.94 for a searcher, about 0.32 for an engine starter); Interaction density read from card text (hand traps, negations, removal); Going-second strength from hand traps; Engine conflict across Umi, Fiendsmith and Millennium
- Provisional: Meta Power (no dated metagame sample); Format fit (no tournament link or archetype meta share)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry, so going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is provisional without a dated metagame sample No Side Deck registered, so the post-side plan cannot be evaluated
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