Sangen Deck #455168 — Yu-Gi-Oh! TCG

51 Main, 15 Extra, incl. Artifact Lancea x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3.

Created by: YGO Mod (20517634)

Created On: 03/22/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
36± 10/ 100
Power Score
Structural 50
Reliability 42
Going First 40
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 40
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Sangen/Tenpai Dragon engine into Synchro and Link beaters (Sangenpai Transcendent Dragion, Trident Dragion, Black Rose Dragon, Kuibelt) backed by hand-trap interaction (theoretical, structural-only); Synchro beatdown via Tenpai Dragon Chundra and Black Rose Moonlight Dragon bounce; Blaster as a non-engine searchable threat
  • Turn 1 (going first): Open a hand with at least one Tenpai Dragon searcher (Paidra, Genroku, or Fadra) or Sangen Kaimen / Sangen Summoning, otherwise hold hand traps (Ash, Droll, Nibiru, Lancea, Impermanence) to slow the opponent; roughly one in four openers contains Paidra
  • Turn 2 (going second): Use the six-card hand for interaction first: P(at least one hand trap) is about 0.93, so spend hand traps on the opponent's first summons and rebuild the Sangen engine from the Deck later
  • Recovery: Recover through Sangen Kaimen, Sangen Summoning, Terraforming, Way Where There's a Will, and Pot of Prosperity; Tenpai Dragon Genroku and Fadra can revive FIRE Dragons from the GY
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan. Any best-of-3 use is undefined until a legal 0–15 card side is built

Why it scores here

Scored as a system on the Midrange profile, with no card averaging. Structurally the list reliably offers interaction: 17 hand traps and about 7 board-breaking or removal spells give P(at least one hand trap in a going-second six-card hand) of about 0.93. Its engine is fragile, though: the Tenpai Dragon searchers reach a going-first opener only about 27% of the time (three copies of Paidra), and only 6 of the 51 Main Deck cards are exact-name Sangen. The Extra Deck is wide and synchro-heavy, so the end-board ceiling is reasonable, but no recorded boards exist, so combo conversion and median output are text-only inference. The deck has no Side Deck, and the Illegal copy-limit violations (Ash Blossom at 3 vs 2, Droll and Lock Bird at 3 vs 1) cap the Final score under the Illegal rule. The archetype's popularity and the 0.93 core-group probability were not credited as power. This evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one Paidra in a going-first opener) = 0.27 with 3 copies; Genroku and Fadra add secondary starters, but no combined starter probability is supplied (Inferred)
D2 Opening-Hand Quality & Brick Management 40 17 hand traps and 24 tech slots with no floodgate mean hands can be interaction-only with no engine; no brick estimate was computed (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards exist; the Sangen to Dragion synchro route is plausible from card text but unverified (Inferred)
D4 Combo Floor & Median Output 40 No recorded board distribution or starter-diversity data exists, so the median can only be inferred from the design (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple hand-trap and removal routes (Ash, Droll, Nibiru, Lancea, Impermanence, Ghost Ogre) give redundant answers to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Recovery depends on Sangen Kaimen, Summoning, Terraforming, Way Where There's a Will, Pot of Prosperity and GY revival; no net-advantage data is supplied (Inferred)
D7 End-Board & Interaction Quality 68 Raigeki, Lightning Storm, Harpie's Feather Duster, Heat Wave, Infinite Impermanence and multiple negates give layered interaction; no interaction-density aggregate exists (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage is high (about 0.93) and Raigeki, Lightning Storm and Duster challenge boards; no going-second split is supplied (Inferred)
D9 Offensive Pressure & Closing Power 62 Synchro and Link beaters reach 2500 to 3000 ATK (Transcendent Dragion 3000, Trident Dragion 3000, Kuibelt 2500, Blaster 2800) with direct-attack text on several Link cards (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 51 Main Deck cards is above the 40 minimum with 27 distinct cards and 24 tech slots, so compactness is weak; the copy-limit violations also count against it (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck holds 15 cards across 13 distinct names (8 Synchro, 5 Link, 1 XYZ, 1 Fusion) with several flex options; not all of them are supported by the Main Deck engine (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 15 No Side Deck is registered (Side Deck size 0), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, meta-share or dated sample is supplied, so format fit is Provisional
D14 Pilotability & Error Tolerance 45 Multiple hand-trap timing windows, a Sangen engine with several search points, and a wide Extra Deck create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 40, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (copy-limit violations) (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*50 + 0.20*42 = 48.4; then -12 Illegal copy-limit modifier, rounded to 36 (Meta provisional, theoretical/structural-only)


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