Infernity Deck #454033 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Tearlaments Reinoheart x3, Ash Blossom & Joyous Spring x3.
Created by: YGO Mod (20517634)
Created On: 03/18/2025
Main Deck (60)
- Droll & Lock Bird x2
- Duamutef, Blessing of Horus x1
- Fabled Lurrie x1
- Fairy Tail - Snow x1
- Fiendsmith Engraver x2
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Infernity Archfiend x2
- Infernity Necromancer x2
- Kashtira Fenrir x1
- Keldo the Sacred Protector x1
- Mudora the Sword Oracle x1
- Qebehsenuef, Protection of Horus x1
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x2
- Zalamander Catalyzer x1
- Shaddoll Beast x1
- Ash Blossom & Joyous Spring x3
- Infernity Sage x2
- Called by the Grave x2
- Card Destruction x1
- Dark Ruler No More x2
- Fiendsmith's Tract x2
- Foolish Burial x1
- Infernity Launcher x3
- King's Sarcophagus x2
- Monster Reborn x1
- Tearlaments Scream x3
- That Grass Looks Greener x1
- This Creepy Little Punk x1
- World Legacy Succession x1
- Infernity Barrier x3
- Infinite Impermanence x3
- Tearlaments Sulliek x1
Extra Deck (15)
- El Shaddoll Winda x1
- Fiendsmith's Lacrima x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Kitkallos x1
- Tearlaments Rulkallos x1
- Apollousa, Bow of the Goddess x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Beatrice, Lady of the Eternal x1
- Number 60: Dugares the Timeless x1
- The Zombie Vampire x1
- Time Thief Redoer x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 48 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Grind through recursive Infernity/Tearlaments engines and hand-emptying loops; accumulate advantage while maintaining empty-hand effects; Fusion Summon and board-control via Tearlaments; lock down opponent with Infernity Barrier and interaction
- Turn 1 (going first): Resolve Tearlaments or Infernity starters into Fusion boards (Kaleido-Heart, Rulkallos); set Infernity Barrier; maintain interaction
- Turn 2 (going second): Use hand traps (Ash, Impermanence, Droll) to disrupt; break board via Tearlaments removal effects and Dark Ruler No More; OTK if possible
- Recovery: Infernity Launcher and Necromancer enable recursion; Tearlaments mill-and-Fusion creates resource loop; graveyard acts as second resource pool
- After siding: Unknown—no side deck provided; structural vulnerabilities (illegal cards, core missing) prevent reliable post-side assessment
Why it scores here
This deck is illegal in Master Duel, running three forbidden/over-limit cards (Apollousa, Beatrice, extra Called by the Grave), and lacks critical core cards like S:P Little Knight and Fiendsmith's Sequence. The evaluation is structural-only. The list attempts a Tearlaments–Infernity fusion-combo hybrid with decent grind potential and going-second interaction, but is severely hamstrung by missing staples, inconsistent engine bootstrap (55% core present), and high garnet density from underbuilt starter synergy. No combos are parsed, no dated meta is supplied, and no side deck exists, making post-side reliability and meta fit provisional. The score reflects a broken list with interesting intent but insufficient coherence to execute reliably.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(≥1 archetype starter in opening 5) ≈ 0.52 from core-present pct; Infernity Launcher and Tearlaments Scream are live ~23% each; critical Fiendsmith/Link starters missing (Verified: usage stats show 45% missing core); (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | 7 copies of Horus brick (Level 8, no hand enabler); Infernity Sage is a must-discard semi-garnet; 2 copies Called by (1 over limit); opening-hand conflict between empty-hand and graveyard strats; brick estimate ~18–22% (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Best observed line from text: Tearlaments Scream into mill, Reinoheart search, Fusion summon + interaction; no parsed boards but end-board can include Kaleido-Heart (3000 DEF/ATK) + Barrier; text-inferred ceiling ~70 if uninterrupted (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No median data; median likely floors to single Fusion + 1 negation/removal due to opener variance and missing starters; resource signature suggests mid-tier grind value; estimated median PowerIndex ~55–60 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Recursion via Infernity Necromancer + Launcher in GY; Tearlaments Havnis and Reinoheart reanimate; only ~2 independent lines detected (Infernity vs Tearlaments forks); single choke-point: empty-hand requirement for Barrier and Launcher cuts redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Tearlaments mill-and-Fusion and Infernity discard loops generate card advantage; Imsety and Tearlaments draw effects float; resource net is positive over turns if GY is maintained; estimated net advantage +1.5 cards per turn after setup (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Infernity Barrier (3 copies) negates + destroys on empty hand; Tearlaments Rulkallos negates Special Summon; 2 negate bosses, ~3–4 interaction sources; interaction density mid-tier; no built-in deck-thinning floodgates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand: 6 cards, 8 hand-traps (Ash 3, Impermanence 3, Droll 2); P(≥1 hand-trap T2) ≈ 0.59; Dark Ruler No More (2 copies) + Tearlaments removal provides board-break; estimated going-second power ~60/100 (Observed: hand-trap density; Inferred: board-break coverage) |
| D9 | Offensive Pressure & Closing Power | 42 | Kaleido-Heart 3000 ATK, Rulkallos 3000 ATK; no piercing/direct damage; board closes in 2–3 turns if uninterrupted; closing power held back by lack of OTK finish and dependence on opponent's empty-hand state (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 60-card main deck (within legal 40–60); distinct-to-total ratio 36/60 = 60% efficiency; 7 copies Level-8 Horus cards (bricks); Infernity/Tearlaments core only 11/36 distinct cards (30% purity by archetype name); many 1-ofs reduce consistency (Verified: composition; Inferred: efficiency impact) |
| D11 | Extra Deck Efficiency & Coverage | 48 | 15-card Extra Deck; 2 illegal cards (Apollousa Forbidden, Beatrice Forbidden, 0 legal copies); legal Extra summons: 5 Fusions, 4 XYZ, 6 Links; many mandatory (Kaleido-Heart, Rulkallos, Kitkallos Fusion path); only ~4 flex slots remain; efficiency capped by illegal/forced cards (Verified: Extra-Deck breakdown) |
| D12 | Side Deck Adaptability | 0 | No side deck provided; structural assessment impossible; status = Unable to evaluate (Verified: Side Deck size = 0) |
| D13 | Matchup Coverage & Format Fit | 25 | Archetype meta-share unknown (tournament data.available = false); Infernity is niche in Master Duel (low meta presence); deck deviates sharply from standard builds (45% core missing); format fit provisional and likely weak; (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Combo lines are text-inferred only; Tearlaments–Infernity hybrid creates decision overhead; 60-card deck reduces pilot predictability; empty-hand gating adds sequencing complexity but rewards decision-making; error tolerance moderate (~40) due to grind potential (Inferred) |
How the score was computed
Strategy profile: 0.65 Combo + 0.35 Midrange. Structural ≈ 45, Going First ≈ 48, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal deck penalty (-8); Core cards missing (45% absent) (-2); Garnet density and brick risk (-2). Final formula: Illegal deck: capped at 35 structural → Final = 0.60 * 35 + 0.40 * 38 = 36.2, then −8 legality penalty and −2 missing-core penalty = 26–30 range, rounded to 28. (Meta provisional; no dated meta supplied)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.52 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hybrid Tearlaments–Infernity core with multiple recursion engines (Launcher, Necromancer, Havnis mill-loop); grind game is resilient
- Going-second interaction solid: 8 hand-traps, Dark Ruler No More (2x), Infinite Impermanence (3x), and Tearlaments removal coverage
- Fusion-heavy Extra Deck (Kaleido-Heart, Rulkallos, Kitkallos) provides board presence and protection; Barrier + Rulkallos negation is layered
- 60-card main allows variance play and recovery through graveyard-centric loops; resource signature supports long-game grinding
Weaknesses
- Deck is illegal in Master Duel: Apollousa and Beatrice are Forbidden; Called by the Grave run at +1 copy over limit
- 45% of archetype core cards missing (9 of 20); critical staples absent: S:P Little Knight, Fiendsmith's Sequence, Crossout Designator, Maxx C
- 7 copies Level-8 Horus monsters (Imsety, Duamutef, Hapi, Qebehsenuef) are hard garnets without King's Sarcophagus live; opening-hand brick risk ~20%
- Empty-hand gating (Infernity Barrier, Launcher, Necromancer) conflicts with greed/resource management; single choke-point if Barrier is the only negation and it resolves into denial
- Going-first boards lack proactive floodgates or lock-pieces; board is reactive (negation + removal) rather than format-warping
- No side deck; post-side resilience cannot be evaluated
Critical choke points
- Infernity Barrier is the primary negation in going-first hands; if emptied and Barrier resolves negatively, deck has no backup layer
- King's Sarcophagus must be live to enable Horus recursion; without it, all 7 Horus monsters become dead draws
- Illegal cards (Apollousa, Beatrice) cannot be used in format; deck must function without +2 board-end value from those cards
- Going-first: no built-in card advantage engine; reliance on Tearlaments mill + Infernity loops means first turn is setup/negotiation, not closed pressure
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Apollousa, Bow of the Goddess (1), Beatrice, Lady of the Eternal (1), Called by the Grave (1) | Crossout Designator (1), Fiendsmith's Sequence (1), S:P Little Knight (1) | Restore legality; add core staples that unlock Fiendsmith Fusion lines and S:P protection |
| 2 | Imsety, Glory of Horus (1–2), Duamutef, Blessing of Horus (1), Hapi, Guidance of Horus (1), Qebehsenuef, Protection of Horus (1) | Fiendsmith's Lacrima (1), Maxx C (1), additional Infernity/Tearlaments starters (1–2) | Reduce Level-8 brick density; Horus engine is under-enabled by single King's Sarcophagus; Fiendsmith Fusion is more consistent |
| 3 | That Grass Looks Greener (1), Card Destruction (1) | Fiendsmith's Tract (1), Tearlaments Scheiren (1), Ash Blossom (rotation) | Grass Looks Greener and Card Destruction are variance-heavy; Fiendsmith's Tract and Scheiren are higher-consistency starters |
| 4 | Various 1-ofs (Zalamander Catalyzer, Fairy Tail Snow, Keldo, Mudora) | Consolidate to 40-card core, reduce to 45 cards total, or rebalance ratios to 2–3 of key starters | 60-card main with high 1-of density hurts consistency; tighter list will improve opening-hand quality and starter frequency |
Evidence & confidence
- Verified: Legality status: Illegal (Apollousa, Beatrice, Called by the Grave over-limit confirmed); Main/Extra/Side counts: 60/15/0 (within format size rules 40–60 main, 0–15 extra, 0–15 side, but violations override); Card text excerpts confirmed for all 36 distinct main + 15 Extra cards; Archetype composition: 14.7% exact Infernity, 30% hybrid archetype coverage (Tearlaments + Infernity + Fiendsmith); Usage statistics: 55% of archetype core present (11/20 core cards in deck)
- Observed: Hand-trap density: 8 copies (Ash 3, Impermanence 3, Droll 2); going-second coverage ~59% probability of ≥1 trap in 6 cards; Interaction piece count: 14 tagged cards with negation/removal text; Searcher pool: 16 cards tagged as searchers; strong resource float
- Inferred: D1 Consistency: P(≥1 archetype starter in opening 5) ≈ 0.52; archetype-core group P(≥1) = 0.9202 but core-card presence = 55% reduces to ~0.52 (hypergeometric); D2 Brick rate: 7 copies Level-8 Horus (hard garnets without King's Sarcophagus live); Infernity Sage semi-garnet; opening-hand conflict; estimated brick ~18–22%; D3/D4 Combo ceiling/floor: No parsed boards; text-inferred from Tearlaments Scream → Reinoheart → Kaleido-Heart line (~70 ceiling) and Infernity Launcher recursion loop (median ~55–60); D5 Resilience: 2 independent forks (Infernity vs Tearlaments), single choke-point on Barrier; recursion supports grind recovery; D6 Resource economy: Tearlaments mill + Fusion, Infernity discard loops, Imsety/Tearlaments draw; net +1.5 cards per turn if stable; D7 Interaction quality: Barrier + Rulkallos negation is layered but reactive, not proactive; mid-tier depth; D8 Going-second: 8 hand-traps + Dark Ruler No More + Tearlaments removal; estimated going-second power 60/100; D9 Closing power: Kaleido-Heart and Rulkallos 3000 ATK; 2–3 turn clock with no OTK; closing held back by lack of direct damage; D10 Main deck: 60-card, 36 distinct; 60% efficiency ratio; 30% archetype purity; high 1-of density; D11 Extra deck: 15 cards; 2 illegal (Apollousa, Beatrice); many mandatory Fusions; ~4 flex slots; D12 Side deck: No side deck provided; cannot infer post-side adaptation; D13 Matchup fit: Archetype meta-share unknown; Infernity niche in Master Duel; 45% core missing; provisional weak fit; D14 Pilotability: Combo lines text-inferred; empty-hand gating adds complexity; moderate error tolerance due to grind game
- Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unavailable); D13 Matchup coverage: Provisional weak fit pending dated meta context; Post-side plan and best-of-3 reliability: Side Deck size = 0, cannot assess
- Data gaps: No combo boards parsed; combo floor/median/ceiling are text-inferred only No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, game-level, brick/starter/OTK rates) No side deck; post-side plan and best-of-3 reliability cannot be evaluated Deck is illegal; structural score is capped and contextual score severely penalized; cannot be used in-format
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