S-Force Deck #451228 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Droll & Lock Bird x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 03/11/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 35
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.5
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes boss pressure (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Spirit Dragon) once the Blue-Eyes engine is live; Fusion, Link and Xyz beatsticks from the Extra Deck (Blue-Eyes Tyrant Dragon, Indigo-Eyes Silver Dragon, Number 38)
  • Turn 1 (going first): Normal Summon a Level 1 LIGHT Tuner (Sage with Eyes of Blue or Maiden of White) to search or set up, then reach a Synchro or Link using Blue-Eyes material, while holding Ash Blossom or Droll against the opponent's first draw/search
  • Turn 2 (going second): Open with Ash Blossom, Ghost Belle, Effect Veiler or Infinite Impermanence to blank the opponent's starter, then rebuild with Wishes for Eyes of Blue or Bingo Machine toward a Blue-Eyes Synchro or Fusion
  • Recovery: Recover from GY through Sage/Master with Eyes of Blue, Spirit with Eyes of Blue and Mausoleum of White, and Roar of the Blue-Eyed Dragons to revive Blue-Eyes from Deck or GY
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck's Blue-Eyes core (Sage, Maiden, Master, Wishes, Bingo Machine, Roar) gives it a reasonable chance to make a Blue-Eyes engine by turn 2, with the Extra Deck supplying several strong boss routes. Its interaction is the stronger part of the system: 18 hand traps and 15 negation-text cards let it answer the first starter and carry a second, independent interaction layer through the turn. Recovery is real but narrow, because most of the engine returns to the field through a few Blue-Eyes Synchro and Fusion routes and the deck has no side deck. Structural power is 52.5 on the Midrange profile, but the list is illegal: six copy-limit or banlist violations cap the final score at 35 and make the result theoretical only. The score comes from consistency, median output and interaction on the system, not from S-Force or Blue-Eyes popularity, and card scores were not averaged. No combos, tournament data or win-rate telemetry exist, so the output and matchup scores are inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(≥1 Blue-Eyes starter in opening 5) is about 0.51 for the archetype core group and about 0.25 per 3-copy card; the 2-card bootstrap is inferred from text (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 singleton cards and many 0-level Spells and Tuners create a high chance of dead or conflicting hands; hand-trap coverage is good, so bricks are moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so ceiling is read from text only: Blue-Eyes Ultimate Spirit and Neo Blue-Eyes Ultimate Dragon give strong boss output once live (Inferred)
D4 Combo Floor & Median Output 45 No recorded median output and no combo sample, so the floor is an inferred guess that depends on the Blue-Eyes engine being live (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two Tuner-based starters and several hand traps give independent lines against disruption; recursion via Sage, Master and Spirit with Eyes of Blue is text-supported (Inferred)
D6 Resource Economy, Recovery & Grind 50 Several GY-to-field recursion routes and search cards (12 searcher-text cards) offset the spend, but the engine is card-hungry (Inferred)
D7 End-Board & Interaction Quality 66 18 hand traps and 15 negation-text cards plus Dimensional Barrier and True Light give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Ash, Ghost Belle and Effect Veiler function as going-second answers, but the deck has few non-engine board breakers (Inferred)
D9 Offensive Pressure & Closing Power 60 Blue-Eyes Ultimate Spirit (3500), Neo Blue-Eyes Ultimate (4500) and Blue-Eyes Tyrant (3400) provide high ATK and piercing or multi-attack text (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 25 tech or conditional slots and 14 hard garnet-style cards make the main deck compact but not coherent (Inferred)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck has 15 cards across four summon types, with Blue-Eyes bosses reachable through several Synchro, Link and Fusion lines (Inferred)
D12 Side Deck Adaptability 15 Side deck count is 0, so no post-side plan exists and adaptability is minimal (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is unknown, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Blue-Eyes lines need several sequenced steps and hand-trap timing decisions; the pilot has a moderate decision load (Inferred)

How the score was computed

Strategy profile: { "primary": "Midrange", "secondary": "Control", "ratio": "80/20" }. Structural ≈ 52.5, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-7); copy-limit violations (-5); illegal-list cap (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); formula gives 49, minus 12 in modifiers gives 37, then illegal-list cap sets 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 18 hand traps and 15 negation-text cards give layered interaction
  • Blue-Eyes core with several starters and searchers
  • Extra Deck covers Synchro, Link, Fusion and Xyz routes with strong boss ATK

Weaknesses

  • Illegal list: six copy-limit or banlist violations
  • No side deck, so no post-side adaptability
  • Label mismatch: archetype says S-Force but the cards are Blue-Eyes / with Eyes of Blue
  • Low singleton count with many conditional tech cards raises brick risk

Critical choke points

  • Blue-Eyes White Dragon (2 copies) is required for most boss routes
  • Ash Blossom and Droll are the main protection against the opponent's first disruption
  • Recovery depends on Sage, Master and Spirit with Eyes of Blue returning from the GY
Priority Remove Add Reason
1 Triple Tactics Talent, Called by the Grave, Kashtira Fenrir (Forbidden) Legal Blue-Eyes or Synchro cards that fit the engine Removes the banlist violations, which are the only reason this deck is capped at Illegal
2 1 Droll & Lock Bird and 1 Ash Blossom & Joyous Spring; 1 Dimensional Barrier Legal copies of Blue-Eyes starters or Extra Deck backups Brings copy counts within the Limited and Semi-Limited limits and removes the over-limit violations
3 1 low-impact tech card A side deck of 6 to 15 cards Adds post-side adaptability; currently 0 cards

Evidence & confidence

  • Verified: Legality: six copy-limit or banlist violations; status Illegal; Main 55 and Extra 15 are within size rules; side 0; No tournament data; no combos; no win-rate telemetry
  • Inferred: Hypergeometric starter odds and archetype-core openability; Hand-trap and negation coverage from card text; Going-first and going-second plans from card text and Extra Deck routes
  • Provisional: Meta power (null); Matchup coverage and format fit (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied — post-side adaptability cannot be measured deck archetype label S-Force does not match the cards; treated as Blue-Eyes-based no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

S-Force

S-Force Breakdown

 
 

 

 

 

 

 

 
 

 

 
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