Invoked Deck #453203 — Yu-Gi-Oh! TCG

49 Main, 21 Extra, incl. Aleister the Invoker x3, Droll & Lock Bird x3, Mulcharmy Fuwalos x3. Created Mar 15, 2025 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 03/15/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 31, 2026
20± 8/ 100
Power Score
Structural 45
Reliability 30
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 49 / Extra 21 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Extra-Deck boss beatdown from Blue-Eyes and Invoked fusion/synchro bosses (Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Ultimate Spirit Dragon, Cosmic Blazar Dragon, Stardust Sifr) (Inferred); Invoked fusion chain through Aleister the Invoker into Invoked Mechaba / Augoeides (Inferred)
  • Turn 1 (going first): Normal Summon Sage or Master with Eyes of Blue or Maiden of White, search through Wishes / Bingo / Terraforming, then bridge to a Blue-Eyes or Aleister fusion (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Infinite Impermanence and Nibiru to stop the first summon, then rebuild through Blue-Eyes searchers (Inferred)
  • Recovery: Recycle Blue-Eyes monsters and Tuners from the GY through Sage, Master, Spirit with Eyes of Blue and Mulcharmy Fuwalos draw (Inferred)
  • After siding: No side deck is registered, so no post-side plan exists (Verified: side count 0)

Why it scores here

The deck's power is judged as a single system, not as an average of its card scores. Its strongest reliable element is a dense interaction package of 15 hand traps and about 12 negation and removal effects, which gives it a good chance to disrupt the opponent's first summon when going second. Its closing power is high because the Extra Deck holds several 3500 to 4500 ATK bosses and Synchro or Fusion routes to them. Opening-hand reliability is weak: a three-copy starter has only about a 28% chance of appearing in a 5-card opening hand, and 17 tech cards add brick risk. The deck also mixes Blue-Eyes, Invoked and with-Eyes-of-Blue engines (exact-name purity is only 15.7%), and it has no recorded boards, no tournament record, and no side deck. Popularity and archetype usage did not earn points. The deck is Illegal (three copy-limit violations and an Extra Deck of 21 cards against a limit of 15), so the score is capped at 20 and reported as structural only. (Inferred, with Verified legality)

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one 3-copy starter in a 5-card opening hand) is about 0.28, and P(at least one archetype core card) is about 0.80; the engine is only partly redundant (Inferred)
D2 Opening-Hand Quality & Brick Management 40 About 17 tech and 15 hand-trap cards compete for 49 main-deck slots, and 25 distinct cards plus conflicting Normal Summons raise the brick rate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards exist, so the ceiling rests on text-level chains such as Aleister into Fusion and Blue-Eyes Fusion or Synchro routes (Inferred)
D4 Combo Floor & Median Output 30 There is no median or power distribution, so the floor is unknown and only inferred from the copy-count and redundancy structure (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent engines (Blue-Eyes and Invoked) and several recursion effects give some route redundancy, but the deck depends on Blue-Eyes White Dragon for many lines (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searcher text density is high (18 cards) and the GY recursion routes exist, but there are few draw-engine returns and the Extra Deck is over the limit (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high (15 hand traps, 12 negation texts, 12 removal texts), with layered Quick Effect negations on the field (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is about 0.90 and several hand traps can answer the first summon, but there is no recorded going-second split (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck boss ATK is high (Neo Blue-Eyes Ultimate Dragon 4500, Cosmic Blazar 4000, Stardust 4000, Blue-Eyes Ultimate Spirit 3500) with piercing and direct-attack text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 49 main cards across 25 distinct names with a 15.7% exact-archetype purity and three copy-limit violations lower compactness (Verified composition, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 40 The Extra Deck is 21 cards against a 15-card limit, and its mix of four summon types spreads the access routes thin (Verified count, Inferred coverage)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability cannot be assessed beyond the score floor (Provisional)
D13 Matchup Coverage & Format Fit 40 Archetype-level meta share is absent and no tournament link exists, so format fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple summon types, several Quick Effect windows and a multi-step Blue-Eyes chain add decision points for the pilot (Inferred)

How the score was computed

Strategy profile: Combo primary with Toolbox secondary; Combo weights used for structural scoring. Structural ≈ 45, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist exposure (-6); extra_deck_overflow (-4); engine conflict (-2); illegal_cap (-10). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*45 + 0.20*30 - 12 = 30, then capped at 20 because the deck is Illegal (Verified)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (15 hand traps, 12 negation texts)
  • High Extra Deck closing power with several 3500 to 4500 ATK bosses
  • Searcher density (18 texts) supports consistent access to starters

Weaknesses

  • Illegal list: three copy-limit violations and an Extra Deck of 21 against a limit of 15
  • Low starter density: about 28% for a 3-copy starter in a 5-card hand
  • Mixed engines (exact-name purity 15.7%) and 17 tech cards add brick risk
  • No side deck, so no post-side plan

Critical choke points

  • Blue-Eyes White Dragon is needed for many Blue-Eyes lines, and the deck runs only 2 copies
  • Aleister the Invoker is needed for the Invoked fusion line, and the deck runs 3 copies
  • Extra Deck legality is a choke point: 6 Extra Deck cards must be removed before the list is playable
Priority Remove Add Reason
1 1 Called by the Grave, 2 Droll & Lock Bird, 1 Ash Blossom & Joyous Spring Legal copies of replacement hand traps or tech cards from the same list, or none Removes all three copy-limit violations and the Forbidden card, so the list becomes legal (Verified)
2 6 Extra Deck cards (for example the 1-copy Hieratic Seal, Crimson Dragon and Invoked Raidjin) None Brings the Extra Deck to 15 or fewer; choose the cards that the engine uses least (Inferred)
3 1 or 2 off-archetype tech cards A side deck of up to 15 cards covering the main threats A side deck is required for post-side adaptability and lowers the brick rate of tech cards (Inferred)

Evidence & confidence

  • Verified: Legality: 49 main, 21 extra, 0 side; Forbidden and Limited copy-limit violations; Card text and stats for all listed cards; Hypergeometric draw probabilities from the main deck
  • Observed: Usage statistics show Invoked Mechaba and other core cards at 100% and 95% inclusion for the archetype
  • Inferred: Starter access and brick rate from probabilities and composition; Interaction density from card text; Combo lines from card text, since no boards exist; Going-second interaction value
  • Provisional: Meta Power is null: no dated metagame sample; Matchup and format fit (D13); Side deck adaptability (D12)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot match record absent No win-rate telemetry exists for going-first, going-second, matchups or starter rates Meta Power is provisional until a dated metagame sample is supplied No side deck is registered Usage statistics mark Invoked Mechaba (75286621) as not in this deck, but the deck lists 2 copies of that card; this inconsistency should be checked Usage statistics list one card with a null name (86120751)

More TCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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