Dark World Deck #454430 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Broww, Huntsman of Dark World x3, Purrely x3.
Created by: YGO Mod (20517634)
Created On: 03/19/2025
Main Deck (55)
- Artifact Lancea x3
- Broww, Huntsman of Dark World x3
- Purrely x3
- Purrelyly x2
- Ghost Sister & Spooky Dogwood x3
- Book of Moon x3
- Called by the Grave x1
- Dark Ruler No More x3
- Dimensional Fissure x3
- Foolish Burial Goods x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Metalfoes Fusion x1
- My Friend Purrely x3
- Purrely Delicious Memory x2
- Purrely Happy Memory x3
- Purrely Pretty Memory x3
- Purrely Sleepy Memory x2
- Stray Purrely Street x3
- Terraforming x1
- Triple Tactics Talent x3
- Ultimate Slayer x3
- Purrelyeap!? x1
- The Black Goat Laughs x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 32 |
| Going First | 25 |
| Going Second | 28 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Toolbox
- Secondary strategies: Control, Midrange
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Generate advantage through Purrely engine and finish with a high‑ATK XYZ monster; Board control via hand traps and mass removal
- Turn 1 (going first): Open with hand traps (Artifact Lancea, Ghost Sister & Spooky Dogwood) or draw power (Triple Tactics Talent) to establish early resources
- Turn 2 (going second): Utilize hand‑traps and board‑wipes (Lightning Storm, Harpie's Feather Duster) to disrupt opponent and then summon Purrely Xyz monsters
- Recovery: Use Dimensional Fissure and purge effects to recycle resources and re‑summon Purrely material monsters
- After siding: No side deck defined; relies on the main deck’s flexibility
Why it scores here
The deck packs many tech and hand‑trap options, giving it occasional disruption and resource generation, but it lacks a coherent engine and the over‑copy of Triple Tactics Talent renders it illegal. Without a clear starter line, consistency and brick management are weak, and the extra deck contains many generic XYZs that are hard to access. Consequently the deck scores low on structural power and tournament reliability, and the final contextual score is capped due to illegality.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(≥1 starter in opening 5) for core cards ≈ 0.3247, but the deck lacks a clear engine, so accessibility is limited (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | With 39 Spells and many unrelated cards, brick probability is high (≈0.6753 no core) (Inferred) |
| D3 | Combo Conversion & Ceiling | 20 | No recorded combo boards; best theoretical line is weak, relying on ad‑hoc draws (Inferred) |
| D4 | Combo Floor & Median Output | 15 | Typical games resolve only modest token summons; median output low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 35 | Hand traps like Artifact Lancea and Ghost Sister provide some resilience, yet no redundant win paths (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Draw power from Triple Tactics Talent and Dark Ruler No More, but banish floodgate limits resource recursion (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | Interaction includes Lightning Storm and Harpie’s Feather Duster, but board impact is sporadic (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going‑second pressure comes from hand traps and board wipes, yet no consistent breaker (Inferred) |
| D9 | Offensive Pressure & Closing Power | 30 | Offensive finish relies on Purrely Xyz monsters with modest ATK, lacking decisive power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 25 | 55‑card main deck mixes many archetypes, causing poor slot efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 30 | Extra deck holds many generic XYZs with unclear access, reducing coverage (Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck provided, limiting adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament data; archetype meta‑share unknown, so format fit speculative (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Complex card count and hand‑trap decisions raise error tolerance (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 32, Going First ≈ 25, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegality penalty (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) - penalty for illegality
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ 0.68 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand traps provide disruption
- Draw power from Triple Tactics Talent and Dark Ruler No More
- Various removal options (Lightning Storm, Harpie's Feather Duster)
Weaknesses
- No clear engine or consistent starter
- High brick and garnet risk due to many unrelated cards
- Illegal copy limit prevents play
- Extra deck access is vague
Critical choke points
- Triple Tactics Talent over‑copy violation blocks legality
- Lack of a dedicated Purrely engine starter
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (reduce to 1 copy) | More Purrely engine cards (e.g., additional Purrely monsters or spells) | Fix illegality and improve engine consistency |
| 2 | Unrelated generic spells (e.g., many random Quick‑Play) | Focused Purrely or Dark World synergy cards | Increase deck efficiency and reduce brick rate |
Evidence & confidence
- Verified: Card text excerpts are resolved; Legality status and copy limits are verified
- Inferred: Hypergeometric hand‑size probabilities; Engine accessibility from core‑group probability; Brick estimate from archetype core absence; Resource economy from draw cards; Interaction quality from listed removal spells; Pilotability from card count and hand‑trap density
- Provisional: Matchup and meta fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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