Infernity Deck #454033 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Tearlaments Reinoheart x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 03/18/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Mar 18, 2025
28± 8/ 100
Power Score
Structural 45
Reliability 38
Going First 48
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 48
Going Second 60
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Grind through recursive Infernity/Tearlaments engines and hand-emptying loops; accumulate advantage while maintaining empty-hand effects; Fusion Summon and board-control via Tearlaments; lock down opponent with Infernity Barrier and interaction
  • Turn 1 (going first): Resolve Tearlaments or Infernity starters into Fusion boards (Kaleido-Heart, Rulkallos); set Infernity Barrier; maintain interaction
  • Turn 2 (going second): Use hand traps (Ash, Impermanence, Droll) to disrupt; break board via Tearlaments removal effects and Dark Ruler No More; OTK if possible
  • Recovery: Infernity Launcher and Necromancer enable recursion; Tearlaments mill-and-Fusion creates resource loop; graveyard acts as second resource pool
  • After siding: Unknown—no side deck provided; structural vulnerabilities (illegal cards, core missing) prevent reliable post-side assessment

Why it scores here

This deck is illegal in Master Duel, running three forbidden/over-limit cards (Apollousa, Beatrice, extra Called by the Grave), and lacks critical core cards like S:P Little Knight and Fiendsmith's Sequence. The evaluation is structural-only. The list attempts a Tearlaments–Infernity fusion-combo hybrid with decent grind potential and going-second interaction, but is severely hamstrung by missing staples, inconsistent engine bootstrap (55% core present), and high garnet density from underbuilt starter synergy. No combos are parsed, no dated meta is supplied, and no side deck exists, making post-side reliability and meta fit provisional. The score reflects a broken list with interesting intent but insufficient coherence to execute reliably.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(≥1 archetype starter in opening 5) ≈ 0.52 from core-present pct; Infernity Launcher and Tearlaments Scream are live ~23% each; critical Fiendsmith/Link starters missing (Verified: usage stats show 45% missing core); (Inferred)
D2 Opening-Hand Quality & Brick Management 38 7 copies of Horus brick (Level 8, no hand enabler); Infernity Sage is a must-discard semi-garnet; 2 copies Called by (1 over limit); opening-hand conflict between empty-hand and graveyard strats; brick estimate ~18–22% (Inferred)
D3 Combo Conversion & Ceiling 55 Best observed line from text: Tearlaments Scream into mill, Reinoheart search, Fusion summon + interaction; no parsed boards but end-board can include Kaleido-Heart (3000 DEF/ATK) + Barrier; text-inferred ceiling ~70 if uninterrupted (Inferred)
D4 Combo Floor & Median Output 48 No median data; median likely floors to single Fusion + 1 negation/removal due to opener variance and missing starters; resource signature suggests mid-tier grind value; estimated median PowerIndex ~55–60 (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Recursion via Infernity Necromancer + Launcher in GY; Tearlaments Havnis and Reinoheart reanimate; only ~2 independent lines detected (Infernity vs Tearlaments forks); single choke-point: empty-hand requirement for Barrier and Launcher cuts redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 52 Tearlaments mill-and-Fusion and Infernity discard loops generate card advantage; Imsety and Tearlaments draw effects float; resource net is positive over turns if GY is maintained; estimated net advantage +1.5 cards per turn after setup (Inferred)
D7 End-Board & Interaction Quality 58 Infernity Barrier (3 copies) negates + destroys on empty hand; Tearlaments Rulkallos negates Special Summon; 2 negate bosses, ~3–4 interaction sources; interaction density mid-tier; no built-in deck-thinning floodgates (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand: 6 cards, 8 hand-traps (Ash 3, Impermanence 3, Droll 2); P(≥1 hand-trap T2) ≈ 0.59; Dark Ruler No More (2 copies) + Tearlaments removal provides board-break; estimated going-second power ~60/100 (Observed: hand-trap density; Inferred: board-break coverage)
D9 Offensive Pressure & Closing Power 42 Kaleido-Heart 3000 ATK, Rulkallos 3000 ATK; no piercing/direct damage; board closes in 2–3 turns if uninterrupted; closing power held back by lack of OTK finish and dependence on opponent's empty-hand state (Inferred)
D10 Main Deck Efficiency & Flexibility 35 60-card main deck (within legal 40–60); distinct-to-total ratio 36/60 = 60% efficiency; 7 copies Level-8 Horus cards (bricks); Infernity/Tearlaments core only 11/36 distinct cards (30% purity by archetype name); many 1-ofs reduce consistency (Verified: composition; Inferred: efficiency impact)
D11 Extra Deck Efficiency & Coverage 48 15-card Extra Deck; 2 illegal cards (Apollousa Forbidden, Beatrice Forbidden, 0 legal copies); legal Extra summons: 5 Fusions, 4 XYZ, 6 Links; many mandatory (Kaleido-Heart, Rulkallos, Kitkallos Fusion path); only ~4 flex slots remain; efficiency capped by illegal/forced cards (Verified: Extra-Deck breakdown)
D12 Side Deck Adaptability 0 No side deck provided; structural assessment impossible; status = Unable to evaluate (Verified: Side Deck size = 0)
D13 Matchup Coverage & Format Fit 25 Archetype meta-share unknown (tournament data.available = false); Infernity is niche in Master Duel (low meta presence); deck deviates sharply from standard builds (45% core missing); format fit provisional and likely weak; (Provisional)
D14 Pilotability & Error Tolerance 40 Combo lines are text-inferred only; Tearlaments–Infernity hybrid creates decision overhead; 60-card deck reduces pilot predictability; empty-hand gating adds sequencing complexity but rewards decision-making; error tolerance moderate (~40) due to grind potential (Inferred)

How the score was computed

Strategy profile: 0.65 Combo + 0.35 Midrange. Structural ≈ 45, Going First ≈ 48, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal deck penalty (-8); Core cards missing (45% absent) (-2); Garnet density and brick risk (-2). Final formula: Illegal deck: capped at 35 structural → Final = 0.60 * 35 + 0.40 * 38 = 36.2, then −8 legality penalty and −2 missing-core penalty = 26–30 range, rounded to 28. (Meta provisional; no dated meta supplied)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.52 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hybrid Tearlaments–Infernity core with multiple recursion engines (Launcher, Necromancer, Havnis mill-loop); grind game is resilient
  • Going-second interaction solid: 8 hand-traps, Dark Ruler No More (2x), Infinite Impermanence (3x), and Tearlaments removal coverage
  • Fusion-heavy Extra Deck (Kaleido-Heart, Rulkallos, Kitkallos) provides board presence and protection; Barrier + Rulkallos negation is layered
  • 60-card main allows variance play and recovery through graveyard-centric loops; resource signature supports long-game grinding

Weaknesses

  • Deck is illegal in Master Duel: Apollousa and Beatrice are Forbidden; Called by the Grave run at +1 copy over limit
  • 45% of archetype core cards missing (9 of 20); critical staples absent: S:P Little Knight, Fiendsmith's Sequence, Crossout Designator, Maxx C
  • 7 copies Level-8 Horus monsters (Imsety, Duamutef, Hapi, Qebehsenuef) are hard garnets without King's Sarcophagus live; opening-hand brick risk ~20%
  • Empty-hand gating (Infernity Barrier, Launcher, Necromancer) conflicts with greed/resource management; single choke-point if Barrier is the only negation and it resolves into denial
  • Going-first boards lack proactive floodgates or lock-pieces; board is reactive (negation + removal) rather than format-warping
  • No side deck; post-side resilience cannot be evaluated

Critical choke points

  • Infernity Barrier is the primary negation in going-first hands; if emptied and Barrier resolves negatively, deck has no backup layer
  • King's Sarcophagus must be live to enable Horus recursion; without it, all 7 Horus monsters become dead draws
  • Illegal cards (Apollousa, Beatrice) cannot be used in format; deck must function without +2 board-end value from those cards
  • Going-first: no built-in card advantage engine; reliance on Tearlaments mill + Infernity loops means first turn is setup/negotiation, not closed pressure
Priority Remove Add Reason
1 Apollousa, Bow of the Goddess (1), Beatrice, Lady of the Eternal (1), Called by the Grave (1) Crossout Designator (1), Fiendsmith's Sequence (1), S:P Little Knight (1) Restore legality; add core staples that unlock Fiendsmith Fusion lines and S:P protection
2 Imsety, Glory of Horus (1–2), Duamutef, Blessing of Horus (1), Hapi, Guidance of Horus (1), Qebehsenuef, Protection of Horus (1) Fiendsmith's Lacrima (1), Maxx C (1), additional Infernity/Tearlaments starters (1–2) Reduce Level-8 brick density; Horus engine is under-enabled by single King's Sarcophagus; Fiendsmith Fusion is more consistent
3 That Grass Looks Greener (1), Card Destruction (1) Fiendsmith's Tract (1), Tearlaments Scheiren (1), Ash Blossom (rotation) Grass Looks Greener and Card Destruction are variance-heavy; Fiendsmith's Tract and Scheiren are higher-consistency starters
4 Various 1-ofs (Zalamander Catalyzer, Fairy Tail Snow, Keldo, Mudora) Consolidate to 40-card core, reduce to 45 cards total, or rebalance ratios to 2–3 of key starters 60-card main with high 1-of density hurts consistency; tighter list will improve opening-hand quality and starter frequency

Evidence & confidence

  • Verified: Legality status: Illegal (Apollousa, Beatrice, Called by the Grave over-limit confirmed); Main/Extra/Side counts: 60/15/0 (within format size rules 40–60 main, 0–15 extra, 0–15 side, but violations override); Card text excerpts confirmed for all 36 distinct main + 15 Extra cards; Archetype composition: 14.7% exact Infernity, 30% hybrid archetype coverage (Tearlaments + Infernity + Fiendsmith); Usage statistics: 55% of archetype core present (11/20 core cards in deck)
  • Observed: Hand-trap density: 8 copies (Ash 3, Impermanence 3, Droll 2); going-second coverage ~59% probability of ≥1 trap in 6 cards; Interaction piece count: 14 tagged cards with negation/removal text; Searcher pool: 16 cards tagged as searchers; strong resource float
  • Inferred: D1 Consistency: P(≥1 archetype starter in opening 5) ≈ 0.52; archetype-core group P(≥1) = 0.9202 but core-card presence = 55% reduces to ~0.52 (hypergeometric); D2 Brick rate: 7 copies Level-8 Horus (hard garnets without King's Sarcophagus live); Infernity Sage semi-garnet; opening-hand conflict; estimated brick ~18–22%; D3/D4 Combo ceiling/floor: No parsed boards; text-inferred from Tearlaments Scream → Reinoheart → Kaleido-Heart line (~70 ceiling) and Infernity Launcher recursion loop (median ~55–60); D5 Resilience: 2 independent forks (Infernity vs Tearlaments), single choke-point on Barrier; recursion supports grind recovery; D6 Resource economy: Tearlaments mill + Fusion, Infernity discard loops, Imsety/Tearlaments draw; net +1.5 cards per turn if stable; D7 Interaction quality: Barrier + Rulkallos negation is layered but reactive, not proactive; mid-tier depth; D8 Going-second: 8 hand-traps + Dark Ruler No More + Tearlaments removal; estimated going-second power 60/100; D9 Closing power: Kaleido-Heart and Rulkallos 3000 ATK; 2–3 turn clock with no OTK; closing held back by lack of direct damage; D10 Main deck: 60-card, 36 distinct; 60% efficiency ratio; 30% archetype purity; high 1-of density; D11 Extra deck: 15 cards; 2 illegal (Apollousa, Beatrice); many mandatory Fusions; ~4 flex slots; D12 Side deck: No side deck provided; cannot infer post-side adaptation; D13 Matchup fit: Archetype meta-share unknown; Infernity niche in Master Duel; 45% core missing; provisional weak fit; D14 Pilotability: Combo lines text-inferred; empty-hand gating adds complexity; moderate error tolerance due to grind game
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unavailable); D13 Matchup coverage: Provisional weak fit pending dated meta context; Post-side plan and best-of-3 reliability: Side Deck size = 0, cannot assess
  • Data gaps: No combo boards parsed; combo floor/median/ceiling are text-inferred only No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, game-level, brick/starter/OTK rates) No side deck; post-side plan and best-of-3 reliability cannot be evaluated Deck is illegal; structural score is capped and contextual score severely penalized; cannot be used in-format

More Master Duel Info

Infernity

Infernity Breakdown

 
 

 

 

 

 

 

 
 

 

 
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