S-Force Deck #451228 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Droll & Lock Bird x3, Nibiru, the Primal Being x3, Ash Blossom & Joyous Spring x3.
Created by: YGO Mod (20517634)
Created On: 03/11/2025
Main Deck (55)
- Blue-Eyes Jet Dragon x1
- Droll & Lock Bird x3
- Kashtira Fenrir x1
- Kashtira Unicorn x1
- Nibiru, the Primal Being x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Maiden of White x3
- Master with Eyes of Blue x1
- Neo Kaiser Sea Horse x3
- Sage with Eyes of Blue x3
- Bingo Machine, Go!!! x1
- Called by the Grave x1
- Harpie's Feather Duster x1
- Kashtira Birth x1
- Mausoleum of White x1
- Pressured Planet Wraitsoth x1
- Raigeki x3
- Roar of the Blue-Eyed Dragons x2
- Synchro Rumble x1
- Triple Tactics Talent x2
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Dimensional Barrier x2
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x2
- Crimson Dragon x1
- Red Supernova Dragon x1
- Indigo-Eyes Silver Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52.5 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Blue-Eyes boss pressure (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Spirit Dragon) once the Blue-Eyes engine is live; Fusion, Link and Xyz beatsticks from the Extra Deck (Blue-Eyes Tyrant Dragon, Indigo-Eyes Silver Dragon, Number 38)
- Turn 1 (going first): Normal Summon a Level 1 LIGHT Tuner (Sage with Eyes of Blue or Maiden of White) to search or set up, then reach a Synchro or Link using Blue-Eyes material, while holding Ash Blossom or Droll against the opponent's first draw/search
- Turn 2 (going second): Open with Ash Blossom, Ghost Belle, Effect Veiler or Infinite Impermanence to blank the opponent's starter, then rebuild with Wishes for Eyes of Blue or Bingo Machine toward a Blue-Eyes Synchro or Fusion
- Recovery: Recover from GY through Sage/Master with Eyes of Blue, Spirit with Eyes of Blue and Mausoleum of White, and Roar of the Blue-Eyed Dragons to revive Blue-Eyes from Deck or GY
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck's Blue-Eyes core (Sage, Maiden, Master, Wishes, Bingo Machine, Roar) gives it a reasonable chance to make a Blue-Eyes engine by turn 2, with the Extra Deck supplying several strong boss routes. Its interaction is the stronger part of the system: 18 hand traps and 15 negation-text cards let it answer the first starter and carry a second, independent interaction layer through the turn. Recovery is real but narrow, because most of the engine returns to the field through a few Blue-Eyes Synchro and Fusion routes and the deck has no side deck. Structural power is 52.5 on the Midrange profile, but the list is illegal: six copy-limit or banlist violations cap the final score at 35 and make the result theoretical only. The score comes from consistency, median output and interaction on the system, not from S-Force or Blue-Eyes popularity, and card scores were not averaged. No combos, tournament data or win-rate telemetry exist, so the output and matchup scores are inferred.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(≥1 Blue-Eyes starter in opening 5) is about 0.51 for the archetype core group and about 0.25 per 3-copy card; the 2-card bootstrap is inferred from text (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 14 singleton cards and many 0-level Spells and Tuners create a high chance of dead or conflicting hands; hand-trap coverage is good, so bricks are moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards, so ceiling is read from text only: Blue-Eyes Ultimate Spirit and Neo Blue-Eyes Ultimate Dragon give strong boss output once live (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded median output and no combo sample, so the floor is an inferred guess that depends on the Blue-Eyes engine being live (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two Tuner-based starters and several hand traps give independent lines against disruption; recursion via Sage, Master and Spirit with Eyes of Blue is text-supported (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Several GY-to-field recursion routes and search cards (12 searcher-text cards) offset the spend, but the engine is card-hungry (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 18 hand traps and 15 negation-text cards plus Dimensional Barrier and True Light give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Ash, Ghost Belle and Effect Veiler function as going-second answers, but the deck has few non-engine board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Blue-Eyes Ultimate Spirit (3500), Neo Blue-Eyes Ultimate (4500) and Blue-Eyes Tyrant (3400) provide high ATK and piercing or multi-attack text (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 25 tech or conditional slots and 14 hard garnet-style cards make the main deck compact but not coherent (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck has 15 cards across four summon types, with Blue-Eyes bosses reachable through several Synchro, Link and Fusion lines (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side deck count is 0, so no post-side plan exists and adaptability is minimal (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share is unknown, so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Blue-Eyes lines need several sequenced steps and hand-trap timing decisions; the pilot has a moderate decision load (Inferred) |
How the score was computed
Strategy profile: { "primary": "Midrange", "secondary": "Control", "ratio": "80/20" }. Structural ≈ 52.5, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-7); copy-limit violations (-5); illegal-list cap (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); formula gives 49, minus 12 in modifiers gives 37, then illegal-list cap sets 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 18 hand traps and 15 negation-text cards give layered interaction
- Blue-Eyes core with several starters and searchers
- Extra Deck covers Synchro, Link, Fusion and Xyz routes with strong boss ATK
Weaknesses
- Illegal list: six copy-limit or banlist violations
- No side deck, so no post-side adaptability
- Label mismatch: archetype says S-Force but the cards are Blue-Eyes / with Eyes of Blue
- Low singleton count with many conditional tech cards raises brick risk
Critical choke points
- Blue-Eyes White Dragon (2 copies) is required for most boss routes
- Ash Blossom and Droll are the main protection against the opponent's first disruption
- Recovery depends on Sage, Master and Spirit with Eyes of Blue returning from the GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent, Called by the Grave, Kashtira Fenrir (Forbidden) | Legal Blue-Eyes or Synchro cards that fit the engine | Removes the banlist violations, which are the only reason this deck is capped at Illegal |
| 2 | 1 Droll & Lock Bird and 1 Ash Blossom & Joyous Spring; 1 Dimensional Barrier | Legal copies of Blue-Eyes starters or Extra Deck backups | Brings copy counts within the Limited and Semi-Limited limits and removes the over-limit violations |
| 3 | 1 low-impact tech card | A side deck of 6 to 15 cards | Adds post-side adaptability; currently 0 cards |
Evidence & confidence
- Verified: Legality: six copy-limit or banlist violations; status Illegal; Main 55 and Extra 15 are within size rules; side 0; No tournament data; no combos; no win-rate telemetry
- Inferred: Hypergeometric starter odds and archetype-core openability; Hand-trap and negation coverage from card text; Going-first and going-second plans from card text and Extra Deck routes
- Provisional: Meta power (null); Matchup coverage and format fit (D13)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied — post-side adaptability cannot be measured deck archetype label S-Force does not match the cards; treated as Blue-Eyes-based no win-rate telemetry exists in YGOVN — going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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