Dark World Deck #454430 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Broww, Huntsman of Dark World x3, Purrely x3.

Created by: YGO Mod (20517634)

Created On: 03/19/2025

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Jul 30, 2026
20± 5/ 100
Power Score
Structural 32
Reliability 30
Going First 25
Going Second 28

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 32
Going First 25
Going Second 28
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Generate advantage through Purrely engine and finish with a high‑ATK XYZ monster; Board control via hand traps and mass removal
  • Turn 1 (going first): Open with hand traps (Artifact Lancea, Ghost Sister & Spooky Dogwood) or draw power (Triple Tactics Talent) to establish early resources
  • Turn 2 (going second): Utilize hand‑traps and board‑wipes (Lightning Storm, Harpie's Feather Duster) to disrupt opponent and then summon Purrely Xyz monsters
  • Recovery: Use Dimensional Fissure and purge effects to recycle resources and re‑summon Purrely material monsters
  • After siding: No side deck defined; relies on the main deck’s flexibility

Why it scores here

The deck packs many tech and hand‑trap options, giving it occasional disruption and resource generation, but it lacks a coherent engine and the over‑copy of Triple Tactics Talent renders it illegal. Without a clear starter line, consistency and brick management are weak, and the extra deck contains many generic XYZs that are hard to access. Consequently the deck scores low on structural power and tournament reliability, and the final contextual score is capped due to illegality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(≥1 starter in opening 5) for core cards ≈ 0.3247, but the deck lacks a clear engine, so accessibility is limited (Inferred)
D2 Opening-Hand Quality & Brick Management 30 With 39 Spells and many unrelated cards, brick probability is high (≈0.6753 no core) (Inferred)
D3 Combo Conversion & Ceiling 20 No recorded combo boards; best theoretical line is weak, relying on ad‑hoc draws (Inferred)
D4 Combo Floor & Median Output 15 Typical games resolve only modest token summons; median output low (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Hand traps like Artifact Lancea and Ghost Sister provide some resilience, yet no redundant win paths (Inferred)
D6 Resource Economy, Recovery & Grind 40 Draw power from Triple Tactics Talent and Dark Ruler No More, but banish floodgate limits resource recursion (Inferred)
D7 End-Board & Interaction Quality 45 Interaction includes Lightning Storm and Harpie’s Feather Duster, but board impact is sporadic (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going‑second pressure comes from hand traps and board wipes, yet no consistent breaker (Inferred)
D9 Offensive Pressure & Closing Power 30 Offensive finish relies on Purrely Xyz monsters with modest ATK, lacking decisive power (Inferred)
D10 Main Deck Efficiency & Flexibility 25 55‑card main deck mixes many archetypes, causing poor slot efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 30 Extra deck holds many generic XYZs with unclear access, reducing coverage (Inferred)
D12 Side Deck Adaptability 10 No side deck provided, limiting adaptability (Inferred)
D13 Matchup Coverage & Format Fit 20 No tournament data; archetype meta‑share unknown, so format fit speculative (Provisional)
D14 Pilotability & Error Tolerance 30 Complex card count and hand‑trap decisions raise error tolerance (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 32, Going First ≈ 25, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegality penalty (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) - penalty for illegality

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ 0.68 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand traps provide disruption
  • Draw power from Triple Tactics Talent and Dark Ruler No More
  • Various removal options (Lightning Storm, Harpie's Feather Duster)

Weaknesses

  • No clear engine or consistent starter
  • High brick and garnet risk due to many unrelated cards
  • Illegal copy limit prevents play
  • Extra deck access is vague

Critical choke points

  • Triple Tactics Talent over‑copy violation blocks legality
  • Lack of a dedicated Purrely engine starter
Priority Remove Add Reason
1 Triple Tactics Talent (reduce to 1 copy) More Purrely engine cards (e.g., additional Purrely monsters or spells) Fix illegality and improve engine consistency
2 Unrelated generic spells (e.g., many random Quick‑Play) Focused Purrely or Dark World synergy cards Increase deck efficiency and reduce brick rate

Evidence & confidence

  • Verified: Card text excerpts are resolved; Legality status and copy limits are verified
  • Inferred: Hypergeometric hand‑size probabilities; Engine accessibility from core‑group probability; Brick estimate from archetype core absence; Resource economy from draw cards; Interaction quality from listed removal spells; Pilotability from card count and hand‑trap density
  • Provisional: Matchup and meta fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Dark World

Dark World Breakdown

 
 

 

 

 

 

 

 
 

 

 
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