Created by: Tony Komu (35017462)

Created On: 03/21/2025

Need 45 UR

UR Rarity
Arias the Labrynth Butler3 card
UR Rarity
Dinomorphia Therizia3 card
UR Rarity
Lady Labrynth of the Silver Castle1 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Maxx "C"2 card
UR Rarity
Dinomorphia Kentregina2 card
UR Rarity
Dinomorphia Rexterm2 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Odd-Eyes Arcray Dragon1 card
UR Rarity
Supreme King Z-ARC1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Crystal Clear Wing Synchro Dragon1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Ghost Belle & Haunted Mansion2 card
UR Rarity
Ghost Ogre & Snow Rabbit2 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Fossil Dig1 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Destructive Daruma Karma Cannon2 card
UR Rarity
Dinomorphia Domain2 card
UR Rarity
Infinite Impermanence2 card
UR Rarity
Solemn Judgment2 card
UR Rarity
Solemn Strike1 card
UR Rarity
Soul of the Supreme King2 card
UR Rarity
The Black Goat Laughs2 card
UR Rarity
Welcome Labrynth2 card

Main: 50 Extra: 15

UR Rarity
3 cardArias the Labrynth Butler
UR Rarity
3 cardArias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


N Rarity
1 cardDinomorphia Diplos
N Rarity
1 cardDinomorphia Diplos
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


UR Rarity
3 cardDinomorphia Therizia
UR Rarity
3 cardDinomorphia Therizia
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


N Rarity
1 cardLabrynth Stovie Torbie
N Rarity
1 cardLabrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


UR Rarity
1 cardLady Labrynth of the Silver Castle
UR Rarity
1 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
2 cardWannabee!
SR Rarity
2 cardWannabee!
Wannabee!
LIGHT 2
Wannabee!
  • ATK:

  • 0

  • DEF:

  • 0


During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR Rarity
2 cardGhost Belle & Haunted Mansion
UR Rarity
2 cardGhost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


UR Rarity
2 cardGhost Ogre & Snow Rabbit
UR Rarity
2 cardGhost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


UR Rarity
1 cardFossil Dig
UR Rarity
1 cardFossil Dig
Fossil Dig
Spell Normal
Fossil Dig

    Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


    SR Rarity
    1 cardAnti-Spell Fragrance
    SR Rarity
    1 cardAnti-Spell Fragrance
    Anti-Spell Fragrance
    Trap Continuous
    Anti-Spell Fragrance

      Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


      UR Rarity
      3 cardBig Welcome Labrynth
      UR Rarity
      3 cardBig Welcome Labrynth
      Big Welcome Labrynth
      Trap Normal
      Big Welcome Labrynth

        Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


        UR Rarity
        2 cardDestructive Daruma Karma Cannon
        UR Rarity
        2 cardDestructive Daruma Karma Cannon
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


          UR Rarity
          2 cardDinomorphia Domain
          UR Rarity
          2 cardDinomorphia Domain
          Dinomorphia Domain
          Trap Normal
          Dinomorphia Domain

            During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


            SR Rarity
            3 cardDinomorphia Frenzy
            SR Rarity
            3 cardDinomorphia Frenzy
            Dinomorphia Frenzy
            Trap Normal
            Dinomorphia Frenzy

              During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


              SR Rarity
              2 cardDinomorphia Intact
              SR Rarity
              2 cardDinomorphia Intact
              Dinomorphia Intact
              Trap Counter
              Dinomorphia Intact

                When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                R Rarity
                2 cardDinomorphia Sonic
                R Rarity
                2 cardDinomorphia Sonic
                Dinomorphia Sonic
                Trap Counter
                Dinomorphia Sonic

                  When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                  UR Rarity
                  2 cardInfinite Impermanence
                  UR Rarity
                  2 cardInfinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    UR Rarity
                    2 cardSolemn Judgment
                    UR Rarity
                    2 cardSolemn Judgment
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                      Tag(s):

                      UR Rarity
                      1 cardSolemn Strike
                      UR Rarity
                      1 cardSolemn Strike
                      Solemn Strike
                      Trap Counter
                      Solemn Strike

                        When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):

                        UR Rarity
                        2 cardSoul of the Supreme King
                        UR Rarity
                        2 cardSoul of the Supreme King
                        Soul of the Supreme King
                        Trap Normal
                        Soul of the Supreme King

                          Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.


                          UR Rarity
                          2 cardThe Black Goat Laughs
                          UR Rarity
                          2 cardThe Black Goat Laughs
                          The Black Goat Laughs
                          Trap Normal
                          The Black Goat Laughs

                            Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                            SR Rarity
                            3 cardTrap Trick
                            SR Rarity
                            3 cardTrap Trick
                            Trap Trick
                            Trap Normal
                            Trap Trick

                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                              UR Rarity
                              2 cardWelcome Labrynth
                              UR Rarity
                              2 cardWelcome Labrynth
                              Welcome Labrynth
                              Trap Normal
                              Welcome Labrynth

                                Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                R Rarity
                                1 cardBrave-Eyes Pendulum Dragon
                                R Rarity
                                1 cardBrave-Eyes Pendulum Dragon
                                Brave-Eyes Pendulum Dragon
                                DARK 8
                                Brave-Eyes Pendulum Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2000


                                1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                UR Rarity
                                2 cardDinomorphia Kentregina
                                UR Rarity
                                2 cardDinomorphia Kentregina
                                Dinomorphia Kentregina
                                DARK 6
                                Dinomorphia Kentregina
                                • ATK:

                                • 4000

                                • DEF:

                                • 0


                                2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                UR Rarity
                                2 cardDinomorphia Rexterm
                                UR Rarity
                                2 cardDinomorphia Rexterm
                                Dinomorphia Rexterm
                                DARK 8
                                Dinomorphia Rexterm
                                • ATK:

                                • 3000

                                • DEF:

                                • 0


                                1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                SR Rarity
                                3 cardDinomorphia Stealthbergia
                                SR Rarity
                                3 cardDinomorphia Stealthbergia
                                Dinomorphia Stealthbergia
                                DARK 6
                                Dinomorphia Stealthbergia
                                • ATK:

                                • 0

                                • DEF:

                                • 2500


                                2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                SR Rarity
                                1 cardStarving Venom Fusion Dragon
                                SR Rarity
                                1 cardStarving Venom Fusion Dragon
                                Starving Venom Fusion Dragon
                                DARK 8
                                Starving Venom Fusion Dragon
                                • ATK:

                                • 2800

                                • DEF:

                                • 2000


                                2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                UR Rarity
                                1 cardS:P Little Knight
                                UR Rarity
                                1 cardS:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                UR Rarity
                                1 cardOdd-Eyes Arcray Dragon
                                UR Rarity
                                1 cardOdd-Eyes Arcray Dragon
                                Odd-Eyes Arcray Dragon
                                LIGHT 1213
                                Odd-Eyes Arcray Dragon
                                • ATK:

                                • 4000

                                • DEF:

                                • 4000


                                [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                UR Rarity
                                1 cardSupreme King Z-ARC
                                UR Rarity
                                1 cardSupreme King Z-ARC
                                Supreme King Z-ARC
                                DARK 121
                                Supreme King Z-ARC
                                • ATK:

                                • 4000

                                • DEF:

                                • 4000


                                [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                UR Rarity
                                1 cardChaos Angel
                                UR Rarity
                                1 cardChaos Angel
                                Chaos Angel
                                DARK 10
                                Chaos Angel
                                • ATK:

                                • 3500

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                UR Rarity
                                1 cardCrystal Clear Wing Synchro Dragon
                                UR Rarity
                                1 cardCrystal Clear Wing Synchro Dragon
                                Crystal Clear Wing Synchro Dragon
                                WIND 10
                                Crystal Clear Wing Synchro Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


                                UR Rarity
                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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