A-to-Z Deck #453034 — Yu-Gi-Oh! Master Duel
46 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, X-Cross Cannon x3. Created Mar 14, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 03/14/2025
Main Deck (46)
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Maxx "C" x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Therion "King" Regulus x1
- X-Cross Cannon x3
- X-Head Cannon x1
- Ash Blossom & Joyous Spring x3
- A-Assault Core x2
- B-Buster Drake x2
- C-Crush Wyvern x2
- Union Driver x1
- Y-Yare Head x1
- Z-Zillion Tank x1
- Called by the Grave x2
- Crossout Designator x1
- Fiendsmith's Tract x1
- Therion Discolosseum x1
- Unauthorized Reactivation x3
- Union Activation x3
- Union Hangar x3
- Angel Statue - Azurune x1
- Infinite Impermanence x3
Extra Deck (15)
- ABC-Dragon Buster x2
- Fiendsmith's Desirae x1
- Union Controller x1
- XYZ-Hyper Dragon Cannon x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Knightmare Gryphon x1
- Moon of the Closed Heaven x1
- Platinum Gadget x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Tellarknight Ptolemaeus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: master-duel
Legality
Main 46 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Build a union-toolbox board with ABC-Dragon Buster and XYZ-Hyper Dragon Cannon as payoff bosses with repeated removal access; Deploy Fiendsmith Fusion monsters as alternative pressure and negation engines
- Turn 1 (going first): Assemble ABC or XYZ components via Union searchers and special summons; resolve Union Hangar/Activation for consistency; establish ABC-Dragon Buster or XYZ-Hyper Dragon Cannon with mixed interaction (negation + removal equity)
- Turn 2 (going second): Use hand traps (Ash Blossom, Nibiru, Infinite Impermanence, Mulcharmy Fuwalos) to interrupt opponent; pivot to own combos or board-break with ABC/XYZ removal suite
- Recovery: Union Driver and ABC/XYZ recursion paths; Fiendsmith Engraver discard recovery; grind via Mulcharmy Fuwalos disruption and repeated removal with ABC-Dragon Buster banishing or XYZ-Hyper Dragon Cannon destruction
- After siding: No Side Deck present — post-side adaptation unavailable; strategy locked into main-deck list
Why it scores here
This A-to-Z/ABC hybrid deck is Illegal in Master Duel due to running 2 copies each of Maxx C and Called by the Grave when only 1 of each is legal. Beyond the illegality, the deck suffers from inconsistent engine access (46-card main with 10 distinct 1-ofs dilutes draw odds), no recorded combos to verify median output, and a shallow side deck (empty) that eliminates post-game adaptation. The ceiling is moderate—ABC-Dragon Buster and XYZ-Hyper Dragon Cannon offer removal redundancy and some layered interaction—but the median line is uncertain, brick risk is elevated due to conflicting Union summoning roles and low starter density for a Combo deck, and going-first pressure is weakened by a scattered extra deck. Hand-trap density (11 copies) rescues the going-second plan, but the overall system is hamstrung by illegality, list bloat, and absence of any empirical combo data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | P(≥1 searcher in hand 5) ≈ 0.85 per probabilities; but 46-card main with 10 singleton techs dilutes core-engine draw odds; Union Hangar and Union Activation compete as T1 starters, reducing clarity (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 10 one-of cards + 6 two-of cards create brick/garnet risk; conflicting Normal-Summon roles (Union monsters and Mulcharmy Fuwalos compete) and multiple dead-hand scenarios on T1 if Union bricks drawn without targets (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | ABC-Dragon Buster and XYZ-Hyper Dragon Cannon each offer 1 removal per turn with recurring banish/destruction; no combos supplied, but card text suggests 1–2 interruptions as ceiling per opening (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median board unknown — no combo evidence; text analysis suggests ABC or XYZ alone (not both often) with 1 disruption, lacking sustained pressure; median inferred ≈50 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Only 2–3 independent starter lines (Union Hangar, Union Activation, X-Cross Cannon search branch); limited recursion (Fiendsmith Engraver discards); interruption recovery weak (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 48 | ABC-Dragon Buster and XYZ discard for removal (resource sink); Mulcharmy Fuwalos draw on opponent summon (conditional); no consistent card-advantage generation (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | ABC-Dragon Buster + 2 dedicated Union monsters + limited negation (Infinite Impermanence, Fiendsmith Desirae negate in GY) = 2–3 layered lines per turn; moderate breadth (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Hand-trap density 11 (Ash ×3, Nibiru ×3, Infinite Impermanence ×3, Maxx C ×2); going-second hand 6 P(≥1 hand trap) ≈0.83; board-break pieces (ABC removal, Called by the Grave ×2) present but limited (Observed from composition) |
| D9 | Offensive Pressure & Closing Power | 48 | ABC-Dragon Buster ATK 3000, XYZ ATK 3000; no piercing/direct-damage text; 8–9 turn clock without recursion pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 46 main = 6 over legal minimum; 24 distinct cards (efficiency poor); 10 one-ofs create clogging (Verified from composition) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 extra with 7 Links, 5 Fusions, 3 Xyz; ABC-Dragon Buster ×2 monopolizes Fusion slots; Cyber Dragon Nova/Infinity, Tellarknight Ptolemaeus, Knightmare Gryphon, Moon of Closed Heaven, Silhouette Rabbit as flex; limited dedicated access patterns (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side Deck is empty (0/15); no post-side adaptation possible (Verified from legality.side_count = 0) |
| D13 | Matchup Coverage & Format Fit | 35 | A-to-Z exact-name purity 9.8%; ABC core 10 copies; rest generic/Fiendsmith/Machina splash; archetype meta-share unavailable; Master Duel format assumes mid-power compressed metagame — deck alignment Unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 46 | ABC-Dragon Buster and XYZ-Hyper Dragon Cannon summoning requires banish-pile memory; Union equip/unequip sequencing adds steps; 3+ decision trees per turn; moderate piloting complexity but no exceptional error-tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegality Penalty (-15); Empty Side Deck (-5); No Combo Evidence (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + Illegality-Cap (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.68 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-trap suite (11 copies) delivers strong going-second board disruption and draw acceleration
- ABC-Dragon Buster and XYZ-Hyper Dragon Cannon provide repeatable removal (banish/destruction) and decent ATK for racing
- Dual-Fusion engine (ABC and XYZ) offers some strategic flexibility and redundancy
- Union Hangar and Union Activation searchers provide consistent early access to core monsters
Weaknesses
- Deck is Illegal in Master Duel (Maxx C ×2, Called by Grave ×2 over copy limits)
- 46-card main deck with 10 one-of cards inflates brick rate and lowers consistency
- No Side Deck (0/15 slots filled) eliminates post-game adaptation and best-of-3 strategy
- Conflicting roles for Normal Summons (Union searchers vs Mulcharmy Fuwalos) create dead-hand scenarios
- No combo evidence supplied; floor/median/ceiling inferred from text only
- Limited independent starter lines; single-point-of-failure risk if Union path disrupted
- Extra Deck dominated by ABC-Dragon Buster ×2 (2 of 5 Fusion slots); limited flexibility
Critical choke points
- Union Hangar or Union Activation must resolve T1 to bootstrap; if both bricked or negated, engine stalls
- ABC components (A-Assault Core ×2, B-Buster Drake ×2, C-Crush Wyvern ×2) scattered at copy limit; redundancy fragile
- Fiendsmith and Cyber Dragon lines underdeveloped (only 2 copies Fiendsmith Engraver, 1 Nova/Infinity each); pivot routes weak
- Mulcharmy Fuwalos requires empty field (Quick Effect); useless if opponent goes first with board presence
- Illegality (copy-limit violations) makes the deck unplayable in Master Duel without modification
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (reduce to 1 copy) | Alternative hand trap or tech card | Copy-limit violation; running 2 is Illegal in Master Duel |
| 1 | Called by the Grave (reduce to 1 copy) | Alternative GY disruption or board-break tool | Copy-limit violation; running 2 is Illegal in Master Duel |
| 2 | Reduce 46-card main to 40–42 cards by cutting least-synergistic one-ofs (Therion Discolosseum, Angel Statue - Azurune, Fabled Lurrie) | Increase copies of core searchers and starters to 2–3 (e.g., Union Driver to 2) | 46-card main bloats consistency; cutting to legal minimum improves draw odds for core engine |
| 2 | Simplify extra deck: cut Knightmare Gryphon, Moon of Closed Heaven, Cyber Dragon Nova/Infinity (underutilized) | Allocate slots to Fiendsmith Fusion (Fiendsmith's Desirae second copy) or additional XYZ-Hyper Dragon Cannon flex | Extra Deck currently scattered; focus on ABC and XYZ payoffs |
| 3 | Build a 15-card Side Deck with going-first/going-second splits and archetype-specific techs | Empty side deck (0/15) eliminates best-of-3 strategy; side construction is critical for Master Duel ladder/tournament play | |
| 3 | Therion "King" Regulus (1-of, underdeveloped engine connection) | Additional interaction piece (e.g., second copy of Cyber Dragon Infinity if runnable, or board-break spell) | Therion line too thin (only 1 copy Therion Discolosseum); cuts down garnet risk |
Evidence & confidence
- Verified: Deck is Illegal: Maxx C ×2 (legal 1), Called by Grave ×2 (legal 1) in Master Duel; Main Deck = 46 cards, Extra Deck = 15 cards, Side Deck = 0 cards (confirmed from legality); Hand-trap density = 11 copies (Ash ×3, Nibiru ×3, Infinite Impermanence ×3, Maxx C ×2); Archetype composition: ABC ×10, A-to-Z ×6, Fiendsmith ×6, generic ×22 (from archetype_purity); P(≥1 hand-trap in hand 6) going-second ≈ 0.83 (from probabilities.hand_trap_group); No combos, no usage stats, no tournament link, no guide excerpts (confirmed from evidence_gaps)
- Observed: ABC-Dragon Buster ×2 + XYZ-Hyper Dragon Cannon ×1 as dual payoff Fusions (extra deck); Union Hangar + Union Activation as primary searcher suite (×3 each); Mulcharmy Fuwalos ×3 as conditional draw engine (requires empty field); Fiendsmith Engraver ×2 as secondary engine entry and GY recovery
- Inferred: Starter reliability D1 ≈ 48: P(≥1 searcher) ≈ 0.85 but 46-card main + 10 one-ofs reduces effective consistency by ~20%; Brick rate estimate ≈ 15%: conflicting Normal-Summon roles (Union/Mulcharmy), 10 one-ofs, 2 standalone Fusions in hand without targets; Combo ceiling ≈ 62: ABC + XYZ + 1–2 removals per turn; text suggests moderate board depth; Combo median ≈ 52: single Fusion (ABC or XYZ) + one removal line most common absent evidence; Combo floor ≈ 40: XYZ or ABC alone if Union bricked, or Mulcharmy Fuwalos stall on opponent going first; Going-first power ≈ 52: moderate interaction (ABC, XYZ, Infinite Impermanence) but weak pressure engine without recursion; Going-second power ≈ 58: strong hand-trap density (11 copies) + board-break suite (ABC removal, Called by Grave); D5 interruption resilience ≈ 50: only 2–3 independent lines; if Union path disrupted, recovery weak; D6 resource economy ≈ 48: ABC/XYZ discard for removal (resource sink); Mulcharmy Fuwalos conditional draw insufficient for grind; D12 side adaptability ≈ 0: no side deck provided; best-of-3 strategy completely unavailable; Tournament reliability ≈ 38: high brick risk + no combo evidence + empty side + illegality compound instability
- Provisional: D13 matchup coverage: A-to-Z exact purity 9.8% suggests rogue/off-meta positioning; no dated Master Duel metagame sample supplied; format-fit Unknown
- Data gaps: No combo evidence (combos_evidence.total_combos = 0): floor, median, ceiling all text-inferred; actual board power uncertain No archetype usage statistics (usage_statistics.available = false): cannot confirm meta-standard A-to-Z core vs this deck's deviation No tournament context (tournament_context.available = false): archetype meta-share and per-pilot match record absent; Master Duel ladder context unknown No win-rate telemetry in YGOVN: brick rate, starter consistency, going-first vs going-second performance, matchup win rates — all Unknown No guide excerpts (guides_evidence.total_guides = 0): strategic intent and common play patterns unverified Empty Side Deck (0/15): post-game adaptation plan unavailable; best-of-3 strategy cannot be assessed Deck is Illegal in Master Duel: copy-limit violations block tournament/ladder playability; evaluation is theoretical only
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