Vision HERO Deck #453029 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Destiny HERO - Malicious x3, Vision HERO Vyon x3, Ash Blossom & Joyous Spring x3. Created Mar 14, 2025 by YGO Mod.

Deck Vision HERO Master Duel

Created by: YGO Mod (20517634)

Created On: 03/14/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 52
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion or Link Summon a HERO boss (Vision HERO Trinity, Elemental HERO Wake Up Your Elemental HERO, Shining Neos Wingman) off Polymerization, Fusion Destiny or Miracle Fusion, with Xtra HERO Dread Decimator as piercing closer; Masked HERO Dark Law / Blast via Mask Change, plus Destiny HERO Plasma negation and ATK control
  • Turn 1 (going first): T1 search or Special Summon a Vision HERO (Vyon, Faris, Increase) into Polymerization or Fusion Destiny for a Fusion boss; Ash Blossom and Maxx 'C' are held up as interaction
  • Turn 2 (going second): Six-card hand with hand traps (Ash Blossom, Maxx 'C', Destiny HERO Denier or Dark Angel) to break the opponent's starter, then a Fusion or Link line through Polymerization
  • Recovery: Recur HERO monsters from the GY through Vision HERO Increase, Destiny HERO Malicious and Denier, then re-extend via Xtra HERO Infernal Devicer searches
  • After siding: No Side Deck is listed (Side Deck size 0). Master Duel does not use a post-side plan in this evaluation, so this dimension is scored as provisional.

Why it scores here

The deck reliably opens a HERO starter: the 27-copy archetype core has a 0.9965 chance of at least one card in a 5-card opening hand, and 9 searcher cards give about 0.72 odds of at least one searcher in hand. From there it converts into Fusion and Link bosses through Polymerization, Fusion Destiny and Miracle Fusion, and the Extra Deck closes well (Trinity, Wake Up Your Elemental HERO, Dread Decimator). Interaction is layered (5 hand traps, 8 negation cards, 13 removal-text cards), and the GY recursion keeps it live after one disruption. It is held down by the legality failure, which caps the score, and by the absence of combo boards, win rates and tournament data, so the floor and median are unmeasured. Archetype popularity did not earn points: the exact-name purity is only 14%, the engine is a cross-family mix of Elemental, Destiny and Vision HERO, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one core card in hand5) 0.9965 across 27 copies; Vyon x3 at 0.32 per hand5; searcher group 0.72 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Histogram 12 singles, 9 doubles, 4 triples; few garnets but Mask Change and Polymerization pieces are conditional (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text across Fusion and Link routes, unmeasured (Inferred)
D4 Combo Floor & Median Output 45 No combo data and no board sample, so the median is unmeasured and scored low-confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom x3, Maxx 'C', Denier and Favorite Contact give independent lines; GY recursion adds recovery (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion via Increase, Malicious and Denier; Fusion Destiny and Polymerization trade cards for summons (Inferred)
D7 End-Board & Interaction Quality 68 13 removal-text, 8 negation-text and 5 hand-trap cards; Forbidden Droplet and Dark Angel add breadth (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Hand-trap odds on going second 0.5568; Masked HERO Blast halves ATK but is 1 copy (Inferred)
D9 Offensive Pressure & Closing Power 72 Trinity doubles ATK and attacks three times; Neos Wingman 3100 ATK; Dread Decimator pierces (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 42 Main cards, 25 distinct; 14 exact-name copies; spell-heavy with 8 tech cards (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15/15 Extra slots, 9 Fusion and 6 Link, mostly HERO; Predaplant Verte Anaconda is off-archetype (Verified composition)
D12 Side Deck Adaptability 30 Side deck is empty; no post-side data; provisional and low (Provisional)
D13 Matchup Coverage & Format Fit 50 Tournament context absent; placeholder excluded from Structural by renormalization (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion and hand-trap sequencing with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-10). Final formula: 0.80*Structural + 0.20*TournamentReliability + Modifiers (-10) = 47, then capped at 35 because the list is Illegal (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core HERO engine is almost always reachable (0.9965 for at least one core card in hand5)
  • Layered interaction: 5 hand traps, 8 negation cards, 13 removal-text cards
  • Strong Extra Deck closers: Trinity, Wake Up Your Elemental HERO, Dread Decimator
  • GY recursion gives recovery after one disruption

Weaknesses

  • Illegal as listed: Called by the Grave is Forbidden, and Maxx 'C' is over its Limited limit
  • Cross-family engine (Elemental, Destiny, Vision) lowers exact-name purity to 14%
  • No combos, win rates or tournament data, so the floor and median are unmeasured
  • No Side Deck

Critical choke points

  • Mask Change (2 copies) gates both Masked HERO Fusions
  • Polymerization and Fusion Destiny gate most of the Extra Deck
Priority Remove Add Reason
1 Called by the Grave x2 (Forbidden) Forbidden Droplet x1 (Unlimited, currently 1 copy) Removes the illegal copies and gives a legal negation in the same slot
2 Maxx 'C' x1 (Limited, currently 2 copies) one legal Unlimited hand trap or searcher from the same HERO family Brings Maxx 'C' back to its legal copy limit of 1 without losing hand interaction

Evidence & confidence

  • Verified: Legality status Illegal with Called by the Grave 2/0 and Maxx 'C' 2/1; Copy counts, Main 42, Extra 15, Side 0; Card text and stats from the evidence cards list; Usage stats: 25 core cards, 15 present
  • Inferred: Hypergeometric odds for starter access and hand traps; Dimension scores for consistency, interaction, closing and recovery; Ceiling read from text only, since no boards were recorded
  • Provisional: Meta power (null); D13 matchup/format fit (excluded from Structural); Post-side plan (no Side Deck); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional without a dated metagame sample Side Deck is empty, so there is no post-side evidence list is Illegal as submitted, so Final Contextual is capped and the evaluation is structural-only

More Master Duel Info

Vision HERO

Vision HERO Breakdown

 
 

 

 

 

 

 

 
 

 

 
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