Abyss- Deck #454682 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Abyssrhine, the Atlantean Spirit x3, Artifact Lancea x3, Atlantean Dragoons x3.
Created by: YGO Mod (20517634)
Created On: 03/20/2025
Main Deck (55)
- Abyssrhine, the Atlantean Spirit x3
- Artifact Lancea x3
- Atlantean Dragoons x3
- Atlantean Heavy Infantry x2
- Mermail Abysspike x1
- Mermail Abyssteus x3
- Mermail Shadow Squad x3
- Moulinglacia the Elemental Lord x1
- Mulcharmy Purulia x3
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Silent Angler x1
- Superancient Deepsea King Coelacanth x1
- Ash Blossom & Joyous Spring x3
- Deep Sea Minstrel x3
- Fishborg Harpooner x1
- Ghost Sister & Spooky Dogwood x1
- Abyss-sting Triaina x1
- Called by the Grave x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- One for One x1
- Ultimate Slayer x3
- Xyz Encore x3
- Dominus Impulse x3
- Infinite Impermanence x3
Extra Deck (15)
- Eria the Water Charmer, Gentle x1
- Marincess Coral Anemone x1
- Mermail Abyssalacia x1
- Mermail King - Neptabyss x1
- Adamancipator Risen - Dragite x1
- Swordsoul Supreme Sovereign - Chengying x1
- Trishula, Dragon of the Ice Barrier x1
- Abyss Dweller x1
- Abysstrite, the Atlantean Spirit x1
- Bahamut Shark x2
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
- Toadally Awesome x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Large Atlantean and Mermail boards that push 2800–3000 ATK attackers such as Poseidra, the Storming Atlantean and Poseidra Abyss, the Atlantean Dragon Lord, supported by Mermail Abyssgaios and Abysstrite; Chip damage from Atlantean Dragoons, which lets Level 3 or lower Sea Serpent monsters attack directly
- Turn 1 (going first): Open a Water starter such as Mermail Abyssteus, Neptabyss or Abyssrhine, search or summon a second Atlantean or Mermail body, and hold Ash Blossom or Infinite Impermanence for the opponent's first response
- Turn 2 (going second): Use the hand traps (Ash Blossom, Infinite Impermanence, Ghost Sister & Spooky Dogwood, Artifact Lancea) to slow the opponent's first summon, then rebuild the Water board from the Graveyard
- Recovery: Recover through Mermail and Atlantean recursion from the Graveyard (Mermail Abyssteus, Atlantean Dragoons, Atlantean Heavy Infantry) and Xyz or Synchro summons from the Extra Deck
- After siding: No plan: the list has an empty Side Deck and cannot adapt after siding
Why it scores here
The score reflects the deck as a system, not an average of its card scores, and it is capped low because the list is Illegal under the TCG banlist: four Forbidden cards (Called by the Grave, two Bahamut Shark, Abyss Dweller, Trishula) are present, and Ash Blossom and Dominus Impulse are each run three times against a limit of two. The Water core is internally coherent. Atlantean and Mermail searchers and recursion, backed by ten hand traps and around twenty removal or negation effects, give it a reasonable chance of reaching a working board, and the core group is open in the opening hand in about 83% of cases. Output is hard to verify because no recorded boards exist, so median and ceiling are text-only reads and the combo dimensions are Inferred. Archetype popularity and usage data confirm the list is a real build but earn no power points, and the deck has no Side Deck, which removes any post-side adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one 3-copy starter in a 5-card opening hand) ≈ 0.25 each; P(at least one of the 16-card archetype core in hand) ≈ 0.83 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 13 cards at three copies and 10 singletons; many Level 0 spells and Atlantean-gated monsters create conflicting or dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards exist; the ceiling is read from card text only, through Poseidra and Mermail Abyssgaios lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards exist, so the median is unknown and is set near the midpoint of the text-based range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Ten hand traps plus Mermail and Atlantean recursion give several independent routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Thirteen searcher-text cards and Graveyard recursion regenerate resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | About 20 removal-text and 12 negation-text effects; Ash Blossom and Impermanence are layered but over the copy limit (Inferred, semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Hand-trap density is strong on the going-second turn, but the board-breaking end is limited to a few removal effects (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Several 2800–3000 ATK Extra Deck attackers, but few are reliably in the deck and Poseidra is run only twice (Verified card stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main Deck cards with 18 Level 0 spells and 26 distinct cards; compact but the spells are weak as engine pieces (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck has 15 cards, and four of them (Bahamut Shark x2, Abyss Dweller, Trishula) are Forbidden, so the Extra Deck is effectively unusable as built (Verified legality) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty; no post-side plan can be evaluated (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context or dated meta sample is supplied, so the score is Provisional |
| D14 | Pilotability & Error Tolerance | 50 | Dense decision points on hand traps and Graveyard recursion, with no recorded combos to show repeatable sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-10); semi_limited_overage (-2). Final formula: 0.80*Structural(51) + 0.20*TournamentReliability(35) = 48, plus context modifiers (-12) = 36, then capped at 25 because the list is Illegal (theoretical/structural only). Meta Power is Provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand traps and about 20 removal or negation effects give repeated disruption
- Atlantean and Mermail searchers and Graveyard recursion regenerate resources
- Strong 2800–3000 ATK Extra Deck threats for closing
Weaknesses
- Illegal list: Forbidden cards and copy-limit overages
- Extra Deck slots are wasted on cards that cannot be played
- Three-copy hand traps and spells leave the opening hand exposed to bricks
- No Side Deck, so there is no post-side adaptability
Critical choke points
- Dependence on Forbidden or unplayable Extra Deck cards for the closing board
- Ash Blossom and Dominus Impulse above their legal copy limit
- No Side Deck, so matchup problems cannot be answered after siding
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Bahamut Shark x2, Abyss Dweller, Trishula, Ash Blossom & Joyous Spring x1, Dominus Impulse x1 | Mermail Abyssalacia (link, listed in archetype usage) and legal Extra Deck replacements | Makes the list legal under the TCG banlist and removes the Extra Deck slots that cannot be played |
| 2 | One Level 0 spell from the Main Deck | Fifteen Side Deck cards | A Side Deck is required for best-of-three play and removes the post-side gap |
Evidence & confidence
- Verified: Legality: the list is Illegal, with four Forbidden cards and two Semi-Limited cards over the copy limit; Card text and stats for the listed Extra Deck cards; Empty Side Deck (0 cards)
- Inferred: Consistency estimates from hypergeometric calculations on the Main Deck; Ceiling and floor reads from card text, since no recorded boards exist; Interaction and resilience reads from the removal, negation and hand-trap text
- Provisional: Meta Power (null) and matchup fit, since no dated metagame sample or tournament data exists
- Data gaps: No recorded boards, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry exists for going-first, going-second, matchups or brick rates Meta Power is Provisional unless a dated metagame sample is supplied
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