Exchange of the Spirit Deck #450672 — Yu-Gi-Oh! Master Duel
44 Main, 15 Extra, incl. Madolche Anjelly x3, Madolche Hootcake x3, Madolche Magileine x3. Created Mar 10, 2025 by YGO Mod.
Deck Exchange of the Spirit Master Duel
Created by: YGO Mod (20517634)
Created On: 03/10/2025
Main Deck (44)
- Keldo the Sacred Protector x1
- Madolche Anjelly x3
- Madolche Hootcake x3
- Madolche Magileine x3
- Madolche Messengelato x3
- Madolche Petingcessoeur x3
- Madolche Puddingcess x1
- Maxx "C" x1
- Mudora the Sword Oracle x1
- Vernusylph of the Awakening Forests x1
- Vernusylph of the Flourishing Hills x2
- Vernusylph of the Misting Seedlings x2
- Vernusylph of the Thawing Mountains x1
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Herald of Orange Light x2
- Called by the Grave x1
- Madolche Chateau x2
- Madolche Salon x2
- Madolche Ticket x2
- Seventh Tachyon x3
- Madolche Dessert x2
- Madolche Promenade x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 40 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: none
- Format: master-duel
Legality
Main 44 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Establish a Madolche field and lock opponent with hand traps; Utilize Exchange of the Spirit monsters for removal and extra deck disruption
- Turn 1 (going first): Search for Madolche engine pieces, set up hand traps, and Normal Summon a Madolche monster to start the loop
- Turn 2 (going second): Deploy hand traps on opponent's turn, then use extra‑deck summons to break board and continue engine
- Recovery: Shuffle dead Madolche monsters back into the deck with Madolche Chateau and Dessert, then resummon via searchers
- After siding: No side deck; rely on hand‑trap versatility and engine recursion
Why it scores here
The deck can reliably open a Madolche engine thanks to abundant searchers and hand traps, but the illegal extra copy of Herald of Orange Light prevents legal play and hurts consistency. Engine conversion reaches modest peaks when the loop resolves, yet the lack of recorded combo data shows a low median output. Interaction is decent with several negates, but the absence of a side deck and reliance on specific Madolche pieces create fragile recovery paths. Overall the system is functional but heavily penalized by legality and brick risk, resulting in a low contextual power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(at least one core starter in opening 5) ≈ 0.11 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | High copy histogram and mixed types give a notable brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Potential engine can summon many monsters; best‑case board size estimated ~8 (Inferred) |
| D4 | Combo Floor & Median Output | 30 | Typical boards lack recorded combos; median expected ~3‑4 monsters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Hand traps and several negates provide some redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Madolche shuffle effects and searchers give moderate resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Interaction density avg ~2‑3 with hand traps and negates (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 45 | Hand‑trap group P≥1 in going‑second ≈ 0.61, but no dedicated board‑breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Monsters are 1400‑2500 ATK; no piercing or direct damage loops (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | Archetype purity low (3.4% exact name) but Madolche spread high; deck is compact (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | Full 15‑slot Extra Deck with versatile Madolche Xyz/Link + generic XYZ (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0; no post‑side plan (Inferred) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament data; meta fit unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many conditional effects and hand‑trap decisions increase error tolerance (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal overcopy of Herald of Orange Light (-12); No side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) – illegal copy penalty
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high number of searchers (18 copies) ensures consistency in fetching key pieces
- Six hand‑trap cards give solid disruption especially when going second
- Full 15‑slot Extra Deck filled with versatile Madolche Xyz/Link options
Weaknesses
- Illegal overcopy of Herald of Orange Light prevents legal play
- No side deck limits adaptability to matchup tech
- Core engine consistency low; only ~11% chance to have a core starter in opening hand
- No recorded combo data; median output likely weak
Critical choke points
- Herald of Orange Light copy limit violation
- Reliance on specific Madolche loop cards that may be disrupted
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Herald of Orange Light (one copy) | Another legal hand trap or tech card (e.g., Infinite Impermanence) | Fix illegality and preserve hand‑trap count |
| 2 | None (side deck empty) | Side deck with common meta tech like Twin Twisters or Droll & Lock Bird | Improve post‑side adaptability |
Evidence & confidence
- Verified: Legality status and copy‑limit violation; Card role_hint_tags and text_role_hints; Hypergeometric draw probabilities
- Inferred: Engine accessibility based on core starter probability; Brick risk from copy histogram and type spread; Combo ceiling and floor from card effects and lack of boards; Resilience from hand‑trap and negation counts; Resource economy from Madolche shuffle loops; Interaction quality from hand‑trap and negation density; Going‑second board breaking from hand‑trap group probability; Closing power from monster ATK ranges; Main‑deck efficiency from archetype purity and spread; Extra‑deck efficiency from slot usage; Pilotability from number of conditional effects
- Provisional: Matchup and meta fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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