Phantom Beast (Chimera) Deck #453792 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 03/17/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
57± 6/ 100
Power Score
Structural 68
Reliability 63
Going First 60
Going Second 53

Phantom Beast (Chimera) — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 60
Going Second 53
Meta Power provisional
Tournament Reliability 63
  • Primary strategy: Midrange
  • Secondary strategies: Fusion-based engine, Hand-trap disruption, Control
  • Format: tcg

Legality

Main 41 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon layered boards with Chimera/Azamina engines to generate interaction and defensive value; Hand-trap-first disruption into mid-game grind via Sinful Spoils recursion and resource advantage
  • Turn 1 (going first): Search Chimera Fusion, Fusion Summon 1-2 monsters (Chimera King or Guardian Chimera), set Infinite Impermanence and disruption traps, hold hand traps for opponent's turn
  • Turn 2 (going second): Mulligan for hand traps (93% probability of ≥1); break opponent's board with hand-trap chain + Fusion-based removal (Chimera effects); Fusion Summon as tempo and interactive play
  • Recovery: Sinful Spoils cycling from GY (WANTED banish → draw, Deception tribute → add Azamina); recursion via Azamina Moa Regina GY Special Summon; multiple independent searcher paths if first is interrupted
  • After siding: No side deck provided (0 cards); deck is locked into main configuration for games 2-3 in best-of-3 format

Why it scores here

This Chimera-Azamina-Sinful Spoils hybrid is a well-constructed midrange control deck that opens 97% of hands with a searcher (19 searchers in 41 cards), enabling reliable Fusion engine access and resource cycling. The deck generates moderate interactive value through hand-trap density (14 in-deck interruptions, 93% going-second probability of ≥1), Fusion monster effects (Chimera King's send, Guardian Chimera's draw, Azamina Moa Regina's destruction), and Infinite Impermanence set plays. However, with zero side-deck cards, the deck cannot adapt post-game in best-of-3 formats, and the absence of combo boards means ceiling/floor/median outputs are inferred from card text rather than observed pilot performance. The deck's middle-ground positioning—neither a combo deck with extended lines nor a pure control deck with floodgates—yields solid structural consistency but limits both explosive ceiling and defensive floor.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 searcher in opening 5) ≈ 0.9649; multiple independent routes (Gazelle, Nightmare Apprentice, Cornfield Coatl, Big-Winged Berfomet, WANTED Seeker) with 19 total searcher cards (Inferred)
D2 Opening-Hand Quality & Brick Management 66 14 hand traps in 41 cards (34%) are situationally dead on T1; 8 cards at 3-copy density ensures high-draw consistency for core, but brick risk estimated 10–15% on missing starters + high hand-trap flood (Inferred)
D3 Combo Conversion & Ceiling 58 No combo boards supplied; card text shows ceiling ~1–2 Fusion Summons per turn (Chimera King 2100 ATK, Guardian Chimera 3300 ATK, Azamina Moa Regina 3000 ATK, Chimera Illusion Beast 3100 ATK); median Fusion impact is interaction-driven, not tempo-explosive (Inferred)
D4 Combo Floor & Median Output 52 No scored boards; inferred median from text is single Chimera Fusion (2100–2400 ATK) + set trap, assuming mild disruption; floor is bricked opener with hand traps, ceiling is 2–3 Fusions with draws (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent searcher paths (Gazelle, Nightmare, Coatl, Berfomet) provide redundancy; Sinful Spoils recursion (WANTED banish→draw, Deception tribute→search, Morrian set from GY) enables recovery after first line interrupted; Called by the Grave (1x) GY negation (Inferred)
D6 Resource Economy, Recovery & Grind 60 Sinful Spoils cycling generates net-neutral resource flow (banish + draw per WANTED activation); Fusion Summons cost 2–3 monsters; Guardian Chimera draws equal to material count; overall grind potential is moderate due to fusion resource hunger vs. Spoils refill (Inferred)
D7 End-Board & Interaction Quality 68 14 hand-trap cards (Infinite Impermanence 3x, Ash Blossom 3x, Ghost Ogre 3x, Effect Veiler 3x, Nibiru 2x, Called by the Grave 1x) provide 93% probability going-second interaction; Fusion effects add battle protection (neither destroys) and selective removal; 0 floodgates; interaction is reaction-based not proactive layering (Observed/Inferred)
D8 Going-Second & Board-Breaking Power 64 P(≥1 hand trap in opening 6 going second) ≈ 0.9342; Ghost Ogre destroys on activation; Azamina Moa Regina and Chimera fusions provide selective removal; S:P Little Knight banish utility; lacks generic board-wipes (no Lightning Storm/Raigeki); board-break power is hand-trap-dependent (Observed/Inferred)
D9 Offensive Pressure & Closing Power 55 Largest beaters are Guardian Chimera (3300 ATK), Chimera Illusion Beast (3100 ATK), Azamina Moa Regina (3000 ATK); Azamina Ilia Silvia doubles battle damage (fusion-conditional); no direct damage or OTK lines; closing power is secondary to interaction setup (Inferred)
D10 Main Deck Efficiency & Flexibility 72 41-card main (1 over optimal 40); 20 distinct cards with high density (8 at 3-copy, 5 at 2-copy, 7 at 1-copy); 1-ofs are justified utility (Elzette, Hallowed Azamina, Big-Winged Berfomet, Diabellze, Sinful Spoils White Forest, Morrian, Called by the Grave); archetype coherence strong despite 0% exact-name purity (Verified/Observed)
D11 Extra Deck Efficiency & Coverage 68 9 distinct Extra cards (all 1-copy: Chimera King, Guardian Chimera, Chimera Illusion Beast, Berfomet, Azamina Moa Regina, Azamina Ilia Silvia, Azamina Mu Rcielago, Chaos Angel, S:P Little Knight); lean and purposeful; Azamina line requires Illusion + LIGHT Spellcaster pairs, limiting flexibility; Synchro/Link are niche options (Observed/Inferred)
D12 Side Deck Adaptability 0 Side deck is 0 cards; deck cannot adapt post-game in best-of-3 format; no siding for matchup coverage, negating a critical competitive tool (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta-share, no dated metagame sample; archetype tagging 'Phantom Beast (Chimera)' is 0% exact-name purity (deck is Chimera + Azamina + Sinful Spoils splashes); format fit and matchup coverage are unknown and provisional (Provisional)
D14 Pilotability & Error Tolerance 58 No set combo lines (0 boards); pilot must improvise turn-by-turn decisions (searcher selection, Fusion timing, hand-trap sequencing); moderate complexity; low error tolerance (Ash on searcher = disrupted line); quick learnable but high variance (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 68, Going First ≈ 60, Going Second ≈ 53, Meta = provisional, Tournament Reliability ≈ 63. Modifiers: No side deck (-8); No combo telemetry (-2); High hand-trap density (-1); Coherent hybrid engine (1). Final formula: 0.80·Structural(68) + 0.20·TournamentReliability(63) − 10 context = 67 − 10 = 57 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional searcher density (19 in 41, 96.5% opening consistency) ensures near-guaranteed engine access
  • Outstanding going-second hand-trap probability (93.4% of ≥1 in opening 6), enabling reactive disruption
  • Multiple independent searcher paths (Gazelle, Nightmare Apprentice, Cornfield Coatl, Big-Winged Berfomet) provide redundancy after first-line interruption
  • Sinful Spoils recursion (WANTED banish→draw, Deception tribute→search, Morrian set from GY) enables resource regeneration and mid-game grinding
  • Fusion monsters with quality interaction (Chimera King removal, Guardian Chimera draw + destruction, Azamina Moa Regina GY recovery + removal)
  • Tight 41-card main with high density of 3-copy cards ensures critical pieces are consistently live
  • Chimera Fusion is Quick-Play (can activate in response to disruption), adding tempo flexibility

Weaknesses

  • Zero side deck (0 cards) — cannot adapt post-game in best-of-3 format; critical competitive flaw
  • No combo board data — ceiling/floor/median outputs are inferred from text, creating high uncertainty on actual board quality
  • 14 hand traps in 41 cards (34%) means significant T1 brick risk; hand-traps are dead draws when going first before opponent acts
  • High resource cost per board (2–3 monsters per Fusion Summon); limited grind sustainability if gamestate extends
  • Primary interaction relies on hand traps (QE activation) and set traps (Impermanence); lacks proactive layering or floodgate denial
  • Lacks generic board-wipes (no Lightning Storm, Raigeki, or card-agnostic removal), limiting going-second flexibility against unfamiliar boards
  • No established combo lines — pilot must improvise every turn, raising variance and error risk
  • Mistitled archetype (0% exact Phantom Beast purity) creates labeling confusion despite coherent hybrid construction

Critical choke points

  • Searcher denial (Ash on Gazelle or WANTED → first-line disruption; multiple starters mitigate but not eliminate risk)
  • Chimera Fusion negation (Infinite Impermanence on Chimera Fusion activation → stalled T1 board; limited recovery if no backup line)
  • Empty side deck forces main-deck deck-building compromise (forced to run narrow utility 1-ofs instead of flex slots)
  • Hand-trap flood T1 (5 cards drawn with 3+ hand traps + no searcher = unplayable hand)
  • Fusion material depletion mid-game (if main combo line burns too many monsters T1, mid-game Fusion Summons cost resources faster than Sinful Spoils can replenish)
Priority Remove Add Reason
1 0-card side deck 15-card side deck (e.g., additional hand traps, board-wipes, floodgates, matchup-specific removal) for best-of-3 adaptability Currently uncompetitive in tournament format; siding is non-negotiable for meta-responsiveness
2 Diabellstar the Black Witch (2x) or other 2-ofs in suboptimal slots Raigeki or Lightning Storm (generic board-wipes) for going-second consistency Lack of board-wipes limits going-second power against established boards; current hand-trap stack provides redundant disruption
3 Examine the 1-ofs (Big-Winged Berfomet, Diabellze, Sinful Spoils White Forest, Morrian) for marginal utility One additional Ash Blossom or Ghost Ogre (if cut to 40 main), or committed 15-card side with Dimension Shifter / Rivalry of Warlords / macro-level board-denial Some 1-ofs see limited play; committing to 40 main or to a strong side would improve consistency and post-game flexibility

Evidence & confidence

  • Verified: Legality: Legal (TCG format, all cards within limits, Called by the Grave Limited 1-copy rule satisfied); Card composition: 41 main, 9 extra, 0 side confirmed; Card text: All cards resolved from database (Infinite Impermanence, Ash Blossom, Chimera Fusion, etc.); Banlist status: Called by the Grave is Limited (running 1 legal copy); Copy histogram: 7 at 1-copy, 5 at 2-copy, 8 at 3-copy verified; Archetype purity: 0% exact Phantom Beast (Chimera) naming confirmed
  • Observed: Type/attribute/race spread verified from composition data; Extra Deck breakdown: 7 Fusion, 1 Synchro, 1 Link confirmed; Role tag counts: 14 hand traps, 19 searchers, 0 floodgates verified from text hints
  • Inferred: Engine consistency: P(≥1 searcher in hand 5) ≈ 0.9649 via hypergeometric (19 searchers in 41 main); Going-second probability: P(≥1 hand trap in hand 6) ≈ 0.9342 via hypergeometric (14 hand traps in 41 main); Brick rate: Estimated 10–15% (hands with 3+ hand traps and no starters); no empirical data; Combo ceiling/floor/median: Inferred from card text (Chimera King 2100, Guardian Chimera 3300 ATK) due to 0 scored boards; Interruption resilience: Multiple independent searcher paths provide redundancy (Gazelle, Nightmare Apprentice, Coatl, Berfomet); inferred from text; Resource economy: Fusion Summons cost 2–3 monsters; Sinful Spoils cycling provides neutral flow; inferred from effect text and cost analysis; Going-first power: Estimated 60 from starter reliability + end-board interaction + hand traps; inferred; Going-second power: Estimated 53 from hand-trap density + removal power − board-wipe gaps; inferred; Pilotability: Moderate complexity (multiple searcher paths, hand-trap timing); no set combo lines increase variance; inferred from structure
  • Provisional: Meta Power: null (no dated metagame sample provided); archetype meta-share unavailable; matchup coverage unknown; Matchup coverage & format fit (D13): No tournament context; ranked 50 (default middle) pending meta sample
  • Data gaps: No combo boards supplied — zero scored boards means ceiling/floor/median outputs are text-only inferences (Major gap) No archetype usage statistics — cannot compare deck's core build vs. meta-standard Chimera/Azamina core composition No tournament link — no archetype meta-share % or per-pilot match records; format fit is provisional No win-rate telemetry — no going-first/second win rates, matchup win rates, brick rates, or OTK rates exist in YGOVN for this deck No side deck (0 cards) — cannot evaluate post-game adaptability; best-of-3 performance is unknown Deck title is null — labeled by archetype only; no player commentary or intended strategy note available

More TCG Info

Phantom Beast (Chimera)

Phantom Beast (Chimera) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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